[Mod] Voxelgarden doors [doors_modular]

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Casimir
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[Mod] Voxelgarden doors [doors_modular]

by Casimir » Sat Aug 15, 2015 07:54

This is the modular doors mod of the Voxelgarden subgame. Names and recipes are changed so they don't conflict with minetest_game doors.

Crafting a door gives you two door nodes. You can place them on the wall to have them vertically, place on ground to have them horizontally. Several door nodes above each other will act as one door, regardless of the type. This way you can make up all sorts and sizes of doors.

+ Recipes


depends: default
license: LGPL 2.1

+ Screenshots
Attachments
doors_modular-v1.1.zip
(5.11 KiB) Downloaded 149 times
 

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Casimir
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Re: [Mod] Voxelgarden doors [doors_modular]

by Casimir » Thu Aug 20, 2015 20:59

Sorry, I just realized it was broken. Uploaded a fixed, working version.
 

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Sane
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Sokomine
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Re: [Mod] Voxelgarden doors [doors_modular]

by Sokomine » Sat Aug 22, 2015 20:27

Very nice. The doors in Voxelgarden are very decorative. I hope they'll show up on servers. Diffrent types of doors add considerably to otherwise not-so-good houses. The textures of Voxelgarden work well together.
A list of my mods can be found here.
 

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Azazel
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Re: [Mod] Voxelgarden doors [doors_modular]

by Azazel » Fri May 25, 2018 17:58

The recipe for steel bars creates steel doors.

Code: Select all
doors_modular:register_door("doors_modular:steel_bars", {
   description = "Steel Bars",
   inventory_image = "doors_modular_steel_bars.png",
   groups = {snappy=1, cracky=1, door=1},
   tiles = {"doors_modular_steel_bars.png"},
   only_placer_can_open = true,
})

minetest.register_craft({
   output = "doors_modular:door_steel",
   recipe = {
      {"default:steel_ingot", "default:steel_ingot"},
      {"default:stick", "default:stick"},
      {"default:steel_ingot", "default:steel_ingot"}
   }


It would be great if the doors made a sound when opening or closing.
 


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