[Mod]myboardgames[myboardgames]

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Re: [WIP]myboardgames[myboardgames]

by Gaming Association » Mon Sep 28, 2015 22:34

ok do u want me to make the models for the cards for u? I can make some of the models for it if u want and pm them to u
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Re: [WIP]myboardgames[myboardgames]

by Don » Mon Sep 28, 2015 23:49

Gaming Association wrote:ok do u want me to make the models for the cards for u? I can make some of the models for it if u want and pm them to u

That would be awesome.
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Re: [WIP]myboardgames[myboardgames]

by Gaming Association » Tue Sep 29, 2015 00:18

Finished the models and sent them to you through pm
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Re: [WIP]myboardgames[myboardgames]

by Don » Fri Oct 02, 2015 04:25

I added mymazes. It is a couple small mazes that the younger crowd might like.

Image

Also added a diamond block maze. It is called mydiamondblock. It is a big diamond block with tunnels through it. You can race to the top.

Image
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Re: [WIP]myboardgames[myboardgames]

by Don » Fri Oct 02, 2015 04:32

I also uploaded myuno but it is still a work in progress. It is in the master version on github. If you want to check it out and give feed back then I would appreciate it.
https://github.com/DonBatman/myboardgames

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Re: [WIP]myboardgames[myboardgames]

by Ferk » Fri Oct 02, 2015 08:54

Woh! the idea of having cards is very good.. you could add a standard deck of cards and people could in theory be able play any card game they know if it was flexible enough (like being able to flip the cards or put them in a pile or deck that can be upside down or up and that can be shuffled).

It would be a lot of work (I'm not entirely sure how viable it is, because of the limited controls the engine allows), but if done this would turn the mod into an open source minetest version of Tabletop simulator.

twoelk wrote:well if you could interpret the code the games for http://www.zillions-of-games.com/ are scripted in you could get zillions of .......


He could also not do any scripted rules at all, and just offer the pieces and objects required for playing any boardgame. Like a die entity that jumps a little when right clicked and rotates its tiles randomly so you can manually move your piece according to the result of the dice. People could build their own board with their own rules if you give the right pieces. Maybe add rulebook signs as well that can be edited by the owner. This would be more appropriate for the nature of Minetest.

If this weekend I have time I will check this out and maybe I'll see if I can make something for this modpack in this direction (I like the idea of a dice mod, could also be used in roleplaying worlds).

This mod is a very interesting idea.
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Re: [WIP]myboardgames[myboardgames]

by Don » Fri Oct 02, 2015 12:51

I added my_game_pieces. It has a few coloured player pieces and a dice. I made it so the dice rolls when you place it.

Any game pieces you make can go in that mod. If you want to make a game then you can use these pieces.

A dice tower would be cool but I am not sure if I can do that.
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Re: [WIP]myboardgames[myboardgames]

by Gaming Association » Sat Oct 03, 2015 21:04

Image

what does everyone think of this re-texture for the back of the card?
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Re: [WIP]myboardgames[myboardgames]

by Don » Sat Oct 03, 2015 21:44

@ Gaming Association - I added your picture for the uno deck. It is on github. Thanks!
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Re: [WIP]myboardgames[myboardgames]

by Don » Wed Oct 07, 2015 15:31

Update. I added the ability to pick up the last card played.
I also made the formspec for the any color card to show when you place it.
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Re: [WIP]myboardgames[myboardgames]

by MineYoshi » Mon Oct 19, 2015 13:36

Can you add ladders game?
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Re: [WIP]myboardgames[myboardgames]

by Don » Mon Oct 19, 2015 13:56

MineYoshi wrote:Can you add ladders game?

Send me a link. As long as it works and I think it fits in this modpack then I will add it.
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Re: [WIP]myboardgames[myboardgames]

by MineYoshi » Mon Oct 19, 2015 14:56

if you can do the ladders game i don't know how to do that!
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Re: [WIP]myboardgames[myboardgames]

by Don » Mon Oct 19, 2015 14:59

I see what you are saying. I don't know what the ladders game is. Can you post a link to information about it?
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Re: [WIP]myboardgames[myboardgames]

by Ferk » Mon Oct 19, 2015 15:15

He probably means snakes and ladders: https://en.wikipedia.org/wiki/Snakes_and_Ladders
It's a typical race game played with dice. When you end up in a ladder you go up, when in a snake you go down its tail.

I guess a board for this could already be done without needing any extra stuff, just using cart rails for the ladders and gunpower traces for the snakes (it would be cool to have actual snake textures, though). But I guess you won't be able to have snakes or ladders that cross each other.
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Re: [WIP]myboardgames[myboardgames]

by Don » Mon Oct 19, 2015 15:34

I already have snakes and ladders on my to do list. If someone could help me with mobs then I can get pacman done. I don't know much about mobs.
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Re: [WIP]myboardgames[myboardgames]

by MineYoshi » Mon Oct 19, 2015 15:35

in what you need help @Don ?
Say me in what you need it!
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Re: [WIP]myboardgames[myboardgames]

by Don » Mon Oct 19, 2015 15:47

I need a mob that chases a player.
The player can not kill the mob and the mob can not kill the player.
The mob chases the player and must get within 0.5 of a node from the player.
The speed of the mob must be a variable so I can change it within the game.
View range is 30.
I already have the entities made.
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Re: [WIP]myboardgames[myboardgames]

by Ferk » Mon Oct 19, 2015 15:55

Woh!! Pacman sounds like a really awesome idea.

Don wrote:I need a mob that chases a player.

Actually, the pacman ghosts don't really work like that, and I'm not sure if it'll work that well in Minetest (pathfinding is expensive.. the mobs will most likely get stuck most of the time trying to walk against the wall in the direction of the player). There should be a slightly different algorithm (in pacman there's even a different algorithm for each ghost... there's one that basically follows random directions).

This could be done to work well on singleplayer, but I'm not sure if it'd be efficient enough for a multiplayer server because of the lag.
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Re: [WIP]myboardgames[myboardgames]

by Don » Mon Oct 19, 2015 16:00

I wasn't going to worry too much about them getting stuck in corners. The player has to move around enough that the ghosts would get unstuck soon enough. Plus as you advance in levels the ghosts would get faster. This would create the challenge.
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Re: [WIP]myboardgames[myboardgames]

by MineYoshi » Mon Oct 19, 2015 16:03

OK i don't have time now i am testing my headphones mod and i am busy anyways maybe tomorrow i will give you the code:
A question the ghost will have the minetest character model.
I amn't so good in blender (i am learning)
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Re: [WIP]myboardgames[myboardgames]

by Don » Mon Oct 19, 2015 20:26

I decided to go ahead and make snakes and ladders. Hope you like it.

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Re: [WIP]myboardgames[myboardgames]

by Don » Tue Oct 20, 2015 02:26

Update - I added a mini version of snakes and ladders. It has 36 squares instead of 100.
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