[Mod] X-Decor [git] [xdecor]

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jp
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Re: [Mod] X-Decor [git] [xdecor]

by jp » Thu Nov 26, 2015 12:22

Update : mailbox's owner formspec improved, it prints your last 7 donators on the side, so that you know who to thank :)

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sat Nov 28, 2015 15:49

[Update]

A crafting guide has been added to the Work Table.
It has the same principle than the Craft Guide mod (node-based), but is much lighter (230 lines vs. 3000 lines of code).

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Last edited by jp on Sat Dec 05, 2015 21:34, edited 1 time in total.
 

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Re: [Mod] X-Decor [git] [xdecor]

by Dragonop » Sun Nov 29, 2015 03:22

Great! Thanks jp, the craft guide sure looks better than the one from the other ones. Could you add bookmarks to it, at least a row in the left side? What do you think, I know this would somehow decrease performance.
Btw, what is the "[?]" button?
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sun Nov 29, 2015 10:24

I could add bookmarks but I'm not sure whether it's worth it.

[?] button = search.
[X] button = reset the filter.

There are tooltips on the buttons anyways.
 

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Re: [Mod] X-Decor [git] [xdecor]

by Ferk » Sun Nov 29, 2015 11:29

Nice!
Not sure if there's unicode support in the formspecs. If there was you could use glyph U+1F50D (the forum doesnt let me post it, btw), for a more standard search icon.
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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sun Nov 29, 2015 11:35

Unicode/ASCII special characters are too aleatory on some OS (MacOS especially)... I favorise the universality.
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sun Nov 29, 2015 12:22

Yes I was thinking to add a business-related node, but finally I came to the conclusion that trading is best suited with a NPC that randomly update its stock of articles/costs.
 

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Re: [Mod] X-Decor [git] [xdecor]

by mahmutelmas06 » Sun Nov 29, 2015 14:29

It seems Minetest will be xDecor's mod soon :D
My Mods:

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Re: [Mod] X-Decor [git] [xdecor]

by Dragonop » Sun Nov 29, 2015 15:19

Oh, thanks, just saw it and I was comming back to edit my comment, but you already answered!
Why not making the search automatic as you write?
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sun Nov 29, 2015 15:41

Dragonop wrote:Why not making the search automatic as you write?

Not possible, it necessarily needs a trigger (i.e. the button) to catch the string in the field and put it in the process of filtering.
 

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Re: [Mod] X-Decor [git] [xdecor]

by Ferk » Sun Nov 29, 2015 15:46

It's also unfortunate that pressing enter closes the formspec window. It would be nice if the engine allowed to override that somehow.
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Re: [Mod] X-Decor [git] [xdecor]

by amadin » Mon Nov 30, 2015 10:27

Do you can set owner to enchantment table? I mean locked enchantment table.
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Mon Nov 30, 2015 10:36

I could yes, but I won't (for simplicity and philosophy). Nothing is locked in that mod, if someone is able to take items inside a storage, everyone is. As in real life. This forces the players to do not be careless about the places where they put their tables and what they leave inside...
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Thu Dec 03, 2015 16:32

[Update]

  • A random painting is placed when you place one (such as in Minecraft).
  • A cooking system has been added to the cauldron :
    • The cauldron is empty by default.
    • Fill it with a water bucket.
    • Place fire under it to boil the water (after ~10s).
    • Drop some ingredients inside (2 different ones minimum) to make a soup.
    • To eat the soup : wield an empty bowl and click on the cauldron, and you get an eatable bowl of soup.

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Last edited by jp on Thu Dec 03, 2015 22:27, edited 2 times in total.
 

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Re: [Mod] X-Decor [git] [xdecor]

by amadin » Thu Dec 03, 2015 20:11

Repair is not intuitive, I was a long time could not understand how it works. But repair is very good function.
 

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Re: [Mod] X-Decor [git] [xdecor]

by afflatus » Fri Dec 04, 2015 14:04

I just came across this via Napiophelios's textures.
I like the way you've done this, some of the pre-gunpowder tech may be useful for Grail Test.
Thanks!
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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sun Dec 06, 2015 16:18

Update :

  • Alternative recipes support added to the Work Table's craft guide, with some afferent code cleaning.
  • Due to a recent change in 3d_armor, you have to update 3d_armor to get the enchanted armor textures.
  • Digging storage nodes drop the stuff on ground.
  • The paintings has been turned to a simple nodebox model.
 

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Re: [Mod] X-Decor [git] [xdecor]

by everamzah » Sat Dec 12, 2015 21:55

I noticed placing a hammer into the tool slot directly from the repair slot is prohibited. You can however place a worn hammer into the tool slot directly from inventory, thus using two hammers forever. It takes about one half a hammer to repair an almost fully worn one, and it enables tools to be repaired indefinitely. This is a neat bug/feature!
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sat Dec 12, 2015 22:22

I've just forbidden placing a hammer into the tool slot and increased the hammer's wearing while repairing.

Tweak the hammer's wearing step here if you're still not satisfied : https://github.com/kilbith/xdecor/blob/ ... e.lua#L515
 

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Re: [Mod] X-Decor [git] [xdecor]

by afflatus » Sun Dec 13, 2015 16:02

I'm really enjoying this mod. I really like the way each new node adds something to the game. It's the little things, like rope ...
If you want lightweight decor, this is a must-have.

Thanks jp!
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Re: [Mod] X-Decor [git] [xdecor]

by amadin » Fri Dec 18, 2015 15:50

Do you can add to enchantment table animations from this mod http://github.com/jordan4ibanez/enchantment?
Last edited by amadin on Fri Dec 18, 2015 16:55, edited 1 time in total.
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Fri Dec 25, 2015 19:39

Update : I've been working on some code maintenance lastly.
 

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