[Mod] X-Decor [git] [xdecor]

snoopy
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Re: [Mod] X-Decor

by snoopy » Sun Oct 23, 2016 13:55

This is truly a great mod, nice extras like the enchanting table and the crafting book included. My kids and me favour this mod over unified_inventory and home-decor now for several reasons and are having great fun in a multi-player world.
Enjoying Minetest by Neoascetic's and Morn76's builds on Mac OS X 10.11.6 clients with local server and several modifications.
 

Andrey01
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snoopy
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Re: [Mod] X-Decor [git] [xdecor]

by snoopy » Thu Oct 27, 2016 14:12

Andrey01 wrote:This is mod like the Home Decor ModPack


home-decor has neither the enchanting table nor the crafting book. In x-decor the textures are more pretty aligned with the minetest default look.

The concept of a special book item as crafting guide in x-decor is charming and well thought. The mod unified_inventory includes a crafting guide in the interface but this gives not the same feeling in the game like a true book item.

My five cents.
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Re: [Mod] X-Decor [git] [xdecor]

by Fixerol » Tue Nov 01, 2016 20:05

I like this mod, no problems with it. It suits people who likes MC.
 

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Wuzzy
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Re: [Mod] X-Decor [git] [xdecor]

by Wuzzy » Wed Nov 02, 2016 11:50

I will give some remarks about the graphics used in this mod:

Personally I really like the decorations, they are cool and lightweight. Sadly, this mod breaks with the style of Minetest Game by not using Minetest Game's style but PixelBOX' style. Many nodes of Minetest Game simply look inconsistent with the X-Decor nodes. So I ultimately ended up in not really using this mod. :-(

Just compare the Minetest Game wooden door with the doors from xdecor. These are completely different artistic styles. The same could be said for many other nodes. I suppose this problem is solved when the player is actually switching to the PixelBOX style. But this is a bad solution, of course.

IMO using PixelBOX style is a design flaw. The problem is, this can't be fixed easily by texture packs, because a texture pack for “default” textures does not really make sense IMO. I kinda see the “default” textures as a pseudo-texture pack of its own, so trying to keep at least some artistic consistency makes sense.

What would have made more sense would be to use the Minetest Game style in this mod, and then moving the current PixelBOX-styled textures to the actual PixelBOX texture pack.
I think a lesson modders can learn from here: Try to stick with the style of the subgame (if any) you wish to extend and put artistic variations into texture packs. Not the other way round. ;-)
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everamzah
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Re: [Mod] X-Decor [git] [xdecor]

by everamzah » Wed Nov 02, 2016 17:09

Fixerol wrote:I like this mod, no problems with it. It suits people who likes MC.


I've never played MC, but I've always loved this mod.

Wuzzy wrote:Sadly, this mod breaks with the style of Minetest Game by not using Minetest Game's style but PixelBOX' style.


I have always considered X-Decor to be relatively inline with MTG, and even minetest_game uses textures from PixelBOX.
 

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everamzah
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Re: [Mod] X-Decor [git] [xdecor]

by everamzah » Wed Nov 02, 2016 17:39

As an example:
Image

I just noticed that xdecor:multishelf and xdecor:empty_shelf do not follow the recently changed shelves of MTG, with wood on sides, but instead the old style of "impossible shelves."
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screenshot_20161102_133621.png
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Andrey01
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Re: [Mod] X-Decor [git] [xdecor]

by Andrey01 » Wed Nov 02, 2016 17:45

snoopy wrote:
Andrey01 wrote:This is mod like the Home Decor ModPack


home-decor has neither the enchanting table nor the crafting book. In x-decor the textures are more pretty aligned with the minetest default look.

The concept of a special book item as crafting guide in x-decor is charming and well thought. The mod unified_inventory includes a crafting guide in the interface but this gives not the same feeling in the game like a true book item.

My five cents.

Crafting guide it can search in the HomeDecor in the first post.And X-decor mod is it just copy of the HomeDecor(for example:like television, carpets, doors, curtains, tables and others), and he first is done than X-decor
 

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everamzah
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Re: [Mod] X-Decor [git] [xdecor]

by everamzah » Wed Nov 02, 2016 20:38

There are a number of differences, but I think the main one is that homedecor is a modpack, which contains a mod called homedecor. Even then, the homedecor mod itself, I believe, contains meshnodes.
 

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Re: [Mod] X-Decor [git] [xdecor]

by toby109tt » Thu Nov 10, 2016 14:13

Will this mod ever get new stuff or not
( ͡° ͜ʖ ͡°) i love pixels and voxels ( ͡° ͜ʖ ͡°)
 

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Wuzzy
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Re: [Mod] X-Decor [git] [xdecor]

by Wuzzy » Sun Nov 20, 2016 15:14

This mod fails to set is_ground_content correctly for most nodes. For most nodes it is true, which means the cave generator can destroy these nodes. For “artificial” nodes like windows this field should generally be set to false.

See what happens when a mod fails to set is_ground_content correctly:
viewtopic.php?f=6&t=15891
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Krock
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Re: [Mod] X-Decor [git] [xdecor]

by Krock » Sun Dec 04, 2016 13:05

Okay, I stumbled over a recent commit message in this mod. It now uses the "colorize" function, which was added in newer in-development versions.

This means: The current version will NOT work with 0.4.14-stable anymore, get the last compatible version instead if you do not want to update.

Image
Looks fancy, eh.
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ektor
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Re: [Mod] X-Decor [git] [xdecor]

by ektor » Tue Jan 10, 2017 23:56

Hi, interesting thread ! Thanks for this mod i like very much. I'm here because i don't understand how the cauldron work. I put water inside and it bowling. But after that, impossible to drop some foods inside...
Maybe i forget a conf file ? I use the farming mod by Tenplus1.
Could someone explain me what happens ? I'm quite new in maintaining a server :)
 

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Re: [Mod] X-Decor [git] [xdecor]

by ManElevation » Wed Jan 11, 2017 00:24

ohhh i dint know there was another xdector, i made a mod called xdector opps
Code: Select all
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ektor
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Re: [Mod] X-Decor [git] [xdecor]

by ektor » Wed Jan 11, 2017 20:15

Well, thank you kilbith to explain me in live ! it's not difficult to put ingredients. Just drop'em looking a little bit up.
 

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Re: [Mod] X-Decor [git] [xdecor]

by ektor » Tue Jan 24, 2017 00:43

Players have detected a problem: when sitting on a chair, and jump+go, the player goes up without stopping. They have to disconect and reconect, and it'll be fatal in some cases...
I deactivate the possibility to sit, but i think it's pity :( i like very well the possibility of sitting
 

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Re: [Mod] X-Decor [git] [xdecor]

by MinisterFarrigut » Tue Jan 24, 2017 01:20

That sucks. That has happened to me with the vehicle mods, where I want to turn a car or let's just say a tank, and it will keep going straight. The helicopter mod sucked too because I could never get out of the dang thing.
 

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