This is a rewrite of the original lavacooling mod found here viewtopic.php?f=13&t=2709
I've removed the obsidian and pumice generation and rewriten the molten rock formation code.
Molten rock is generated when a lava source node is on it's own with lava_flowing on four side and air is above it.
Molten rock cools to generate most ores from the default game, moreores, and technic.
The mod does introduce a way to form infinite lava only under the condition that lava sources are on 4 sides, above and below a sandstone node.
This mod has been designed to create a technically challenging option to generate extra ores into the game.
You can read the readme.txt file for additonal information.
Depends
default (Required)
moreores? (Optional)
technic? (Optional)
Recommended additional mods
mesecons
digilines
pipeworks
Source code is available on github
https://github.com/Cryterion/lavacooling
License:
textures: cc-by-sa 3.0 (Rath)
any original code used: WTFPL (Rath)
all new additional/modified code: WTFPL (Cryterion)
Additional credits.
thatgraemeguy. Hosting the server and suggestions.
anyone else not mentioned here if their input.
[Mod] Molten Rock [1.1] [lavacooling]
- Cryterion
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[Mod] Molten Rock [1.1] [lavacooling]
Last edited by Cryterion on Tue Aug 11, 2015 18:21, edited 4 times in total.
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Re: [Mod] Molten Rock [1.0] [lavacooling]
Well, take a look in my mod "Lava cooling renewed", I worked many time in this one.
Don't is the same but is similar. :)
Don't is the same but is similar. :)
- Cryterion
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Re: [Mod] Molten Rock [1.0] [lavacooling]
I only noticed your version while I was posting this one, agree both are different by have the same fundamentals to them :)
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- cd2
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Re: [Mod] Molten Rock [1.0] [lavacooling]
yay, I like your lavacooling mod from your server :D
- Cryterion
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Re: [Mod] Molten Rock [1.1] [lavacooling]
Latest version available on sourceforge
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