[Mod] X-Decor [git] [xdecor]
Re: [Mod] X-Decor [git] [xdecor]
Update : some nodeboxes from the worktable can now be combined by pressing sneak + right-click. Example with a cube and panel :
- everamzah
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Re: [Mod] X-Decor [git] [xdecor]
Right clicking these auto-snappers with a tool results in a missing tool. I submitted an issue, anyway.
Re: [Mod] X-Decor [git] [xdecor]
Fixed.everamzah wrote:Right clicking these auto-snappers with a tool results in a missing tool. I submitted an issue, anyway.
Re: [Mod] X-Decor [git] [xdecor]
deleted
Re: [Mod] X-Decor [git] [xdecor]
Update : code maintenance. Cuttable nodes are now also determined automatically, checking through all mods.
Re: [Mod] X-Decor [git] [xdecor]
jp,
Continuing to use this mod for the nice functionality and basic decor it adds without the bloat of other decor mods. There are however, some conflicts when using in conjunction with moreblocks, as both mods use some of the same recipes. We have figured out a workaround, by adding a simple little mod to provide alternate recipes. It's not necessarily your problem, as your mod is designed to be a simpler replacement for moreblocks, but some like to use both, me in particular for the slopes added in the saw, and some of the other decorative blocks. If it's not too much trouble, would you mind adding a check for moreblocks that could fix the conflicts for things like stone_tile, rune_stone, and also an alternate recipe for the cushion, which breaks if gloopblocks is added? If you aren't interested, I understand, just mentioning it because I'm sure I'm not the only one that has noticed these issues, and not everyone may know how to write their own workaround. It may help toward the goal of wider adoption of your mod, which is excellent. Thanks for your time invested in its development!
Regards
Continuing to use this mod for the nice functionality and basic decor it adds without the bloat of other decor mods. There are however, some conflicts when using in conjunction with moreblocks, as both mods use some of the same recipes. We have figured out a workaround, by adding a simple little mod to provide alternate recipes. It's not necessarily your problem, as your mod is designed to be a simpler replacement for moreblocks, but some like to use both, me in particular for the slopes added in the saw, and some of the other decorative blocks. If it's not too much trouble, would you mind adding a check for moreblocks that could fix the conflicts for things like stone_tile, rune_stone, and also an alternate recipe for the cushion, which breaks if gloopblocks is added? If you aren't interested, I understand, just mentioning it because I'm sure I'm not the only one that has noticed these issues, and not everyone may know how to write their own workaround. It may help toward the goal of wider adoption of your mod, which is excellent. Thanks for your time invested in its development!
Regards
Re: [Mod] X-Decor [git] [xdecor]
Thanks for the feedback, deezl.
Well, you answered yourself to your request :
So it's up to the areforementioned mods to adapt to X-Decor and not the inverse.
The only support from the exterior is reserved for minetest_game mods (whose I rely on).
Well, you answered yourself to your request :
X-Decor is indeed not meant to be coupled with moreblocks or homedecor. You would create many duplicate by doing so and the philosophies are entirely different (mine doesn't clash with the intrinsic cubic style of Minetest).deezl wrote:your mod is designed to be a simpler replacement for moreblocks
So it's up to the areforementioned mods to adapt to X-Decor and not the inverse.
The only support from the exterior is reserved for minetest_game mods (whose I rely on).
Re: [Mod] X-Decor [git] [xdecor]
[Update] Some important news :
- The doors now require to use a recent copy of Minetest Game since the API in upstream has changed.
- The crafting guide from the workbench has been moved to its own book ("Crafting Guide"). It's more appropriate and much more responsive on use.
- The nodeboxes combination feature has been dropped for lack of usefulness.
- mahmutelmas06
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Re: [Mod] X-Decor [git] [xdecor]
Could you add an option to activate crafting guide as a button in inventory_plus ?
- everamzah
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Re: [Mod] X-Decor [git] [xdecor]
I don't think that mod would check whether the craft book were in your inventory.
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Re: [Mod] X-Decor [git] [xdecor]
Found this odd error with ice node only.
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Re: [Mod] X-Decor [git] [xdecor]
Can't reproduce :
Also please consider GitHub for reporting issues. I might not be as reactive on the forums.
Also please consider GitHub for reporting issues. I might not be as reactive on the forums.
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Re: [Mod] X-Decor [git] [xdecor]
Some Sofa, Plazma tv, Computer etc.. would be nice to see in this mod
Re: [Mod] X-Decor [git] [xdecor]
[Update] Pressure Plates added (two versions : wooden and stone), with the help of sofar.
Go over them to open all doors (including trapdoors) inside a radius of 2 nodes. Of course if you don't own a protected door, you won't be able to open it with a pressure plate.
Go over them to open all doors (including trapdoors) inside a radius of 2 nodes. Of course if you don't own a protected door, you won't be able to open it with a pressure plate.
Re: [Mod] X-Decor [git] [xdecor]
Wow, nice feature jp :)
Re: [Mod] X-Decor [git] [xdecor]
I only get this error:
Code: Select all
2016-02-27 23:28:45: ACTION[Server]: singleplayer takes "xdecor:pressure_wooden_off" from creative inventory
2016-02-27 23:28:51: ACTION[Server]: singleplayer takes "doors:door_wood" from creative inventory
2016-02-27 23:28:57: ACTION[Server]: singleplayer places node xdecor:pressure_wooden_off at (-38,16,-33)
2016-02-27 23:28:57: ACTION[Server]: facedir: 3
2016-02-27 23:29:01: ERROR[Main]: ServerError: Lua: Runtime error from mod 'xdecor' in callback ScriptApiNode::node_on_timer(): D:\minetest\bin\..\mods\xdecor/pressureplates.lua:11: attempt to call field 'get' (a nil value)
2016-02-27 23:29:01: ERROR[Main]: stack traceback:
2016-02-27 23:29:01: ERROR[Main]: D:\minetest\bin\..\mods\xdecor/pressureplates.lua:11: in function 'door_toggle'
2016-02-27 23:29:01: ERROR[Main]: D:\minetest\bin\..\mods\xdecor/pressureplates.lua:32: in function <D:\minetest\bin\..\mods\xdecor/pressureplates.lua:22>
Re: [Mod] X-Decor [git] [xdecor]
Be sure you're using a recent copy of Minetest Game since it uses the latest doors API to work.
Re: [Mod] X-Decor [git] [xdecor]
oh I see, thx :)
Re: [Mod] X-Decor [git] [xdecor]
[Update] I added a Lever for those who prefer that over the Pressure Plates for opening doors.
Re: [Mod] X-Decor [git] [xdecor]
[Update] No new toys, just code maintenance and bugfixing.
Re: [Mod] X-Decor [git] [xdecor]
[Update] The connected walls have been dropped and aliased to the new Minetest Game walls.
You will need -dev version of the engine and Minetest Game to use them.
You will need -dev version of the engine and Minetest Game to use them.
Re: [Mod] X-Decor [git] [xdecor]
A similar error to the one that everamzah posted.
Re: [Mod] X-Decor [git] [xdecor]
3 users reported approximatively the same issue and I wasn't able to reproduce it yet.
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Re: [Mod] X-Decor [git] [xdecor]
We spoke about it here : https://github.com/MinetestForFun/serve ... /issues/82
But we didn't have a solution for now...
But we didn't have a solution for now...
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Our Minetest servers :
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Re: [Mod] X-Decor [git] [xdecor]
I'm not sure what's causing this issue, but an ingredient for the painting recipe apparently does not exist.
I'm usually not-so-grump. :3
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