[Mod] X-Decor [git] [xdecor]

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Festus1965
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Re: [Mod] X-Decor [git] [xdecor]

by Festus1965 » Post

Chem871 wrote:I don't think xdecor is pipeworks-compatible, not every mod is.
Thanks for the fast replay,
that answer should go onto the injector,

but a robot is able to dig, and take ..., not sure if that might be free of pipeworks needed. Or I have to change the hive and add an pipe, haha ... ok, getting more closed to the solution, but still do not have one.


edit:
I changed the store inside from 16 to 99, that solves a basic problem at all first.

Yes, I have seen the solution below, I check it, Thanks
Last edited by Festus1965 on Mon Jan 15, 2018 21:47, edited 1 time in total.
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Re: [Mod] X-Decor [git] [xdecor] - take out honey from Hive

by hajo » Post

Festus1965 wrote:How to get out the honey from the hive ? (artificial hive)
* tried Robot, take.down("xdecor:honey") ... not work
The hive has no inventory "main", so you need to specify its name, "honey".

This works, e.g. at my Robo-Farmer:

Code: Select all

n=read_node.forward(); --say(n)
if n=="xdecor:hive" then  
  say("get honey")
  take.forward("xdecor:honey".." 2","honey")
end

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Re: [Mod] X-Decor [git] [xdecor]

by PolySaken » Post

jas wrote:You don't. Or, at least, I don't, and I can report that on last check this worked for me. What versions of Minetest and X-Decor are you using?
When I try to load a world, it doesn't work, but if I go back in after damaging a tool, it does. Latest ver of both, mod and game.
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Re: [Mod] X-Decor [git] [xdecor]

by scottwolff » Post

I enjoy this mod. I use it currently on my server.

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Re: [Mod] X-Decor [git] [xdecor]

by Mr. Xenon » Post

xdecor definitely better than home_decor, but definitely so much! This decorative model is absolutely perfect, because it respects the classic style of vanilla (pixelated textures + cubic blocks without strange shapes that ruin the classic style of vanilla). I love this mod with all of myself <3

I noticed that the wall lamp was removed? it was too beautiful, then the 2d candle does not use the crossed plantlike style (projection on two axes).

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Re: [Mod] X-Decor [git] [xdecor]

by Marshall_maz » Post

Get this error when trying the mod. Have no other mods installed :

Code: Select all

2018-03-23 13:26:09: [Main]: Automatically selecting world at [C:\Users\mazal\Downloads\minetest-0.5.0-cf0bceb-win64\bin\..\worlds\MazTest]
2018-03-23 13:26:22: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2018-03-23 13:26:22: ERROR[Main]: ModError: Failed to load and run script from C:\Users\mazal\Downloads\minetest-0.5.0-cf0bceb-win64\bin\..\mods\xdecor\init.lua:
2018-03-23 13:26:22: ERROR[Main]: ...t-0.5.0-cf0bceb-win64\bin\..\mods\xdecor/src/cooking.lua:207: '}' expected (to close '{' at line 203) near 'groups'
2018-03-23 13:26:22: ERROR[Main]: stack traceback:
2018-03-23 13:26:22: ERROR[Main]: 	[C]: in function 'dofile'
2018-03-23 13:26:22: ERROR[Main]: 	...minetest-0.5.0-cf0bceb-win64\bin\..\mods\xdecor\init.lua:43: in main chunk
2018-03-23 13:26:22: ERROR[Main]: Check debug.txt for details.
2018-03-23 13:26:48: ERROR[Main]: Please choose a name!

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Re: [Mod] X-Decor [git] [xdecor]

by Lone_Wolf » Post

Marshall_maz wrote:Get this error when trying the mod. Have no other mods installed :

Code: Select all

2018-03-23 13:26:09: [Main]: Automatically selecting world at [C:\Users\mazal\Downloads\minetest-0.5.0-cf0bceb-win64\bin\..\worlds\MazTest]
2018-03-23 13:26:22: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2018-03-23 13:26:22: ERROR[Main]: ModError: Failed to load and run script from C:\Users\mazal\Downloads\minetest-0.5.0-cf0bceb-win64\bin\..\mods\xdecor\init.lua:
2018-03-23 13:26:22: ERROR[Main]: ...t-0.5.0-cf0bceb-win64\bin\..\mods\xdecor/src/cooking.lua:207: '}' expected (to close '{' at line 203) near 'groups'
2018-03-23 13:26:22: ERROR[Main]: stack traceback:
2018-03-23 13:26:22: ERROR[Main]: 	[C]: in function 'dofile'
2018-03-23 13:26:22: ERROR[Main]: 	...minetest-0.5.0-cf0bceb-win64\bin\..\mods\xdecor\init.lua:43: in main chunk
2018-03-23 13:26:22: ERROR[Main]: Check debug.txt for details.
2018-03-23 13:26:48: ERROR[Main]: Please choose a name!
Try using 0.4.16 stable
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Re: [Mod] X-Decor [git] [xdecor]

by markodon » Post

today server crash

Code: Select all

09:10:42: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'xdecor' in callback nodemeta_inventory_OnTake(): ...0.4.16-win64\bin\..\mods\xdecor-master/src/workbench.lua:70: attempt to concatenate a nil value
2018-04-21 09:10:42: ERROR[Main]: stack traceback:
2018-04-21 09:10:42: ERROR[Main]: 	...0.4.16-win64\bin\..\mods\xdecor-master/src/workbench.lua:70: in function 'get_output'
2018-04-21 09:10:42: ERROR[Main]: 	...0.4.16-win64\bin\..\mods\xdecor-master/src/workbench.lua:220: in function <...0.4.16-win64\bin\..\mods\xdecor-master/src/workbench.lua:197>

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Re: [Mod] X-Decor [git] [xdecor]

by Festus1965 » Post

one Week 3 crashed ... identical

Code: Select all

2018-06-24 19:11:19: WARNING[Server]: active block modifiers took 212ms (longer than 200ms)
2018-06-24 19:11:23: ACTION[Server]: xxx takes default:pine_tree from chest at (20114,1,24049)
compassgps writing settings
2018-06-24 19:11:30: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'xdecor' in callback node_on_receive_fields(): /home/minetest/.minetest/mods/xdecor/src/workbench.lua:133: attempt to concatenate a nil value
2018-06-24 19:11:30: ERROR[Main]: stack traceback:
2018-06-24 19:11:30: ERROR[Main]: 	/home/minetest/.minetest/mods/xdecor/src/workbench.lua:133: in function 'set_formspec'
2018-06-24 19:11:30: ERROR[Main]: 	/home/minetest/.minetest/mods/xdecor/src/workbench.lua:153: in function </home/thomas/.minetest/mods/xdecor/src/workbench.lua:150>
even further no clue about someone did something IN the workbench, one time with an login near a workbench, but never found some reason, wrong input ...
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Re: Workbench

by Festus1965 » Post

About the crashed, I updated my servers xdecor to newest version, as I saw very small changed parts, as I got 4th crash

I will see if it still comes up.
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Re: [Mod] X-Decor [git] [xdecor]

by BrunoMine » Post

New textures for this mod on macrotex texture pack
Image
Image

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Re: [Mod] X-Decor [git] [xdecor] - New chess interface

by jp » Post

I'm glad to announce that the chess game benefits of a new interface AND a checkmate system.

Image

Please test it and enjoy.

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Re: [Mod] X-Decor [git] [xdecor] - New chess interface

by Andrey01 » Post

jp wrote:I'm glad to announce that the chess game benefits of a new interface AND a checkmate system.

Image

Please test it and enjoy.
Nice to see new update. Have you gotten back in Minetest?

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Re: [Mod] X-Decor [git] [xdecor]

by bhree » Post

I'm having this issue, what can be the problem?
White queen (d1) jumped over white pawn (d2) from initial position to d4 and it is accepted by the mod then resulting further moves that causes crash.

Code: Select all

2018-09-11 09:08:45: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'realchess' in callback nodemeta_inventory_AllowMove(): ...bin/../games/minetest_game_local/mods/realchess/init.lua:5: attempt to perform arithmetic on local 'idx' (a nil value)
2018-09-11 09:08:45: ERROR[Main]: stack traceback:
2018-09-11 09:08:45: ERROR[Main]:       ...bin/../games/minetest_game_local/mods/realchess/init.lua:5: in function 'index_to_xy'
2018-09-11 09:08:45: ERROR[Main]:       ...bin/../games/minetest_game_local/mods/realchess/init.lua:46: in function 'attacked'
2018-09-11 09:08:45: ERROR[Main]:       ...bin/../games/minetest_game_local/mods/realchess/init.lua:708: in function <...bin/../games/minetest_game_local/mods/realchess/init.lua:237>

[edit] After looking at the code I think dx should be dy in line 537 and 545 in checking queen up and down obstacles. Now queen can't jump in vertical movements. Thanks for nice mod.

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Re: [Mod] X-Decor [git] [xdecor]

by Piezo_ » Post

Is this an easter egg?
Spoiler
screenshot_20180912_122712.png
screenshot_20180912_122712.png (410.99 KiB) Viewed 1808 times
I just found this on my server in what I think was a newly generated chunk!

EDIT: Nope, somebody built that. Sorry for bothering you!

(Although, it would certainly make a cool easter egg)
while (true) { suffer(); }

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Re: [Mod] X-Decor [git] [xdecor]

by bosapara » Post

Top and bottom textures of panes missed

Image
Attachments
xdecor_wood_frame_top.png
xdecor_wood_frame_top.png (136 Bytes) Viewed 1808 times
xdecor_rusty_bar_top.png
xdecor_rusty_bar_top.png (137 Bytes) Viewed 1808 times

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Re: [Mod] X-Decor [git] [xdecor]

by hexYeah » Post

awesome thank you !

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Post

Update

The chess game now has two modes: singleplayer and multiplayer. In singleplayer, you can play against a stupi... err, a rudimentary AI.

A more sophisticated algorithm (minimax) for the chess AI was on the way a few months ago, but then I gave up and I lost the track. Note aside, I am not motivated enough to maintain this mod anymore. I lost faith in this project as a whole (engine included). There's still a lot to do for this mod: https://github.com/minetest-mods/xdecor/issues/70, but I will certainly not achieve this unless I get a decent amount of donations.

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Re: [Mod] X-Decor [git] [xdecor]

by Gibeinumo » Post

Thanks for the update. Too bad that you don't want to maintain the mod anymore. Why did you lose faith in the project?

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Re: [Mod] X-Decor [git] [xdecor]

by gigomaf » Post

I'm new to Minetest. Can someone point me how to craft something using this mod? Is it necessary use to use unified_inventory mod for this? Is it possible to craft items in regular way, using recipes?

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Post

gigomaf wrote:Can someone point me how to craft something using this mod?
viewtopic.php?f=11&t=14088

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Re: [Mod] X-Decor [git] [xdecor]

by CryptisMidnight » Post

i am running into an issue with wooden tile and wood frame, they are indestructible, i can destroy them in creative but not in normal, I tested a lot of the other blocks and didn't have an issue. any ideas?

Edit: never mind i figured it out was using the wrong tool.

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Re: [Mod] X-Decor [git] [xdecor]

by AmeliaGamerBlack0 » Post

Hi. I just wanted to ask after I have installed and changed the name and place of the file. How can I get it onto minetest since if I go to configure I do not find it, I even searched for videos and the only video that was made was made in 2014 and I even tried it but never work. I am a new player so I don't really know how to add mods. =)

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Re: [Mod] X-Decor [git] [xdecor]

by PolySaken » Post

AmeliaGamerBlack0 wrote:
Sun Jul 05, 2020 13:23
Hi. I just wanted to ask after I have installed and changed the name and place of the file. How can I get it onto minetest since if I go to configure I do not find it, I even searched for videos and the only video that was made was made in 2014 and I even tried it but never work. I am a new player so I don't really know how to add mods. =)
If you are on windows your minetest folder will contain a 'mods' folder. You can place it in there. Just make sure the xdecor folder is extracted and contains the 'init.lua' file.
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Re: [Mod] X-Decor [git] [xdecor]

by Festus1965 » Post

xdecor/src/workbench.ini ([Mod] xdecor (ee7a281/10.03.2019))
as soon I use this option after line 16

Code: Select all

-- Optionally, you can register custom cuttable nodes in the workbench
WB.custom_nodes_register = {
	-- "default:leaves",
		"trunks:twigs"
}
where, as last entry no "," should be after "trunks:twigs" (same failure with , or not using it)
the code is failing at server starting at line 254ff

Code: Select all

		for k, v in pairs(def.groups) do
			if k ~= "wood" and k ~= "stone" and k ~= "level" then
				groups[k] = v
			end
		end
with def not declared ... - what I do wrong, or happen wrong when using this option in 16ff
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