This is porting of Voxelands feature.
Usage: /character_creator or access from supported mods.
- Source: MIT
- Textures: CC-BY-SA 3.0 Unported
Current version is 1.1 (2019/8/28). See the releases.
Ah good to know. Thanks.Rui wrote:@Sane
It's currently possible.
You can add skin data to character_creator table.
Uhm well I like the buttons idea. I think it's more intuitive because there is less text reading involved. Just hit a button and check the result in the preview (there was a preview, wasn't it).Rui wrote:@jp
Dropdown menu or arrow-buttons...
I can't decide which to use...
I think dropdown menu is good visibility than arrow-buttons.
I still need more variety for my mobf_trader mobs. NPCs in general might profit from customizable skins. It would be great if the individual texture parts could be shared between mods.jp wrote: Second and last point : you should not have so much textures. Instead, make a bunch of generic white-ish textures and use this method for colorize them.
Sounds like a very good idea!Ferk wrote: Plus the player skin could be randomised by default (maybe using the player name as seed?), so every player would look different from the ground up, even if they don't care/know about customising their character.
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