[Mod] Villages for Minetest [mg_villages]

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nirasa
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Re: [Mod] Villages for Minetest [mg_villages]

by nirasa » Sat Jan 13, 2018 07:56

AndroBuilder wrote:After a few adjustments with my villagers mod, everything seems good. EXCEPT that my villagers felt some momentary pain when you moved the mob spawner deeper. LOL. I updated my LBM spawn code to use the village height to spawn instead of the mob spawner height. :p
Same Error still existing? How can it be fixed?

Yes! I have the same error.
Sorry for my english :(
 

jakab
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Re: [Mod] Villages for Minetest [mg_villages]

by jakab » Wed Feb 28, 2018 07:30

hi! im intrested about this mod, but i had an error what i could not find to fix it :P

and a question: are they mooving, or just standing there in small groups.
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Mr. Xenon
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Re: [Mod] Villages for Minetest [mg_villages]

by Mr. Xenon » Wed Feb 28, 2018 11:09

With the 0.5 dev the NPCs are positioned correctly. With 0.4.16, what you see in the screenshots is happening. Did I change the coordinates of player placement in 0.5 dev? I do not know but I definitely went close.
 

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Re: [Mod] Villages for Minetest [mg_villages]

by KCoombes » Wed Feb 28, 2018 13:42

jakab wrote:hi! im intrested about this mod, but i had an error what i could not find to fix it :P

and a question: are they mooving, or just standing there in small groups.


This issue was addressed in the Villagers mod, as that is where the spawn location of the villagers is determined. In that mod, open spawn.lua and change line 346 (where it says "pos.y = village_data.vh + 0.5") to 1.5 instead - your villagers will spawn correctly.

Once they spawn on the ground (not in the ground), they will move around on their own.
 

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Re: [Mod] Villages for Minetest [mg_villages]

by RSLRedstonier » Wed Feb 28, 2018 14:45

is there a way to adjust the y level where all villages spawn? i want to use this(or the villages modpack) in skyfactory and need to bump the spawning level to a few thousand blocks up so it appears in one of the separate dimensions
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https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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Re: [Mod] Villages for Minetest [mg_villages]

by captpete » Wed Mar 28, 2018 19:54

First run of a fresh install of 0.4.16 (fresh download from minetest.net) in SinglePlayer mode creative, only mods mob_world_interaction and villages-for-minetest-modpack (all updated per your 2017 post in the forum).
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An Error mg_villages.jpg
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Re: [Mod] Villages for Minetest [mg_villages]

by csirolli » Wed Apr 18, 2018 17:52

<Deleted by author>
Jesus is the only Way to heaven, the only saving Truth, and the only Life that is worth living.
 

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zero1976
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Re: [Mod] Villages for Minetest [mg_villages]

by zero1976 » Tue Jul 03, 2018 01:15

very nice mod thank you
Life certainly involves all the practical things of daily living but is this really what life is all about!
 

SteveGer
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Re: [Mod] Villages for Minetest [mg_villages]

by SteveGer » Tue Oct 09, 2018 14:28

Hey

I want to use this Mod, but got an Error.

My Installation of MT is fresh, and only the Mods biome_lib, handle_shematics, intllib, mg and mg_villages are activated. Here the Log:

Code: Select all
...
2018-10-09 16:10:34: WARNING[Main]: Assignment to undeclared global "value" inside a function at /home/steve/.minetest/mods/mg/we.lua:45.
2018-10-09 16:10:36: WARNING[Main]: get_mapgen_params is deprecated; use get_mapgen_setting instead (at /home/steve/.minetest/mods/mg/init.lua:49)
2018-10-09 16:10:36: WARNING[Main]: set_mapgen_params is deprecated; use set_mapgen_setting instead (at /usr/share/minetest/builtin/game/register.lua:569)
2018-10-09 16:10:36: WARNING[Main]: get_mapgen_params is deprecated; use get_mapgen_setting instead (at /home/steve/.minetest/mods/mg/init.lua:120)
2018-10-09 16:10:36: WARNING[Main]: Assignment to undeclared global "wseed" inside a function at /home/steve/.minetest/mods/mg/init.lua:121.
2018-10-09 16:10:36: WARNING[Main]: Undeclared global variable "DEBUG" accessed at /home/steve/.minetest/mods/mg/init.lua:861
2018-10-09 16:10:36: WARNING[Main]: get_mapgen_params is deprecated; use get_mapgen_setting instead (at /home/steve/.minetest/mods/mg_villages/mapgen.lua:35)
2018-10-09 16:10:37: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenRuntime error from mod 'mg' in callback environment_OnGenerated(): /home/steve/.minetest/mods/mg_villages/villages.lua:27: attempt to call method 'get_2d' (a nil value)
2018-10-09 16:10:37: ERROR[Main]: stack traceback:
2018-10-09 16:10:37: ERROR[Main]:    /home/steve/.minetest/mods/mg_villages/villages.lua:27: in function 'villages_at_point'
2018-10-09 16:10:37: ERROR[Main]:    /home/steve/.minetest/mods/mg/init.lua:414: in function 'mg_generate'
2018-10-09 16:10:37: ERROR[Main]:    /home/steve/.minetest/mods/mg/init.lua:785: in function </home/steve/.minetest/mods/mg/init.lua:783>
2018-10-09 16:10:37: ERROR[Main]:    /usr/share/minetest/builtin/game/register.lua:420: in function </usr/share/minetest/builtin/game/register.lua:400>


MT 0.4.17.1 and Ubuntu 16.10 LTS

How can i handle this? or is there already a solution?

Edit 1:
I tried to run the World without the mod mg and got a slightly different Error:

Code: Select all
...
2018-10-09 16:37:20: WARNING[Main]: get_mapgen_params is deprecated; use get_mapgen_setting instead (at /home/steve/.minetest/mods/mg_villages/mapgen.lua:35)
2018-10-09 16:37:22: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenRuntime error from mod 'mg_villages' in callback environment_OnGenerated(): /home/steve/.minetest/mods/mg_villages/villages.lua:27: attempt to call method 'get_2d' (a nil value)
2018-10-09 16:37:22: ERROR[Main]: stack traceback:
2018-10-09 16:37:22: ERROR[Main]:    /home/steve/.minetest/mods/mg_villages/villages.lua:27: in function 'villages_at_point'
2018-10-09 16:37:22: ERROR[Main]:    /home/steve/.minetest/mods/mg_villages/mapgen.lua:81: in function 'villages_in_mapchunk'
2018-10-09 16:37:22: ERROR[Main]:    /home/steve/.minetest/mods/mg_villages/mapgen.lua:1293: in function </home/steve/.minetest/mods/mg_villages/mapgen.lua:1273>
2018-10-09 16:37:22: ERROR[Main]:    /usr/share/minetest/builtin/game/register.lua:420: in function </usr/share/minetest/builtin/game/register.lua:400>


Edit 2:
I've tried the Mod "Villages" including mg_villages and handle_shematics and got same Error described at Edit 1, only the paths are different.
The standalone Mods mg_villages and handle_shematics are disabled.

All builtin Mapgenerators are tested with the same Result.

Thanks and
LG, Steve
 

roggebanda
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Village of Chesterfield

by roggebanda » Sat Dec 01, 2018 02:48

mg_villages+ethereal+furniture
singleplayer
I came across a town who's main crop is field after field of sofas (aka Chesterfields)
Image
At first I found it kind of creepy weird. Later, I paid 2 bars of my hard earned gold and bought the largest house in the town, hoping to open a furniture store.
Then disaster struck! Thanks to a nearby lava flow.
Image
Even the zombies were awestruck. This one stood there staring for a few moments, then walked into the flames. Poor thing.

Well, it's back to the mines for me!

Thanks for a wonderful mod!
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