How about a detector which you can configure to detect specific items?Palige wrote: For the detector, why not ? But, I don't really see its utility... But, I am going to create a detector wich detects ALL entitys (items dropped, monsters, etc) !
l actually thought about overwriting some mesecons emit signal function but l don't know if it exists. So wires would still transfer the signal through the jammer's area but can't enable a piston (if it works this way).Palige wrote:"Emitting mesecons signals", only for wireless "virtual signal" or for all mesecons conductors ?
For wireless, it's possible (and it's a very good idea !), I am going to do that too !
For mesecons, it's very difficult (I would have to override the mesecons code), and mesecons will be more slowly... I think it's not good.
Try the crossbow of the shooter mod, idk exactly, maybe it can be used to enable switches.Martno wrote:Oh my god, I totally forgot that :) Thanks!Hybrid Dog wrote:the pressure plates of mesecons also notice if items are dropped onto them.
Another idea (related to the previous): wallmounted pressure plates, or some kind of sensors, that send a mesecon signal, when hit by an arrow (from throwing mod). Is that possible?
https://github.com/stujones11/shooter