I'd be forced to use meshnodes and not the simple doors API anymore.TenPlus1 wrote:jp, how about trying for single node doors ?
With an oversized meshnode, nodes can interfere with the top-part of the doors (which are "ghost" internally).
I'd be forced to use meshnodes and not the simple doors API anymore.TenPlus1 wrote:jp, how about trying for single node doors ?
Only difference with the old fridge node is there was the same textures for the bottom and the top parts. With an oversized nodebox, there's a texture repeating from the bottom node with the top. My doors does not have the same texture for the bottom and the top.TenPlus1 wrote:look at VanessaE's old fridge node
+1lightonflux wrote:I think the modular doors would fit very well in x-decor.
Why swords can't be enchanted? Not possible for some reason, or just you don't want it? Not clear to me.jp wrote: Swords and wood/stone tools can't be enchanted.
That's easily do-able but deliberately not wanted.Why swords can't be enchanted? Not possible for some reason, or just you don't want it? Not clear to me.
Ok. Totally understandable.jp wrote: That's easily do-able but deliberately not wanted.
Minetest is primarily a dig-and-place game focused on building. PvP is not that popular on servers and mobs are badly handled by the engine yet. Hence why it wasn't worth adding enchanted swords (for now).
I'm aware of. One of my goal is to propose an "untemporal" theme (i.e. nodes that are not too modern or specific to an age) to fit all building styles, but some things like the T.V. is a fundamental that can be used in many sort of locations or purposes.Ferk wrote:Also things like the electronics (TV, etc) might not fit all themes.
I use this alongside homedecor, and so does OldCoder on some of his servers. The doors make it worthwhile.Ferk wrote:+1 as well. This mod is a really nice alternative to the (imho) bloated homedecor and fits better Minetest graphic style. It actually looks quite good.
The only thing is that some of the stuff, like the enchanting table or the "ender chest", that are not so much about decoration would have been more appropriate in a separate mod. Also things like the electronics (TV, etc) might not fit all themes.
I'm thinking on a combination of the castle mod and parts of xdecor to make some sort of "dungeon decor" pack for some project I'm working on.
Code: Select all
2015-09-23 19:37:29: ERROR[Main]: ServerError: Lua: Runtime error from mod 'xdecor' in callback ScriptApiNodemeta::nodemeta_inventory_AllowPut(): ...est\bin\..\games\minetest_game\mods\xdecor/worktable.lua:100: bad argument #1 to 'pairs' (table expected, got nil)
2015-09-23 19:37:29: ERROR[Main]: stack traceback:
2015-09-23 19:37:29: ERROR[Main]: [C]: in function 'pairs'
2015-09-23 19:37:29: ERROR[Main]: ...est\bin\..\games\minetest_game\mods\xdecor/worktable.lua:100: in function 'contains'
2015-09-23 19:37:29: ERROR[Main]: ...est\bin\..\games\minetest_game\mods\xdecor/worktable.lua:113: in function <...est\bin\..\games\minetest_game\mods\xdecor/worktable.lua:106>
Should be fixed now, can you check please ?Napiophelios wrote:I get this error when I place a node from darkage mod into it.
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