[Mod] Jukebox [2.0] [jukebox]

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LNJ
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[Mod] Jukebox [2.0] [jukebox]

by LNJ » Post

I've made a better version of BlockMen's jukebox mod.
There are 9 different Music Discs (If somebody wants I'll add more)!

Here is the original mod by BlockMen: viewtopic.php?id=5913

License of source code and textures:
WTFPL
See LICENSE.txt

License of sounds / music:
See README.txt
Spoiler
Image
Screenshot by BlockMen of the original mod.
For more information and how to add your own music see README.txt!

GitHub:
Minetest-Mods/Jukebox

Download:
Latest from GitHub (zip)

1.0 from GitHub (zip)
1.1 from GitHub (zip)
1.2 from GitHub (zip)
2.0 from GitHub (zip)
Last edited by LNJ on Wed Aug 31, 2016 16:08, edited 13 times in total.
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Re: [Mod] Jukebox plus [1.0] [jukebox]

by firefox » Post

if the only difference is having more discs, you should probably merge the mods together. :)
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Re: [Mod] Jukebox plus [1.0] [jukebox]

by LazerRay » Post

Maybe you could add the ability to have custom music disks, you put the music file in a certain folder and use a config setting on the mod to find it.

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Re: [Mod] Jukebox plus [1.0] [jukebox]

by wilkgr76 » Post

LazerRay wrote:Maybe you could add the ability to have custom music disks, you put the music file in a certain folder and use a config setting on the mod to find it.
+1
N/A

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Re: [Mod] Jukebox plus [1.0] [jukebox]

by im-poke » Post

edited it with my music. this music is mwhah except the piano one.
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Re: [Mod] Jukebox plus [1.0] [jukebox]

by im-poke » Post

I would like to change it into a alarm node.
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Re: [Mod] Jukebox plus [1.0] [jukebox]

by benrob0329 » Post

@im-poke Maybe a Pipeworks style animation, but with an arm loading the jukebox? Could be controlled with Mesecons/Digilines, and perhaps even have 4aimin's (did I spell that correctly?) 3D chest mod, to make it look even cooler.

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Re: [Mod] Jukebox plus [1.0] [jukebox]

by amadin » Post

Can you add support for midi files?

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Re: [Mod] Jukebox plus [1.0] [jukebox]

by LNJ » Post

amadin wrote:Can you add support for midi files?
Sorry, but this isn't possible in the current MT-engine.
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Re: [Mod] Jukebox plus [1.1] [jukebox]

by LNJ » Post

New version 1.1:
- The music has a maximal hear distance of 25 nodes now (Thanks for reporting, Amadin)
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Re: [Mod] Jukebox plus [1.0] [jukebox]

by amadin » Post

Will be good if the sound does not pass through walls.

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Re: [Mod] Jukebox plus [1.0] [jukebox]

by wilkgr76 » Post

amadin wrote:Will be good if the sound does not pass through walls.
True :) Maybe a certain tolerance (e.g. 1 block?)
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Re: [Mod] Jukebox plus [1.1] [jukebox]

by amadin » Post

.
Last edited by amadin on Wed Dec 18, 2019 20:04, edited 1 time in total.

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Re: [Mod] Jukebox plus [1.2] [jukebox]

by LNJ » Post

Update! 1.2:
- Discs have got coulors now.
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Re: [Mod] Jukebox [2.0] [jukebox]

by LNJ » Post

Update 2.0:
- Added disc API (by Rui)

The jukebox mod is now on Minetest-Mods!
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Re: [Mod] Jukebox [2.0] [jukebox]

by redblade7 » Post

Does anyone know how to change this mod, or if there is a similar mod, which will play the music 24/7, rather than stopping when the original user leaves?
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Re: [Mod] Jukebox [2.0] [jukebox]

by AccidentallyRhine » Post

Why are there so many unused discs? Were all of the stock songs meant to be assigned to that one red disc or is that for loop failing to distribute the .oggs correctly?

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Re: [Mod] Jukebox [2.0] [jukebox]

by LNJ » Post

AccidentallyRhine wrote:Why are there so many unused discs? Were all of the stock songs meant to be assigned to that one red disc or is that for loop failing to distribute the .oggs correctly?
You can add your own songs to the other discs.
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Re: [Mod] Jukebox [2.0] [jukebox]

by amadin » Post

.

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Re: [Mod] Jukebox [2.0] [jukebox]

by LNJ » Post

amadin wrote:.
*slow clap*
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Re: [Mod] Jukebox [2.0] [jukebox]

by uwu666 » Post

is there any way to get the discs on survival mode?
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Re: [Mod] Jukebox [2.0] [jukebox]

by Teen_Miner » Post

i actually changed the code so the 1st disc is cheaper(red dye instead of gold ingot) and added similar recipes to the rest of the discs(dyes based on the disc color. ex. cyan dye for disc 9,black for disc 7,green and yellow for discs 2 and 3 respectively,etc.). This is pretty simple to do. Just go into the init.lua text,find the recipe for the disc,change it,copy and paste with your desired changes.
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Re: [Mod] Jukebox [2.0] [jukebox]

by Yona » Post

noticed larger .ogg files like 4mb do not play but they do play in jukeloopbox

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