[Mod] X-Decor [git] [xdecor]

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Festus1965
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Re: [Mod] X-Decor [git] [xdecor]

by Festus1965 » Mon Jan 15, 2018 01:57

Chem871 wrote:I don't think xdecor is pipeworks-compatible, not every mod is.


Thanks for the fast replay,
that answer should go onto the injector,

but a robot is able to dig, and take ..., not sure if that might be free of pipeworks needed. Or I have to change the hive and add an pipe, haha ... ok, getting more closed to the solution, but still do not have one.


edit:
I changed the store inside from 16 to 99, that solves a basic problem at all first.

Yes, I have seen the solution below, I check it, Thanks
Last edited by Festus1965 on Mon Jan 15, 2018 21:47, edited 1 time in total.
Server: still up, see some gamer - but there is a new 1st important thread "climate change" for me. Something I know since 1992 - had seen the melting glacier in Switzerland.
 

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Re: [Mod] X-Decor [git] [xdecor] - take out honey from Hive

by hajo » Mon Jan 15, 2018 02:51

Festus1965 wrote:How to get out the honey from the hive ? (artificial hive)
* tried Robot, take.down("xdecor:honey") ... not work

The hive has no inventory "main", so you need to specify its name, "honey".

This works, e.g. at my Robo-Farmer:
Code: Select all
n=read_node.forward(); --say(n)
if n=="xdecor:hive" then 
  say("get honey")
  take.forward("xdecor:honey".." 2","honey")
end
 

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Re: [Mod] X-Decor [git] [xdecor]

by PolySaken » Wed Feb 14, 2018 20:36

jas wrote:You don't. Or, at least, I don't, and I can report that on last check this worked for me. What versions of Minetest and X-Decor are you using?

When I try to load a world, it doesn't work, but if I go back in after damaging a tool, it does. Latest ver of both, mod and game.
 

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Re: [Mod] X-Decor [git] [xdecor]

by scottwolff » Wed Feb 14, 2018 22:05

I enjoy this mod. I use it currently on my server.
 

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Re: [Mod] X-Decor [git] [xdecor]

by Mr. Xenon » Wed Mar 07, 2018 01:59

xdecor definitely better than home_decor, but definitely so much! This decorative model is absolutely perfect, because it respects the classic style of vanilla (pixelated textures + cubic blocks without strange shapes that ruin the classic style of vanilla). I love this mod with all of myself <3

I noticed that the wall lamp was removed? it was too beautiful, then the 2d candle does not use the crossed plantlike style (projection on two axes).
 

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Re: [Mod] X-Decor [git] [xdecor]

by Marshall_maz » Fri Mar 23, 2018 11:28

Get this error when trying the mod. Have no other mods installed :

Code: Select all
2018-03-23 13:26:09: [Main]: Automatically selecting world at [C:\Users\mazal\Downloads\minetest-0.5.0-cf0bceb-win64\bin\..\worlds\MazTest]
2018-03-23 13:26:22: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2018-03-23 13:26:22: ERROR[Main]: ModError: Failed to load and run script from C:\Users\mazal\Downloads\minetest-0.5.0-cf0bceb-win64\bin\..\mods\xdecor\init.lua:
2018-03-23 13:26:22: ERROR[Main]: ...t-0.5.0-cf0bceb-win64\bin\..\mods\xdecor/src/cooking.lua:207: '}' expected (to close '{' at line 203) near 'groups'
2018-03-23 13:26:22: ERROR[Main]: stack traceback:
2018-03-23 13:26:22: ERROR[Main]:    [C]: in function 'dofile'
2018-03-23 13:26:22: ERROR[Main]:    ...minetest-0.5.0-cf0bceb-win64\bin\..\mods\xdecor\init.lua:43: in main chunk
2018-03-23 13:26:22: ERROR[Main]: Check debug.txt for details.
2018-03-23 13:26:48: ERROR[Main]: Please choose a name!
 

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Re: [Mod] X-Decor [git] [xdecor]

by Lone_Wolf » Sat Mar 24, 2018 03:58

Marshall_maz wrote:Get this error when trying the mod. Have no other mods installed :

Code: Select all
2018-03-23 13:26:09: [Main]: Automatically selecting world at [C:\Users\mazal\Downloads\minetest-0.5.0-cf0bceb-win64\bin\..\worlds\MazTest]
2018-03-23 13:26:22: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2018-03-23 13:26:22: ERROR[Main]: ModError: Failed to load and run script from C:\Users\mazal\Downloads\minetest-0.5.0-cf0bceb-win64\bin\..\mods\xdecor\init.lua:
2018-03-23 13:26:22: ERROR[Main]: ...t-0.5.0-cf0bceb-win64\bin\..\mods\xdecor/src/cooking.lua:207: '}' expected (to close '{' at line 203) near 'groups'
2018-03-23 13:26:22: ERROR[Main]: stack traceback:
2018-03-23 13:26:22: ERROR[Main]:    [C]: in function 'dofile'
2018-03-23 13:26:22: ERROR[Main]:    ...minetest-0.5.0-cf0bceb-win64\bin\..\mods\xdecor\init.lua:43: in main chunk
2018-03-23 13:26:22: ERROR[Main]: Check debug.txt for details.
2018-03-23 13:26:48: ERROR[Main]: Please choose a name!

Try using 0.4.16 stable
 

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Re: [Mod] X-Decor [git] [xdecor]

by markodon » Sat Apr 21, 2018 08:58

today server crash
Code: Select all
09:10:42: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'xdecor' in callback nodemeta_inventory_OnTake(): ...0.4.16-win64\bin\..\mods\xdecor-master/src/workbench.lua:70: attempt to concatenate a nil value
2018-04-21 09:10:42: ERROR[Main]: stack traceback:
2018-04-21 09:10:42: ERROR[Main]:    ...0.4.16-win64\bin\..\mods\xdecor-master/src/workbench.lua:70: in function 'get_output'
2018-04-21 09:10:42: ERROR[Main]:    ...0.4.16-win64\bin\..\mods\xdecor-master/src/workbench.lua:220: in function <...0.4.16-win64\bin\..\mods\xdecor-master/src/workbench.lua:197>
 

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Re: [Mod] X-Decor [git] [xdecor]

by Festus1965 » Sun Jun 24, 2018 13:19

one Week 3 crashed ... identical

Code: Select all
2018-06-24 19:11:19: WARNING[Server]: active block modifiers took 212ms (longer than 200ms)
2018-06-24 19:11:23: ACTION[Server]: xxx takes default:pine_tree from chest at (20114,1,24049)
compassgps writing settings
2018-06-24 19:11:30: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'xdecor' in callback node_on_receive_fields(): /home/minetest/.minetest/mods/xdecor/src/workbench.lua:133: attempt to concatenate a nil value
2018-06-24 19:11:30: ERROR[Main]: stack traceback:
2018-06-24 19:11:30: ERROR[Main]:    /home/minetest/.minetest/mods/xdecor/src/workbench.lua:133: in function 'set_formspec'
2018-06-24 19:11:30: ERROR[Main]:    /home/minetest/.minetest/mods/xdecor/src/workbench.lua:153: in function </home/thomas/.minetest/mods/xdecor/src/workbench.lua:150>


even further no clue about someone did something IN the workbench, one time with an login near a workbench, but never found some reason, wrong input ...
Server: still up, see some gamer - but there is a new 1st important thread "climate change" for me. Something I know since 1992 - had seen the melting glacier in Switzerland.
 

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Re: Workbench

by Festus1965 » Tue Jun 26, 2018 23:17

About the crashed, I updated my servers xdecor to newest version, as I saw very small changed parts, as I got 4th crash

I will see if it still comes up.
Server: still up, see some gamer - but there is a new 1st important thread "climate change" for me. Something I know since 1992 - had seen the melting glacier in Switzerland.
 

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Re: [Mod] X-Decor [git] [xdecor] - New chess interface

by jp » Fri Aug 24, 2018 20:14

I'm glad to announce that the chess game benefits of a new interface AND a checkmate system.

Image

Please test it and enjoy.
 

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Re: [Mod] X-Decor [git] [xdecor] - New chess interface

by Andrey01 » Sat Aug 25, 2018 06:44

jp wrote:I'm glad to announce that the chess game benefits of a new interface AND a checkmate system.

Image

Please test it and enjoy.

Nice to see new update. Have you gotten back in Minetest?
 

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Re: [Mod] X-Decor [git] [xdecor]

by bhree » Tue Sep 11, 2018 09:29

I'm having this issue, what can be the problem?
White queen (d1) jumped over white pawn (d2) from initial position to d4 and it is accepted by the mod then resulting further moves that causes crash.


Code: Select all
2018-09-11 09:08:45: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'realchess' in callback nodemeta_inventory_AllowMove(): ...bin/../games/minetest_game_local/mods/realchess/init.lua:5: attempt to perform arithmetic on local 'idx' (a nil value)
2018-09-11 09:08:45: ERROR[Main]: stack traceback:
2018-09-11 09:08:45: ERROR[Main]:       ...bin/../games/minetest_game_local/mods/realchess/init.lua:5: in function 'index_to_xy'
2018-09-11 09:08:45: ERROR[Main]:       ...bin/../games/minetest_game_local/mods/realchess/init.lua:46: in function 'attacked'
2018-09-11 09:08:45: ERROR[Main]:       ...bin/../games/minetest_game_local/mods/realchess/init.lua:708: in function <...bin/../games/minetest_game_local/mods/realchess/init.lua:237>



[edit] After looking at the code I think dx should be dy in line 537 and 545 in checking queen up and down obstacles. Now queen can't jump in vertical movements. Thanks for nice mod.
 

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Re: [Mod] X-Decor [git] [xdecor]

by Piezo_ » Wed Sep 12, 2018 19:39

Is this an easter egg?
+ Spoiler


I just found this on my server in what I think was a newly generated chunk!

EDIT: Nope, somebody built that. Sorry for bothering you!

(Although, it would certainly make a cool easter egg)
while (true) { suffer(); }
 

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Re: [Mod] X-Decor [git] [xdecor]

by bosapara » Tue Sep 25, 2018 13:16

Top and bottom textures of panes missed

Image
Attachments
xdecor_wood_frame_top.png
(136 Bytes) Not downloaded yet
xdecor_rusty_bar_top.png
(137 Bytes) Not downloaded yet
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sun Mar 10, 2019 23:04

Update

The chess game now has two modes: singleplayer and multiplayer. In singleplayer, you can play against a stupi... err, a rudimentary AI.

A more sophisticated algorithm (minimax) for the chess AI was on the way a few months ago, but then I gave up and I lost the track. Note aside, I am not motivated enough to maintain this mod anymore. I lost faith in this project as a whole (engine included). There's still a lot to do for this mod: https://github.com/minetest-mods/xdecor/issues/70, but I will certainly not achieve this unless I get a decent amount of donations.
 

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Re: [Mod] X-Decor [git] [xdecor]

by Gibeinumo » Mon Mar 11, 2019 08:35

Thanks for the update. Too bad that you don't want to maintain the mod anymore. Why did you lose faith in the project?
 

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Re: [Mod] X-Decor [git] [xdecor]

by gigomaf » Tue Mar 12, 2019 15:18

I'm new to Minetest. Can someone point me how to craft something using this mod? Is it necessary use to use unified_inventory mod for this? Is it possible to craft items in regular way, using recipes?
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Tue Mar 12, 2019 15:35

gigomaf wrote:Can someone point me how to craft something using this mod?

viewtopic.php?f=11&t=14088
 

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