[Mod] mychisel [mychisel]

FaceDeer
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Re: [Mod]mychisel[mychisel]

by FaceDeer » Wed Sep 09, 2015 04:41

Not on github yet. I wasn't actually expecting to do any real modding right away, just poke around a bit and do some local "hello world" stuff to get the hang of it, so don't wait up for me.

The risk of falling could be one of the tradeoffs that help make the foothold version distinct from the ladder version. Makes it something you'd only want to use for short rises that it's safe to jump down from, or for a quick climb you're not expecting to come back to again (eg, trying to find your way out of a cave with no intention of returning). Footholds quick but dangerous, ladder slow but safe.
 

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Don
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Re: [Mod]mychisel[mychisel]

by Don » Wed Sep 09, 2015 12:43

That makes sense. The foot holds could be a one hit thing.
I made the changes. Let me know what you think.
Github is great for getting mod updates as well. Once set up you can open a terminal to update instead of downloading from here.
https://github.com/DonBatman/mymasonham ... master.zip
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Re: [Mod]mychisel[mychisel]

by FaceDeer » Wed Sep 09, 2015 20:26

Perfect! Well, not quite perfect, I wasn't able to climb on the foothold nodes. I figured that was because I wasn't able to get "deep enough" into the node for its ladderness to take effect, and fixed it by adding

Code: Select all
   collision_box = {
      type="fixed",
      fixed = {
         {-0.5, -0.5, -0.1875, 0.5, 0.5, 0.5},
      }
   },


to the foothold node. That made the foothold bumps intangible and let me get in closer, which made the wall climbable.

Starting to get the hang of this. :)
 

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Don
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Re: [Mod]mychisel[mychisel]

by Don » Wed Sep 09, 2015 20:36

FaceDeer wrote:Perfect! Well, not quite perfect, I wasn't able to climb on the foothold nodes. I figured that was because I wasn't able to get "deep enough" into the node for its ladderness to take effect, and fixed it by adding

Code: Select all
   collision_box = {
      type="fixed",
      fixed = {
         {-0.5, -0.5, -0.1875, 0.5, 0.5, 0.5},
      }
   },


to the foothold node. That made the foothold bumps intangible and let me get in closer, which made the wall climbable.

Starting to get the hang of this. :)

Thanks. I added it and uploaded it.
If you are looking for a project I think I have something you might be interested in helping with. I am working on some board games for minetest. I have a chess game and a simple board game right now. I would love it if you helped add to it. I haven't posted it on the forum yet. Link is below. Let me know if you want to help.
https://github.com/DonBatman/myboardgames/archive/master.zip
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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Re: [Mod]mychisel[mychisel]

by Gaming Association » Mon Sep 28, 2015 20:41

Does the chisel change blocks to a bunch of different style blocks?
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Don
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Re: [Mod]mychisel[mychisel]

by Don » Mon Sep 28, 2015 20:59

Gaming Association wrote:Does the chisel change blocks to a bunch of different style blocks?

Yes it does
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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Re: [Mod] mychisel [mychisel]

by Don » Sun Feb 28, 2016 02:49

Update - added Aspen wood to chisel. This is for minetest 0.4.13-dev and above.
If you are runnig the stable release of minetest 0.4.13 or below no need to update.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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Re: [Mod] mychisel [mychisel]

by Don » Sun Apr 03, 2016 03:02

Update - code cleanup and edited the screenshot
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Re: [Mod] mychisel [mychisel]

by Gundul » Sun Jan 14, 2018 11:41

I added a technic tool to your mod.

the code will check if technic mod is present and will replace the normal chisel
by an electric rechargable one. All players without technic mod will have no changes
at all.

The plan is to add TumeniNodes "facade" blocks to your chisel and maybe add
an api for other mods in the future.
https://forum.minetest.net/viewtopic.php?f=9&t=18208

The question is do you want that to have in your mod or should I write my own one.
I could do a pull request on gihub if you like.
My servers: Jungle, Lilly in the valley, ZombieTest
 

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