[Mod] MoreMesecons [moremesecons]
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Re: [Mod] MoreMesecons [moremesecons]
Will it run on 0.16 stable?
- Andrey01
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Re: [Mod] MoreMesecons [moremesecons]
At first "0.4.16", at second i think it should work.TurboWafflz wrote:Will it run on 0.16 stable?
- Palige
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Re: [Mod] MoreMesecons [moremesecons]
Yes, it runs on 0.4.15-dev since 6 may, 0.4.16-stable and 0.4.16-dev.TurboWafflz wrote:Will it run on 0.16 stable?
Sorry for my english : I am french...
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
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- Member
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- GitHub: Emojigit
Re: [Mod] MoreMesecons [moremesecons]
I think can add a block call "adjustable insulated mese", that can let the user choose which port link to another port, like link west port to top port.
How to craft:
^ = Luacontroller
* = mesecons_insulated:insulated_off
$ = blank
How to craft:
^ = Luacontroller
* = mesecons_insulated:insulated_off
$ = blank
Code: Select all
---------------
$ * $
* ^ *
$ * $
Have a look at my mod >> https://content.minetest.net/users/Emojiminetest <<
Re: [Mod] MoreMesecons [moremesecons]
TimeGate is getting stuck as on when I leave and return. In order to get it to change states again, I must dig it and re-enter the time.
Re: [Mod] MoreMesecons [moremesecons]
Is it possible to query the position of a luablock in it's code?
Greetings!
I am new to MT and discovering the possibilities of LUA. I got referred to this thread by another user, so I hope this is the right spot to ask.
I would like to use a luablock to trigger an action relavite to the position of the luablock, so it would be quite useful to query it's position in the code. Something like
pseudocode:
local pos = self:get_position
minetest.set_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:ice"})
This way, it would not be necessary to look up (and hardcode) the current position of the block and adapting the code when copying/moving the luablock.
Greetings!
I am new to MT and discovering the possibilities of LUA. I got referred to this thread by another user, so I hope this is the right spot to ask.
I would like to use a luablock to trigger an action relavite to the position of the luablock, so it would be quite useful to query it's position in the code. Something like
pseudocode:
local pos = self:get_position
minetest.set_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:ice"})
This way, it would not be necessary to look up (and hardcode) the current position of the block and adapting the code when copying/moving the luablock.
- Palige
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Re: [Mod] MoreMesecons [moremesecons]
Hi, thanks for using this mod! There's already a "pos" variable in the LuaBlock automatically created before the code runs that contains its position, so you can simply write:MT_Dad wrote: ↑Sun Oct 25, 2020 20:56Is it possible to query the position of a luablock in it's code?
Greetings!
I am new to MT and discovering the possibilities of LUA. I got referred to this thread by another user, so I hope this is the right spot to ask.
I would like to use a luablock to trigger an action relavite to the position of the luablock, so it would be quite useful to query it's position in the code. Something like
pseudocode:
local pos = self:get_position
minetest.set_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:ice"})
This way, it would not be necessary to look up (and hardcode) the current position of the block and adapting the code when copying/moving the luablock.
minetest.set_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:ice"})
There is indeed no documentation for this in the README, I'll try to fix that soon :-)
Sorry for my english : I am french...
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
Re: [Mod] MoreMesecons [moremesecons]
Bug in mesechest init.lua starting at line 117 you are registering crafts for default:mesechest when it is just "mesechest" same for default:mesechest_locked is just "mesechest_locked"
hence the crafts don't register for the chests
maybe it works in unified, idk, but in sinv, did not work.
hence the crafts don't register for the chests
maybe it works in unified, idk, but in sinv, did not work.
- Palige
- Member
- Posts: 105
- Joined: Sun Nov 23, 2014 14:39
- GitHub: paly2
- IRC: Upsilon
- In-game: Upsilon
- Contact:
Re: [Mod] MoreMesecons [moremesecons]
Thank you, this was due to a change in behavior of the default.chest.register_chest function. This is fixed in the latest release.TenPlus2 wrote: ↑Mon May 24, 2021 09:11Bug in mesechest init.lua starting at line 117 you are registering crafts for default:mesechest when it is just "mesechest" same for default:mesechest_locked is just "mesechest_locked"
hence the crafts don't register for the chests
maybe it works in unified, idk, but in sinv, did not work.
Sorry for my english : I am french...
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
- mr_chicken
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- GitHub: root
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Re: [Mod] MoreMesecons [moremesecons]
Hi, in singleplayer luablock works fine and dandy for me, bu as admin on my own server it doesn't work at all, how come?
Playing minnoye ispytaniye on a Агат II, driving a Лaдa that goes 300 hectares on a single tank of kerosene
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