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Re: [Mod]mychisel[mychisel]

Posted: Wed Sep 09, 2015 04:41
by FaceDeer
Not on github yet. I wasn't actually expecting to do any real modding right away, just poke around a bit and do some local "hello world" stuff to get the hang of it, so don't wait up for me.

The risk of falling could be one of the tradeoffs that help make the foothold version distinct from the ladder version. Makes it something you'd only want to use for short rises that it's safe to jump down from, or for a quick climb you're not expecting to come back to again (eg, trying to find your way out of a cave with no intention of returning). Footholds quick but dangerous, ladder slow but safe.

Re: [Mod]mychisel[mychisel]

Posted: Wed Sep 09, 2015 12:43
by Don
That makes sense. The foot holds could be a one hit thing.
I made the changes. Let me know what you think.
Github is great for getting mod updates as well. Once set up you can open a terminal to update instead of downloading from here.
https://github.com/DonBatman/mymasonham ... master.zip

Re: [Mod]mychisel[mychisel]

Posted: Wed Sep 09, 2015 20:26
by FaceDeer
Perfect! Well, not quite perfect, I wasn't able to climb on the foothold nodes. I figured that was because I wasn't able to get "deep enough" into the node for its ladderness to take effect, and fixed it by adding

Code: Select all

	collision_box = {
		type="fixed",
		fixed = {
			{-0.5, -0.5, -0.1875, 0.5, 0.5, 0.5},
		}
	},
to the foothold node. That made the foothold bumps intangible and let me get in closer, which made the wall climbable.

Starting to get the hang of this. :)

Re: [Mod]mychisel[mychisel]

Posted: Wed Sep 09, 2015 20:36
by Don
FaceDeer wrote:Perfect! Well, not quite perfect, I wasn't able to climb on the foothold nodes. I figured that was because I wasn't able to get "deep enough" into the node for its ladderness to take effect, and fixed it by adding

Code: Select all

	collision_box = {
		type="fixed",
		fixed = {
			{-0.5, -0.5, -0.1875, 0.5, 0.5, 0.5},
		}
	},
to the foothold node. That made the foothold bumps intangible and let me get in closer, which made the wall climbable.

Starting to get the hang of this. :)
Thanks. I added it and uploaded it.
If you are looking for a project I think I have something you might be interested in helping with. I am working on some board games for minetest. I have a chess game and a simple board game right now. I would love it if you helped add to it. I haven't posted it on the forum yet. Link is below. Let me know if you want to help.
https://github.com/DonBatman/myboardgam ... master.zip

Re: [Mod]mychisel[mychisel]

Posted: Mon Sep 28, 2015 20:41
by Gaming Association
Does the chisel change blocks to a bunch of different style blocks?

Re: [Mod]mychisel[mychisel]

Posted: Mon Sep 28, 2015 20:59
by Don
Gaming Association wrote:Does the chisel change blocks to a bunch of different style blocks?
Yes it does

Re: [Mod] mychisel [mychisel]

Posted: Sun Feb 28, 2016 02:49
by Don
Update - added Aspen wood to chisel. This is for minetest 0.4.13-dev and above.
If you are runnig the stable release of minetest 0.4.13 or below no need to update.

Re: [Mod] mychisel [mychisel]

Posted: Sun Apr 03, 2016 03:02
by Don
Update - code cleanup and edited the screenshot

Re: [Mod] mychisel [mychisel]

Posted: Sun Jan 14, 2018 11:41
by Gundul
I added a technic tool to your mod.

the code will check if technic mod is present and will replace the normal chisel
by an electric rechargable one. All players without technic mod will have no changes
at all.

The plan is to add TumeniNodes "facade" blocks to your chisel and maybe add
an api for other mods in the future.
viewtopic.php?f=9&t=18208

The question is do you want that to have in your mod or should I write my own one.
I could do a pull request on gihub if you like.

Re: [Mod] mychisel [mychisel]

Posted: Sun Mar 22, 2020 10:01
by Krock
Thanks to berengma this mod now has support for the bakedclay mod.
I took the opportunity to unify and simplify the code: -605 lines in total (-1006 lines and +401 lines)

There were no talk-backs to Don due to his inactivity on GitHub. I hope he can forgive me for these major code changes.

Re: [Mod] mychisel [mychisel]

Posted: Sun Mar 22, 2020 17:25
by Gundul
Krock wrote:Thanks to berengma this mod now has support for the bakedclay mod.
Thanks for merging my PR. berengma is my Github name :)

As Don not answered my last post here, I opened a new post in the wip forum:
viewtopic.php?f=9&t=19479

It gives some more information about the api and the features and materials I added so far.