[Mod] X-Decor [git] [xdecor]

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jp
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Re: [Mod] X-Decor [git] [xdecor]

by jp » Post

Update : some nodeboxes from the worktable can now be combined by pressing sneak + right-click. Example with a cube and panel :

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everamzah
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Re: [Mod] X-Decor [git] [xdecor]

by everamzah » Post

Right clicking these auto-snappers with a tool results in a missing tool. I submitted an issue, anyway.

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Post

everamzah wrote:Right clicking these auto-snappers with a tool results in a missing tool. I submitted an issue, anyway.
Fixed.

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Re: [Mod] X-Decor [git] [xdecor]

by amadin » Post

deleted

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Post

Update : code maintenance. Cuttable nodes are now also determined automatically, checking through all mods.

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Re: [Mod] X-Decor [git] [xdecor]

by deezl » Post

jp,

Continuing to use this mod for the nice functionality and basic decor it adds without the bloat of other decor mods. There are however, some conflicts when using in conjunction with moreblocks, as both mods use some of the same recipes. We have figured out a workaround, by adding a simple little mod to provide alternate recipes. It's not necessarily your problem, as your mod is designed to be a simpler replacement for moreblocks, but some like to use both, me in particular for the slopes added in the saw, and some of the other decorative blocks. If it's not too much trouble, would you mind adding a check for moreblocks that could fix the conflicts for things like stone_tile, rune_stone, and also an alternate recipe for the cushion, which breaks if gloopblocks is added? If you aren't interested, I understand, just mentioning it because I'm sure I'm not the only one that has noticed these issues, and not everyone may know how to write their own workaround. It may help toward the goal of wider adoption of your mod, which is excellent. Thanks for your time invested in its development!

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Post

Thanks for the feedback, deezl.

Well, you answered yourself to your request :
deezl wrote:your mod is designed to be a simpler replacement for moreblocks
X-Decor is indeed not meant to be coupled with moreblocks or homedecor. You would create many duplicate by doing so and the philosophies are entirely different (mine doesn't clash with the intrinsic cubic style of Minetest).

So it's up to the areforementioned mods to adapt to X-Decor and not the inverse.

The only support from the exterior is reserved for minetest_game mods (whose I rely on).

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Post

[Update] Some important news :
  • The doors now require to use a recent copy of Minetest Game since the API in upstream has changed.
  • The crafting guide from the workbench has been moved to its own book ("Crafting Guide"). It's more appropriate and much more responsive on use.
  • The nodeboxes combination feature has been dropped for lack of usefulness.

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Re: [Mod] X-Decor [git] [xdecor]

by mahmutelmas06 » Post

Could you add an option to activate crafting guide as a button in inventory_plus ?
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Beverage

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Re: [Mod] X-Decor [git] [xdecor]

by everamzah » Post

I don't think that mod would check whether the craft book were in your inventory.

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Re: [Mod] X-Decor [git] [xdecor]

by everamzah » Post

Image

Found this odd error with ice node only.
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screenshot_20160220_081737.png
screenshot_20160220_081737.png (75.65 KiB) Viewed 635 times

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Post

Can't reproduce :

Image

Also please consider GitHub for reporting issues. I might not be as reactive on the forums.

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Re: [Mod] X-Decor [git] [xdecor]

by mahmutelmas06 » Post

Some Sofa, Plazma tv, Computer etc.. would be nice to see in this mod
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Beverage

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Post

[Update] Pressure Plates added (two versions : wooden and stone), with the help of sofar.

Go over them to open all doors (including trapdoors) inside a radius of 2 nodes. Of course if you don't own a protected door, you won't be able to open it with a pressure plate.

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Re: [Mod] X-Decor [git] [xdecor]

by TenPlus1 » Post

Wow, nice feature jp :)

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Re: [Mod] X-Decor [git] [xdecor]

by RHR » Post

I only get this error:

Code: Select all

2016-02-27 23:28:45: ACTION[Server]: singleplayer takes "xdecor:pressure_wooden_off" from creative inventory
2016-02-27 23:28:51: ACTION[Server]: singleplayer takes "doors:door_wood" from creative inventory
2016-02-27 23:28:57: ACTION[Server]: singleplayer places node xdecor:pressure_wooden_off at (-38,16,-33)
2016-02-27 23:28:57: ACTION[Server]: facedir: 3
2016-02-27 23:29:01: ERROR[Main]: ServerError: Lua: Runtime error from mod 'xdecor' in callback ScriptApiNode::node_on_timer(): D:\minetest\bin\..\mods\xdecor/pressureplates.lua:11: attempt to call field 'get' (a nil value)
2016-02-27 23:29:01: ERROR[Main]: stack traceback:
2016-02-27 23:29:01: ERROR[Main]: 	D:\minetest\bin\..\mods\xdecor/pressureplates.lua:11: in function 'door_toggle'
2016-02-27 23:29:01: ERROR[Main]: 	D:\minetest\bin\..\mods\xdecor/pressureplates.lua:32: in function <D:\minetest\bin\..\mods\xdecor/pressureplates.lua:22>

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Post

Be sure you're using a recent copy of Minetest Game since it uses the latest doors API to work.

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Re: [Mod] X-Decor [git] [xdecor]

by RHR » Post

oh I see, thx :)

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Post

[Update] I added a Lever for those who prefer that over the Pressure Plates for opening doors.

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Post

[Update] No new toys, just code maintenance and bugfixing.

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Post

[Update] The connected walls have been dropped and aliased to the new Minetest Game walls.

You will need -dev version of the engine and Minetest Game to use them.

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Re: [Mod] X-Decor [git] [xdecor]

by oscar14 » Post

A similar error to the one that everamzah posted.
screenshot_20160314_223030.png
screenshot_20160314_223030.png (112.02 KiB) Viewed 635 times

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Post

3 users reported approximatively the same issue and I wasn't able to reproduce it yet.

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Re: [Mod] X-Decor [git] [xdecor]

by Minetestforfun » Post

We spoke about it here : https://github.com/MinetestForFun/serve ... /issues/82

But we didn't have a solution for now...

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Re: [Mod] X-Decor [git] [xdecor]

by JingoJagget » Post

I'm not sure what's causing this issue, but an ingredient for the painting recipe apparently does not exist.
screenshot.png
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I'm usually not-so-grump. :3

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