[Mod] Lucky Block [1.6] [lucky_block]

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TenPlus1
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Re: [Mod] Lucky Block [0.2][lucky_block]

by TenPlus1 » Post

When adding lucky blocks for other mods it's always handy to add some nice blocks and some bad one's to mix it up a little, so theres a chance of giving a hopper or spawning lava under the player :) otherwise it would be boring getting good stuffs all the time.

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Re: [Mod] Lucky Block [0.2][lucky_block]

by wilkgr76 » Post

TenPlus1 wrote:When adding lucky blocks for other mods it's always handy to add some nice blocks and some bad one's to mix it up a little, so theres a chance of giving a hopper or spawning lava under the player :) otherwise it would be boring getting good stuffs all the time.
I was just wondering why it was under "hopper" and not part of default... That's all.
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Re: [Mod] Lucky Block [0.2][lucky_block]

by Napiophelios » Post

drawtype = nodebox will crash the game if you click with screwdriver.

I added some simple animated textures for fun, see if you like it.
lucky_block-0.2_animated.zip
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lb-anim.png
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TenPlus1
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Re: [Mod] Lucky Block [0.2][lucky_block]

by TenPlus1 » Post

Thanks Napiophelios, fixed the nodebox and protector variable bugs and added support for animated textures... Would be nice to see other servers using their own lucky block textures :)

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Re: [Mod] Lucky Block [0.2][lucky_block]

by blert2112 » Post

TenPlus1... I added some stuff into this mod. Worked a very long time on it and I hope that you might find some of it useful. Help yourself to whatever you like. See my repo and please be sure to read the readme.

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Re: [Mod] Lucky Block [0.3][lucky_block]

by TenPlus1 » Post

Updated to version 0.3:

- Added new lucky blocks
- Error checking added to some routines
- Added new features
- Schematics overhaul
- Re-wrote API.txt to make things clearer

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Re: [Mod] Lucky Block [0.3][lucky_block]

by SaKeL » Post

can this lucky blocks spawn automatically in the world or someone has to place them manually ?

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Re: [Mod] Lucky Block [0.3][lucky_block]

by TenPlus1 » Post

Lucky Blocks can be crafted using a chest surrounded by gold ingots, although it's up to server owners if they wish to have them spawn in-game automatically.

Update (7th January 2016):

- Fixed bug where schematics were always forcefully placed
- Added error checking to spawned entities
- Added nametags to spawned mobs
- Fixed instafarm block

Update (7th February 2016):

- Added default tree's (apple, jungle, pine, acacia, aspen)
- improved explosions (no more square holes)

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Re: [Mod] Lucky Block [0.3][lucky_block]

by wilkgr76 » Post

Ok, this is particularly nefarious, but how about if the user has his home set with /sethome, placing a lava source there... That's quite evil.
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Don
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Re: [Mod] Lucky Block [0.3][lucky_block]

by Don » Post

That is really evil.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

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Re: [Mod] Lucky Block [0.3][lucky_block]

by wilkgr76 » Post

Don wrote:That is really evil.
Precisely.
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Re: [Mod] Lucky Block [0.3][lucky_block]

by TenPlus1 » Post

Update:

- Lucky block explosions now support on_blast function thanks to MT-Modder

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Re: [Mod] Lucky Block [0.4][lucky_block]

by TenPlus1 » Post

Updated to 0.4

- Added ability to use custom functions inside lucky blocks.
- Fixed traps so player is in position when they appear.

Notice: I'm looking for new blocks to add so if any mod authors would like to make some for there own mods that would be awesome :)

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Re: [Mod] Lucky Block [0.4][lucky_block]

by ParaklataChotou » Post

I'll try this new update. Thank you. Any errors (if there's any) I'll send it to you the error file. It's an excellent mod.
Visit my server: freextress.ddnsking.com 30002 . mobs, npcs, interesting places, pvp.

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Re: [Mod] Lucky Block [0.4][lucky_block]

by ParaklataChotou » Post

The same glitch. take the error file.

Code: Select all

2016-10-01 20:48:05: ERROR[Main]: ServerError: Runtime error from mod '*builtin*' in callback environment_Step(): ...ra\minetest-0.4.14-win64\bin\..\builtin\game\falling.lua:24: attempt to index local 'node' (a nil value)
2016-10-01 20:48:05: ERROR[Main]: stack traceback:
2016-10-01 20:48:05: ERROR[Main]: 	...ra\minetest-0.4.14-win64\bin\..\builtin\game\falling.lua:24: in function 'set_node'
2016-10-01 20:48:05: ERROR[Main]: 	...a\minetest-0.4.14-win64\bin\..\mods\lucky_block\init.lua:473: in function 'func'
2016-10-01 20:48:05: ERROR[Main]: 	...andra\minetest-0.4.14-win64\bin\..\builtin\game\misc.lua:34: in function <...andra\minetest-0.4.14-win64\bin\..\builtin\game\misc.lua:11>
2016-10-01 20:48:05: ERROR[Main]: 	...a\minetest-0.4.14-win64\bin\..\builtin\game\register.lua:369: in function <...a\minetest-0.4.14-win64\bin\..\builtin\game\register.lua:349>
and thanks anyways. The mod is cool, but it causes the servers crash.
Visit my server: freextress.ddnsking.com 30002 . mobs, npcs, interesting places, pvp.

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Re: [Mod] Lucky Block [0.4][lucky_block]

by MineYoshi » Post

ParaklataChotou wrote:The same glitch. take the error file.

Code: Select all

2016-10-01 20:48:05: ERROR[Main]: ServerError: Runtime error from mod '*builtin*' in callback environment_Step(): ...ra\minetest-0.4.14-win64\bin\..\builtin\game\falling.lua:24: attempt to index local 'node' (a nil value)
2016-10-01 20:48:05: ERROR[Main]: stack traceback:
2016-10-01 20:48:05: ERROR[Main]: 	...ra\minetest-0.4.14-win64\bin\..\builtin\game\falling.lua:24: in function 'set_node'
2016-10-01 20:48:05: ERROR[Main]: 	...a\minetest-0.4.14-win64\bin\..\mods\lucky_block\init.lua:473: in function 'func'
2016-10-01 20:48:05: ERROR[Main]: 	...andra\minetest-0.4.14-win64\bin\..\builtin\game\misc.lua:34: in function <...andra\minetest-0.4.14-win64\bin\..\builtin\game\misc.lua:11>
2016-10-01 20:48:05: ERROR[Main]: 	...a\minetest-0.4.14-win64\bin\..\builtin\game\register.lua:369: in function <...a\minetest-0.4.14-win64\bin\..\builtin\game\register.lua:349>
and thanks anyways. The mod is cool, but it causes the servers crash.
Is that the build from the main page?
Have a nice day! :D

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Re: [Mod] Lucky Block [0.4][lucky_block]

by TenPlus1 » Post

ParaklataChotou - if a falling node is dropped by a lucky block and the node doesn't exist in-game then you get the above error, so I've added a check for that... Works ok now :)
Last edited by TenPlus1 on Mon Oct 03, 2016 07:06, edited 1 time in total.

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Re: [Mod] Lucky Block [0.4][lucky_block]

by ParaklataChotou » Post

TenPlus1 wrote:ParaklataChotou - if a falling node it dropped by a lucky block that doesn't exist then you get the above error, so I've added a check for that... Works ok now :)
Really? cool. n_n. Now I'll try it again on Android Server. and I'll tell you the results. Thanks.
Visit my server: freextress.ddnsking.com 30002 . mobs, npcs, interesting places, pvp.

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Re: [Mod] Lucky Block [0.4][lucky_block]

by ParaklataChotou » Post

TenPlus1 wrote:ParaklataChotou - if a falling node is dropped by a lucky block and the node doesn't exist in-game then you get the above error, so I've added a check for that... Works ok now :)
Now it's working like the weed. Thank you n_n. Now it's not causing crash on my server.
Visit my server: freextress.ddnsking.com 30002 . mobs, npcs, interesting places, pvp.

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Re: [Mod] Lucky Block [0.4][lucky_block]

by Kosmos » Post

Hey,
so can i make my own schematics???(i mean if i copy it in the schem folder they have a chance to spawn???)

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Re: [Mod] Lucky Block [0.4][lucky_block]

by TenPlus1 » Post

Kosmos, yes you can add schematic files and have them spawn from lucky blocks :) follow guide.

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Re: [Mod] Lucky Block [0.4][lucky_block]

by Andrey01 » Post

TenPlus1, for what have you done is this mod?

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Re: [Mod] Lucky Block [0.4][lucky_block]

by TenPlus1 » Post

Andrey: how do you mean ?

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Re: [Mod] Lucky Block [0.4][lucky_block]

by TenPlus1 » Post

Update:

- Added new troll block (Dry Shrub takeover).
- Added 'stop punching yourself' block.

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Re: [Mod] Lucky Block [0.5][lucky_block]

by TenPlus1 » Post

Updated to 0.5:

- Added explosion radius and fire settings
- Added 12 new blocks for 0.4.15+

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