[Mod] Jukebox [2.0] [jukebox]

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LNJ
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[Mod] Jukebox [2.0] [jukebox]

by LNJ » Thu Oct 29, 2015 16:02

I've made a better version of BlockMen's jukebox mod.
There are 9 different Music Discs (If somebody wants I'll add more)!

Here is the original mod by BlockMen: https://forum.minetest.net/viewtopic.php?id=5913

License of source code and textures:
WTFPL
See LICENSE.txt

License of sounds / music:
See README.txt

+ Screenshots


For more information and how to add your own music see README.txt!

GitHub:
Minetest-Mods/Jukebox

Download:
Latest from GitHub (zip)

1.0 from GitHub (zip)
1.1 from GitHub (zip)
1.2 from GitHub (zip)
2.0 from GitHub (zip)
Last edited by LNJ on Wed Aug 31, 2016 16:08, edited 13 times in total.
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Re: [Mod] Jukebox plus [1.0] [jukebox]

by firefox » Thu Oct 29, 2015 17:59

if the only difference is having more discs, you should probably merge the mods together. :)
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Re: [Mod] Jukebox plus [1.0] [jukebox]

by LazerRay » Fri Oct 30, 2015 14:26

Maybe you could add the ability to have custom music disks, you put the music file in a certain folder and use a config setting on the mod to find it.
 

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Re: [Mod] Jukebox plus [1.0] [jukebox]

by wilkgr76 » Wed Nov 25, 2015 05:13

LazerRay wrote:Maybe you could add the ability to have custom music disks, you put the music file in a certain folder and use a config setting on the mod to find it.

+1
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Re: [Mod] Jukebox plus [1.0] [jukebox]

by im-poke » Sat Dec 12, 2015 16:57

edited it with my music. this music is mwhah except the piano one.
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Re: [Mod] Jukebox plus [1.0] [jukebox]

by im-poke » Sun Jan 03, 2016 11:06

I would like to change it into a alarm node.
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Re: [Mod] Jukebox plus [1.0] [jukebox]

by benrob0329 » Mon Jan 04, 2016 05:37

@im-poke Maybe a Pipeworks style animation, but with an arm loading the jukebox? Could be controlled with Mesecons/Digilines, and perhaps even have 4aimin's (did I spell that correctly?) 3D chest mod, to make it look even cooler.
 

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Re: [Mod] Jukebox plus [1.0] [jukebox]

by LNJ » Mon Jan 25, 2016 14:51

amadin wrote:Can you add support for midi files?

Sorry, but this isn't possible in the current MT-engine.
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Re: [Mod] Jukebox plus [1.1] [jukebox]

by LNJ » Mon Jan 25, 2016 15:07

New version 1.1:
- The music has a maximal hear distance of 25 nodes now (Thanks for reporting, Amadin)
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Re: [Mod] Jukebox plus [1.0] [jukebox]

by wilkgr76 » Tue Jan 26, 2016 09:48

amadin wrote:Will be good if the sound does not pass through walls.

True :) Maybe a certain tolerance (e.g. 1 block?)
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Re: [Mod] Jukebox plus [1.1] [jukebox]

by amadin » Tue Jan 26, 2016 14:12

Or lowering hear distance for quiet music, because now if i set max_hear_distance = 1 and gain = 0.3 i will hear quiet music far away, in city it is not good. If set max_hear_distance = 1 then quiet music must be hear in radius 10 blocks maximum.
 

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Re: [Mod] Jukebox plus [1.2] [jukebox]

by LNJ » Tue Apr 12, 2016 16:36

Update! 1.2:
- Discs have got coulors now.
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Re: [Mod] Jukebox [2.0] [jukebox]

by LNJ » Tue May 24, 2016 05:09

Update 2.0:
- Added disc API (by Rui)

The jukebox mod is now on Minetest-Mods!
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Re: [Mod] Jukebox [2.0] [jukebox]

by redblade7 » Mon Oct 31, 2016 20:57

Does anyone know how to change this mod, or if there is a similar mod, which will play the music 24/7, rather than stopping when the original user leaves?
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Re: [Mod] Jukebox [2.0] [jukebox]

by AccidentallyRhine » Mon May 21, 2018 18:18

Why are there so many unused discs? Were all of the stock songs meant to be assigned to that one red disc or is that for loop failing to distribute the .oggs correctly?
 

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Re: [Mod] Jukebox [2.0] [jukebox]

by LNJ » Sun May 27, 2018 12:09

AccidentallyRhine wrote:Why are there so many unused discs? Were all of the stock songs meant to be assigned to that one red disc or is that for loop failing to distribute the .oggs correctly?

You can add your own songs to the other discs.
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