[Mod]Red Trees 1.2 [redtrees]

User avatar
Glory!
Member
Posts: 92
Joined: Thu Apr 30, 2015 17:45
GitHub: Glory7000
In-game: Glory7000
Location: Kernel Debugging Land <3

[Mod]Red Trees 1.2 [redtrees]

by Glory! » Post

Red Trees
This mods adds trees with red leaves and reddish trunks; the latter producing slightly orange wooden planks.
Also there is a bonsai and another kind of door.
That's it really. This is just me playing around with the code. Also this is my first mod ever!
I will most likely add more trees with time.
Image
+ Spoiler
+ Spoiler
Cherry Blossoms AKA Sakura (sakuragi)
Add a Nipponese feel to your world.
+ Spoiler
redtrees-mp.zip Attachment deleted by moderator - contains a malicious payload.
Dependencies: biome_lib, default, stairs, doors, dye.
License: Do What The **** You Want To Public License version 2.0.


If you're updating from 1.1, please remove the old version. RT has become a modpack, and the main redtrees is a mod within.
+ Spoiler
Image
P.S.: Please don't hate me or my lack of innovation or information! I still am learning, and no one has ever written a capital И without reversing it.
P.P.S.: Also there's nothing exciting about this mod. shoo.
Last edited by Glory! on Wed Oct 12, 2016 20:50, edited 9 times in total.
Behold the Razgriz, its wings of black sheath. :: My skin A competitor that unfortunately needs attention to stay afloat.

User avatar
benrob0329
Member
Posts: 1337
Joined: Thu Aug 06, 2015 22:39
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03
Location: Michigan
Contact:

Re: [Mod]Red Trees 0.9-prp [redtrees]

by benrob0329 » Post

Hate you for lack of innovation? Not at all! Actually, I like the smaller mods that do one thing, rather than huge ones that do WAY too much.

I hope to see this mod develop over time and maybe become an alternative to Moretrees.
Social: YouTube Peertube Matrix Room: #minetest:matrix.org | Games: The Infinite IKEA

User avatar
Don
Member
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod]Red Trees 0.9-prp [redtrees]

by Don » Post

I think that there's not enough red in the game. This will be great. I will try it soon.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

Sokomine
Member
Posts: 4170
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine

Re: [Mod]Red Trees 0.9-prp [redtrees]

by Sokomine » Post

New trees are always welcome :-) I'd love to see more normal-sized, easy-to-cut-down trees with diffrent wood types in the world.
An additional screenshot of the planks would be nice. And also forum attachment for the download if possible :-)
A list of my mods can be found here.

User avatar
cd2
Member
Posts: 562
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
In-game: cd cd2
Location: Linux
Contact:

Re: [Mod]Red Trees 1.0 [redtrees]

by cd2 » Post

This looks nice :)
You might add an abm that (red) trees become brown / dry trees. I think, that would be nice :)

KCoombes
Member
Posts: 412
Joined: Thu Jun 11, 2015 23:19
In-game: Knatt
Location: SW Florida, USA

Re: [Mod]Red Trees 1.0 [redtrees]

by KCoombes » Post

Code: Select all

2016-03-05 07:26:17: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2016-03-05 07:26:17: WARNING[Main]: Field "light_propagates": Deprecated; determined from paramtype
2016-03-05 07:26:17: ERROR[Main]: ModError: Failed to load and run script from C:\Users\User\Desktop\Minetest 4.13\bin\..\mods\redtrees\init.lua:
2016-03-05 07:26:17: ERROR[Main]: ...ser\Desktop\Minetest 4.13\bin\..\mods\redtrees/nodes.lua:79: attempt to call field 'register_door' (a nil value)
2016-03-05 07:26:17: ERROR[Main]: stack traceback:
2016-03-05 07:26:17: ERROR[Main]: 	...ser\Desktop\Minetest 4.13\bin\..\mods\redtrees/nodes.lua:79: in main chunk
2016-03-05 07:26:17: ERROR[Main]: 	[C]: in function 'dofile'
2016-03-05 07:26:17: ERROR[Main]: 	...User\Desktop\Minetest 4.13\bin\..\mods\redtrees\init.lua:6: in main chunk
2016-03-05 07:26:17: ERROR[Main]: Check debug.txt for details.
Oops...

User avatar
Gael de Sailly
Member
Posts: 774
Joined: Sun Jan 26, 2014 17:01
GitHub: Gael-de-Sailly
IRC: Gael-de-Sailly
In-game: Gael-de-Sailly Ginkgoo
Location: France

Re: [Mod]Red Trees 1.0 [redtrees]

by Gael de Sailly » Post

KCoombes wrote:

Code: Select all

2016-03-05 07:26:17: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2016-03-05 07:26:17: WARNING[Main]: Field "light_propagates": Deprecated; determined from paramtype
2016-03-05 07:26:17: ERROR[Main]: ModError: Failed to load and run script from C:\Users\User\Desktop\Minetest 4.13\bin\..\mods\redtrees\init.lua:
2016-03-05 07:26:17: ERROR[Main]: ...ser\Desktop\Minetest 4.13\bin\..\mods\redtrees/nodes.lua:79: attempt to call field 'register_door' (a nil value)
2016-03-05 07:26:17: ERROR[Main]: stack traceback:
2016-03-05 07:26:17: ERROR[Main]: 	...ser\Desktop\Minetest 4.13\bin\..\mods\redtrees/nodes.lua:79: in main chunk
2016-03-05 07:26:17: ERROR[Main]: 	[C]: in function 'dofile'
2016-03-05 07:26:17: ERROR[Main]: 	...User\Desktop\Minetest 4.13\bin\..\mods\redtrees\init.lua:6: in main chunk
2016-03-05 07:26:17: ERROR[Main]: Check debug.txt for details.
Oops...
It works for me, with latest minetest version. Your minetest version may be outdated, or maybe you use a subgame in which the doors mod works differently.
Just realize how bored we would be if the world was perfect.

User avatar
azekill_DIABLO
Member
Posts: 7497
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [Mod]Red Trees 1.0 [redtrees]

by azekill_DIABLO » Post

it looks like autumn trees... beautiful.....

nice mod:)

User avatar
Glory!
Member
Posts: 92
Joined: Thu Apr 30, 2015 17:45
GitHub: Glory7000
In-game: Glory7000
Location: Kernel Debugging Land <3

Re: [Mod]Red Trees 1.0 [redtrees]

by Glory! » Post

After three thousand milliard years, 3*10^7, an update. (And a small update!) bumpty bump
Behold the Razgriz, its wings of black sheath. :: My skin A competitor that unfortunately needs attention to stay afloat.

User avatar
Glory!
Member
Posts: 92
Joined: Thu Apr 30, 2015 17:45
GitHub: Glory7000
In-game: Glory7000
Location: Kernel Debugging Land <3

Re: [Mod]Red Trees 1.2 [redtrees]

by Glory! » Post

Image
Praise the kami! Become a shintō today!

Released sakuragi, cherry blossoms for redtrees, and Welcome Minetest 0.4.14!
マインテストに日本のさくらを作りました、楽しんでください!
bump
Behold the Razgriz, its wings of black sheath. :: My skin A competitor that unfortunately needs attention to stay afloat.

User avatar
ExeterDad
Member
Posts: 1717
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad
Location: New Hampshire U.S.A

Re: [Mod]Red Trees 1.2 [redtrees]

by ExeterDad » Post

Red Tree's = More variety.
Thanks for your efforts :)

User avatar
Lord_Vlad
Member
Posts: 112
Joined: Thu Jul 20, 2017 07:58

Re: [Mod]Red Trees 1.2 [redtrees]

by Lord_Vlad » Post

I really like it, but the leave decay doesn't really work, it's a shame.

User avatar
Gael de Sailly
Member
Posts: 774
Joined: Sun Jan 26, 2014 17:01
GitHub: Gael-de-Sailly
IRC: Gael-de-Sailly
In-game: Gael-de-Sailly Ginkgoo
Location: France

Re: [Mod]Red Trees 1.2 [redtrees]

by Gael de Sailly » Post

Lord_Vlad wrote:I really like it, but the leave decay doesn't really work, it's a shame.
It's just that the leafdecay API has changed with 0.4.16, It can be fixed with very little code.
My version, with leafdecay working:
Attachment deleted by moderator - contains a malicious payload.
Just realize how bored we would be if the world was perfect.

User avatar
Lord_Vlad
Member
Posts: 112
Joined: Thu Jul 20, 2017 07:58

Re: [Mod]Red Trees 1.2 [redtrees]

by Lord_Vlad » Post

Gael de Sailly wrote:
Lord_Vlad wrote:I really like it, but the leave decay doesn't really work, it's a shame.
It's just that the leafdecay API has changed with 0.4.16, It can be fixed with very little code.
My version, with leafdecay working
Thanks, without this, I was going to drop using this in most of my worlds. Goes to show that very little details can make mods insufferable.

Chem871
Member
Posts: 957
Joined: Sat Aug 19, 2017 21:49
GitHub: Chemguy99
In-game: Chem Nyx
Location: My Basement's Attic

Re: [Mod]Red Trees 1.2 [redtrees]

by Chem871 » Post

The trees are very good fuel, maybe too good.
What is SCP-055?

User avatar
Piezo_
Member
Posts: 219
Joined: Fri Jul 20, 2018 21:36
GitHub: is proprietary I use NotABug
Location: (x,y,z)

Re: [Mod]Red Trees 1.2 [redtrees]

by Piezo_ » Post

Would you mind explaining what the hell is going on with modpack.txt?
while (true) { suffer(); }

sofar
Developer
Posts: 2132
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: [Mod]Red Trees 1.2 [redtrees]

by sofar » Post

Piezo_ wrote:Would you mind explaining what the hell is going on with modpack.txt?
Poster can repost it without including content that is not relevant to MT. In the future, I would ask poster to find a different place to post these sort of historical finds.

User avatar
voxelproof
Member
Posts: 1037
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: [Mod]Red Trees 1.2 [redtrees]

by voxelproof » Post

Glory! wrote: redtrees-mp.zip Attachment deleted by moderator - contains a malicious payload.
What kind of malicious one? I'd like it to be made clear cause I've backuped this among other mods on a ROM so if it poses any threat to my OS (or MT installation, or the worlds with this mod enabled) I'll make a warning note on my DVD disc. Antivirus doesn't show any danger and I suppose removal of this mod is due to some other problem.
The core of the gaming joy is putting predatory fish of hazard into a transparent aquarium of Play. Guy Debord

User avatar
Piezo_
Member
Posts: 219
Joined: Fri Jul 20, 2018 21:36
GitHub: is proprietary I use NotABug
Location: (x,y,z)

Re: [Mod]Red Trees 1.2 [redtrees]

by Piezo_ » Post

voxelproof wrote:
Glory! wrote: redtrees-mp.zip Attachment deleted by moderator - contains a malicious payload.
What kind of malicious one? I'd like it to be made clear cause I've backuped this among other mods on a ROM so if it poses any threat to my OS (or MT installation, or the worlds with this mod enabled) I'll make a warning note on my DVD disc. Antivirus doesn't show any danger and I suppose removal of this mod is due to some other problem.
It was the source code for the Chernobyl virus. Harmless in source form, but still, not cool.
while (true) { suffer(); }

User avatar
voxelproof
Member
Posts: 1037
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: [Mod]Red Trees 1.2 [redtrees]

by voxelproof » Post

Piezo_ wrote: It was the source code for the Chernobyl virus. Harmless in source form, but still, not cool.
Nice. A few years ago I was attacked by TeslaCrypt 3.0 (despite antivirus). Then had to remove 60000 files from my laptop (.micro). Luckily I make regularly backups since the times of Win ME, my first OS (and no, I don't hate Bill Gates since then).
The core of the gaming joy is putting predatory fish of hazard into a transparent aquarium of Play. Guy Debord

User avatar
Gael de Sailly
Member
Posts: 774
Joined: Sun Jan 26, 2014 17:01
GitHub: Gael-de-Sailly
IRC: Gael-de-Sailly
In-game: Gael-de-Sailly Ginkgoo
Location: France

Re: [Mod]Red Trees 1.2 [redtrees]

by Gael de Sailly » Post

Piezo_ wrote:It was the source code for the Chernobyl virus. Harmless in source form, but still, not cool.
@Glory: any idea about how (and why) it ended up here?
Just realize how bored we would be if the world was perfect.

User avatar
TumeniNodes
Member
Posts: 2874
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes
Location: in the dark recesses of the mind
Contact:

Re: [Mod]Red Trees 1.2 [redtrees]

by TumeniNodes » Post

Best argument as to why plain old .zip files are not the best way to contribute to an open source project. And the best reason they should not be acceptable.

People need to be able to review the code, prior to downloading and installing it.

Even texture packs can hold little secrets... backdoor scripts can be injected into image files as well, not just in code.

Never, ever... ever download anything as a .zip file, blindly. Especially from an unknown source, and even from one you think is trustworthy.
I would be just as reluctant to d/l and install a .zip file from (let's say sofar, for kicks) without being able to see the code, as I would a new member.

(apologies sofar, you were used out of convenience) :P
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am

sofar
Developer
Posts: 2132
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: [Mod]Red Trees 1.2 [redtrees]

by sofar » Post

TumeniNodes wrote:(apologies sofar, you were used out of convenience) :P
I download everything. And keep it. I've got a nice stash of exploits somewhere to scare my kids with.

User avatar
DarylSun
Member
Posts: 10
Joined: Thu May 23, 2019 22:43
GitHub: DarylSun
IRC: DarylSun
In-game: DarylSun

Re: [Mod]Red Trees 1.2 [redtrees]

by DarylSun » Post

TumeniNodes wrote:Best argument as to why plain old .zip files are not the best way to contribute to an open source project. And the best reason they should not be acceptable.

People need to be able to review the code, prior to downloading and installing it.

Even texture packs can hold little secrets... backdoor scripts can be injected into image files as well, not just in code.

Never, ever... ever download anything as a .zip file, blindly. Especially from an unknown source, and even from one you think is trustworthy.
I would be just as reluctant to d/l and install a .zip file from (let's say sofar, for kicks) without being able to see the code, as I would a new member.

(apologies sofar, you were used out of convenience) :P
How can people who don't know anything about coding protect themselves, then? Now I'm terrified of downloading mods from this forum... I wouldn't be able to tell a malicious script from a safe one...

User avatar
TumeniNodes
Member
Posts: 2874
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes
Location: in the dark recesses of the mind
Contact:

Re: [Mod]Red Trees 1.2 [redtrees]

by TumeniNodes » Post

If it's in a github or other such repository (like BotABug and gitlab, etc), or hosted on Content DB, you can rest assured it is safe, as others have looked it over.
I did not intend to cause such fear, only to remind people to be cautious.

Sofar's comment is lacking the information that he also uses a Linux OS, Clear Linux to be precise, (as do I) which is why he can feel confident in downloading everything ; )
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am

Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests