[Mod] Unified Inventory [git][unified_inventory]

lonestar
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Re: [Mod] Unified Inventory [git][unified_inventory]

by lonestar » Post

Dunno if it is possible, but how about having a default stack amount of 1 instead of 99 when choosing an item and having a modifier key (shift +click) to give max stack? In creative, there is no sense in giving a full stack of an item. If you do not want or cant implement this, how can I edit the mod to only give 1 of an item for default for my own use. Thanks

Modern Hippie
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Re: [Mod] Unified Inventory [git][unified_inventory]

by Modern Hippie » Post

lonestar wrote:Dunno if it is possible, but how about having a default stack amount of 1 instead of 99 when choosing an item and having a modifier key (shift +click) to give max stack? In creative, there is no sense in giving a full stack of an item. If you do not want or cant implement this, how can I edit the mod to only give 1 of an item for default for my own use. Thanks
That's a good idea I think!
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false_chicken
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Re: [Mod] Unified Inventory [git][unified_inventory]

by false_chicken » Post

Hello. Love the mod. Is there any way to limit the number of bags a player can equip at a time? I am trying to start a realistic survival server and would like to limit players to having one backpack/bag on at a time. I would like to avoid a fork if I can. Thanks!
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Re: [Mod] Unified Inventory [git][unified_inventory]

by AlabamaHit » Post

lonestar wrote:Dunno if it is possible, but how about having a default stack amount of 1 instead of 99 when choosing an item and having a modifier key (shift +click) to give max stack? In creative, there is no sense in giving a full stack of an item. If you do not want or cant implement this, how can I edit the mod to only give 1 of an item for default for my own use. Thanks
Modern Hippie wrote:
lonestar wrote:Dunno if it is possible, but how about having a default stack amount of 1 instead of 99 when choosing an item and having a modifier key (shift +click) to give max stack? In creative, there is no sense in giving a full stack of an item. If you do not want or cant implement this, how can I edit the mod to only give 1 of an item for default for my own use. Thanks
That's a good idea I think!

You can gain 1 at a time by doing this.

Open "callbacks.lua"
Line 151: stack:set_count(stack:get_stack_max())
Change to: stack:set_count(1)

That will add 1 of the item instead of an entire stack.

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Re: [Mod] Unified Inventory [git][unified_inventory]

by fluffyofqweam » Post

got a error when trying to load a world with this mod,

unresolved name conflicts for mods "unified inventory"
check debug.txt for details.

checked the debug.txt and it says there might be some curlfetch error? i would appreciate it you maybe someone told me a fix really want to try this mod! thanks

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luizsab
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Re: [Mod] Unified Inventory [git][unified_inventory]

by luizsab » Post

Hello.
I found an error with Unified Inventory, the background is brown (looks like wood) and the craft table is misaligned even while is the unique mod.
Luiz
[luizsab]
cdb_20c854aafd61

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casp3r
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Re: [Mod] Unified Inventory [git][unified_inventory]

by casp3r » Post

ok just cool :) i LOVE can put enter for search and not close the inventory i'm so happy for that
and this mod fix the inventory probs with the 3d armor 0.4.10 cool too now i've +1000 skins
but i don't like the "new" armor icon in the inventory can i replace the older with the original picture in a folder but where? how?

can you tell me that plz and all be perfect after, i'm a maniak XD

ok after looking, i see that depending of 3d armor mod i had change the pic by the older all be perfect now

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shivajiva
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Re: [Mod] Unified Inventory [git][unified_inventory]

by shivajiva » Post

This mod has a minor bug, it checks creative privilege for every item in the list on player login, for me that's 451 checks where it accesses a core function due to the account having creative priv. Obviously 450 of those checks are unnecessary so I created a PR that caches the first check and subsequently checks the cache rather than calling the core function repeatedly.

The PR marginally reduces the load on login time for a player. Hopefully it will be merged soon, every bit helps...

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Re: [Mod] Unified Inventory [git][unified_inventory]

by KatzEyez » Post

lonestar wrote:Dunno if it is possible, but how about having a default stack amount of 1 instead of 99 when choosing an item and having a modifier key (shift +click) to give max stack? In creative, there is no sense in giving a full stack of an item. If you do not want or cant implement this, how can I edit the mod to only give 1 of an item for default for my own use. Thanks
Not sure if this will help future people, but you can get 1, 10 or 99 of an item if you have creative privs by clicking the crafting guide option at the bottom, it's the icon with the tools and the ?. This may save you from having to throw away partial stacks of items.
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Re: [Mod] Unified Inventory [git][unified_inventory]

by scottwolff » Post

Amazing mod. Trope codifier.
Really, I've heard the distinction from players that if you are going more creative, use unified inventory.
Although, I haven't figured out if it is a possibility to give players a choice between light or regular. See, a desktop user was on when I turned on the light version in minetest.conf and could not access the bags icon.

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TechNolaByte
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Re: [Mod] Unified Inventory [git][unified_inventory]

by TechNolaByte » Post

Hmm not sure if still being worked on by anybody but a feature to search for everything but what you tyoed could be usefull
especially with say my gemeric mod which adds over 36 unified inventory full formspec pages its cind of annoying to flick through them all to get to what I want
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grsweb
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Re: [Mod] Unified Inventory [git][unified_inventory]

by grsweb » Post

Which mod is this ?
I want to add these options to my local games

Image

Thanks
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Re: [Mod] Unified Inventory [git][unified_inventory]

by GreenXenith » Post

grsweb wrote:Which mod is this ?
I want to add these options to my local games

Image

Thanks
That would be Unified Inventory Plus.
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TechNolaByte
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Re: [Mod] Unified Inventory [git][unified_inventory]

by TechNolaByte » Post

GreenDimond wrote:
grsweb wrote:Which mod is this ?
I want to add these options to my local games

Image

Thanks
That would be Unified Inventory Plus.
If you use unified inventory, then use unified inventory plus
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jesusballester
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Re: [Mod] Unified Inventory [git][unified_inventory]

by jesusballester » Post

I do not see the icons of the houses or the sun or the moon

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TechNolaByte
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Re: [Mod] Unified Inventory [git][unified_inventory]

by TechNolaByte » Post

jesusballester wrote:I do not see the icons of the houses or the sun or the moon
those icons are based on privs, you can only use/see them if you have the right priv
if your playing singleplayer do /grantme all
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Dan2018
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Re: [Mod] Unified Inventory [git][unified_inventory]

by Dan2018 » Post

can we turn of creative inventory and just have the crafting guide?

Sorry, didnt fully test it. I have full permissions. On a normal user they cant just give themselves stuff.

Nice!

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Re: [Mod] Unified Inventory [git][unified_inventory]

by redblade7 » Post

I just updated one of my servers to 0.4.17.1 and the most recent mods, and every time I try and join, the server crashes with this message:
2018-06-13 21:38:57: ACTION[Server]: redblade7 joins game. List of players: redblade7
2018-06-13 21:38:57: ACTION[Server]: redblade7 leaves game. List of players:
2018-06-13 21:38:58: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback on_joinplayer(): .../games/minetest_game/mods/unified_inventory/internal.lua:289: bad argument #1 to 'lower' (string expected, got table)
2018-06-13 21:38:58: ERROR[Main]: stack traceback:
2018-06-13 21:38:58: ERROR[Main]: [C]: in function 'lower'
2018-06-13 21:38:58: ERROR[Main]: .../games/minetest_game/mods/unified_inventory/internal.lua:289: in function 'ffilter'
2018-06-13 21:38:58: ERROR[Main]: .../games/minetest_game/mods/unified_inventory/internal.lua:300: in function 'apply_filter'
2018-06-13 21:38:58: ERROR[Main]: ...games/minetest_game/mods/unified_inventory/callbacks.lua:20: in function <...games/minetest_game/mods/unified_inventory/callbacks.lua:12>
2018-06-13 21:38:58: ERROR[Main]: (REMOVED)/bin/../builtin/game/register.lua:420: in function <(REMOVED)/bin/../builtin/game/register.lua:400>
EDIT: Commenting out line 289 "ldesc = string.lower(def.description)" and replacing with "ldesc = def.description" on gets the server to start, but using the search bar crashes with a similar message "bad argument #1 to 'find' (string expected, got table)"

EDIT: If I comment out the following lines:
local lname = string.lower(name)
local ldesc = string.lower(def.description)
return string.find(lname, lfilter, 1, true) or string.find(ldesc, lfilter, 1, true)
and replace with: "return true"
There are no crashes, but the search feature does not work
-redblade7, admin of: THE CREATIVE GARDENS (creative), THE VALLEYS (sandbox), and THE DIGITAL FARMS (farming/hunger/shops)

bell07
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Re: [Mod] Unified Inventory [git][unified_inventory]

by bell07 » Post

I get the similar issue after updating mods last days. It is not fault of 9.4.17.1 an not of unified_inventory.
Any mod register any item wrong, with table in description field. In my case it was the farming mod (tenplus1 version).

My fix is https://notabug.org/TenPlus1/Farming/pulls/2

So please check all your updated mods for similar issues.

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Re: [Mod] Unified Inventory [git][unified_inventory]

by redblade7 » Post

bell07 wrote:I get the similar issue after updating mods last days. It is not fault of 9.4.17.1 an not of unified_inventory.
Any mod register any item wrong, with table in description field. In my case it was the farming mod (tenplus1 version).

My fix is https://notabug.org/TenPlus1/Farming/pulls/2

So please check all your updated mods for similar issues.
You're right, after I updated Farming Redo I have no crashes, and the search works properly. Funny thing is the fix was applied within a few hours after I had downloaded it. Thank you so much!
-redblade7, admin of: THE CREATIVE GARDENS (creative), THE VALLEYS (sandbox), and THE DIGITAL FARMS (farming/hunger/shops)

izzyb
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Re: [Mod] Unified Inventory [git][unified_inventory]

by izzyb » Post

Links are broken.

Think the correct link for the source is here:

https://gitlab.com/VanessaE/unified_inventory.git
cdb_d26897136a4c

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Re: [Mod] Unified Inventory [git][unified_inventory]

by KCoombes » Post

izzyb wrote:Links are broken.

Think the correct link for the source is here:

https://gitlab.com/VanessaE/unified_inventory.git
This link results in a plain text message "You need to sign in or sign up before continuing." on a white screen. Is there no other repository for this mod?

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Re: [Mod] Unified Inventory [git][unified_inventory]

by VanessaE » Post

The correct URL is https://github.com/minetest-mods/unified_inventory

Fixed in the first post.
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Re: [Mod] Unified Inventory [git][unified_inventory]

by Don Flymoor » Post

Could you add a progressive mode to this mod? I believe it would greatly enhance survival gameplay.

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Re: [Mod] Unified Inventory [git][unified_inventory]

by yw05 » Post

Dan2018 wrote:can we turn of creative inventory and just have the crafting guide?

Sorry, didnt fully test it. I have full permissions. On a normal user they cant just give themselves stuff.

Nice!
Users that are not playing as creative (i.e. the server has creative mode disabled and the users has no creative priv) cannot get items themselves.

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