[Mod] Pie [1.0][pie]

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ManElevation
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Re: [Mod] Pie [0.5][pie]

by ManElevation » Post

yum!
My Public Mods! Discord: Rottweiler Games#3368

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TenPlus1
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Re: [Mod] Pie [0.6][pie]

by TenPlus1 » Post

Updated to version 0.6:

- Now uses food_ groups to craft cakes more easily.

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Re: [Mod] Pie [0.7][pie]

by TenPlus1 » Post

Updated to version 0.7:

- Added aliases for older pie mod by Mitroman

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Re: [Mod] Pie [0.7][pie]

by Starbeamrainbowlabs » Post

Suggestion: Add a lemon merengue pie or a pavola? Just some ideas that came to mind :-)

Awesome mod! Definitely adds life to my builds.

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Updated to Version 0.8

by TenPlus1 » Post

- Redone textures so they weren't too similar to minecraft
- Default dependency is optional now
- Added initial Mineclone2 support

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Updated to Version 0.9:

by TenPlus1 » Post

- Added API for mods to add their own cakes
- Added milk bucket replacements for petz and cucina_vegana mods
- Pie node names can now include '_' character (e.g. twizzy_cake) thanks to Mazes

Slightly
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Re: [Mod] Pie [0.9][pie]

by Slightly » Post

I modded my singleplayer version of this to use quarters of cake as they are eaten. Looks nice in game so thought I'd share.
Image
Here are the changes I made to the node registrations:
-- 3/4 pie
minetest.register_node("pie:" .. pie .. "_1", {
description = "3/4 " .. desc,
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "clip",
sunlight_propagates = true,
tiles = {
pie .. "_top.png", pie .. "_bottom.png", pie .. "_side_inside.png^[transformFX",
pie .. "_side.png", pie .. "_side.png", pie .. "_side_inside.png"
},
groups = {not_in_creative_inventory = 1},
drop = {},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.45, -0.5, -0.45, 0, 0, 0.45},
{-0.45, -0.5, 0, 0.45, 0, 0.45}
},

},
sounds = cake_sound,

on_rotate = screwdriver_exists and screwdriver.rotate_simple,

on_punch = function(pos, node, puncher, pointed_thing)
replace_pie(node, puncher, pos)
end
})

-- 1/2 pie
minetest.register_node("pie:" .. pie .. "_2", {
description = "Half " .. desc,
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "clip",
sunlight_propagates = true,
tiles = {
pie .. "_top.png", pie .. "_bottom.png", pie .. "_inside.png",
pie .. "_side.png", pie .. "_side.png", pie .. "_side.png"
},
groups = {not_in_creative_inventory = 1},
drop = {},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.45, -0.5, -.45, 0, 0, 0.45}
},
sounds = cake_sound,

on_rotate = screwdriver_exists and screwdriver.rotate_simple,

on_punch = function(pos, node, puncher, pointed_thing)
replace_pie(node, puncher, pos)
end
})

-- 1/4 pie
minetest.register_node("pie:" .. pie .. "_3", {
description = "Piece of " .. desc,
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "clip",
sunlight_propagates = true,
tiles = {
pie .. "_top.png", pie .. "_bottom.png", pie .. "_inside.png",
pie .. "_side.png", pie .. "_side.png", pie .. "_inside.png"
},
groups = {not_in_creative_inventory = 1},
drop = {},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.45, -0.5, 0.0, 0.0, 0, 0.45}
},
sounds = cake_sound,

on_rotate = screwdriver_exists and screwdriver.rotate_simple,

on_punch = function(pos, node, puncher, pointed_thing)
replace_pie(node, puncher, pos)
end
})

And the extra textures I made for it to work.
https://dee.email/OPEN/Minetest/MTPics/ ... extures.7z
Btw, I've never played MC, so no idea if their cake is more like pie's or mine. Just sharing in case anyone is interested.

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TenPlus1
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Updated to Version 1.0:

by TenPlus1 » Post

- Added 'pie.quarters' setting to eat pie in quarters instead of slices (thanks Slightly :)

Slightly
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Re: [Mod] Pie [1.0][pie]

by Slightly » Post

Welcome!

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