Good day,
all the villages in my game are named "@1", so when i buy a plot of land in any of them, it counts for all the villages, is this intended or is an issue/bug?
[Mod] Villages for Minetest [mg_villages]
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Re: [Mod] Villages for Minetest [mg_villages]
If it contains errors why did you post it?
Take it down correct it and repost
so you wont frustrate people like me
who don't know how to code.
Take it down correct it and repost
so you wont frustrate people like me
who don't know how to code.
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Re: [Mod] Villages for Minetest [mg_villages]
This is Probably the error you left in the code could you tell me, in Noobinian
how to fix it?
AsyncErr: Lua: finishGenRuntime error from mod 'mg_villages' in callback environment_OnGenerated(): Unknown node: cottages:feldweg
stack traceback:
[C]: in function 'get_content_id'
...\minetest-5.3.0-win64\bin\..\mods\mg_villages/mapgen.lua:918: in function 'place_villages_via_voxelmanip'
...\minetest-5.3.0-win64\bin\..\mods\mg_villages/mapgen.lua:1112: in function <...\minetest-5.3.0-win64\bin\..\mods\mg_villages/mapgen.lua:1067>
...es\minetest-5.3.0-win64\bin\..\builtin\game\register.lua:429: in function <...es\minetest-5.3.0-win64\bin\..\builtin\game\register.lua:413>
how to fix it?
AsyncErr: Lua: finishGenRuntime error from mod 'mg_villages' in callback environment_OnGenerated(): Unknown node: cottages:feldweg
stack traceback:
[C]: in function 'get_content_id'
...\minetest-5.3.0-win64\bin\..\mods\mg_villages/mapgen.lua:918: in function 'place_villages_via_voxelmanip'
...\minetest-5.3.0-win64\bin\..\mods\mg_villages/mapgen.lua:1112: in function <...\minetest-5.3.0-win64\bin\..\mods\mg_villages/mapgen.lua:1067>
...es\minetest-5.3.0-win64\bin\..\builtin\game\register.lua:429: in function <...es\minetest-5.3.0-win64\bin\..\builtin\game\register.lua:413>
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Re: [Mod] Villages for Minetest [mg_villages]
Can you tell me where I can find the code for the amount and types of items found in village chests? Every chest seems to be filled with as many items as can possibly fit in the box.
cdb_yuId0gpEgnYo
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Re: [Mod] Villages for Minetest [mg_villages]
I got this error:
AsyncErr: Lua: finishGenRuntime error from mod 'mg_villages' in callback environment_OnGenerated(): /home/user/.minetest/mods/village_sandcity/init.lua:13: attempt to call field 'replace_tree_trunk' (a nil value)
stack traceback:
/home/user/.minetest/mods/village_sandcity/init.lua:13: in function 'replacement_function'
/home/user/.minetest/mods/mg_villages/replacements.lua:284: in function 'get_replacement_list'
/home/user/.minetest/mods/mg_villages/replacements.lua:727: in function 'get_replacement_table'
/home/user/.minetest/mods/mg_villages/villages.lua:693: in function 'generate_village'
/home/user/.minetest/mods/mg_villages/mapgen.lua:798: in function 'place_villages_via_voxelmanip'
/home/user/.minetest/mods/mg_villages/mapgen.lua:1112: in function </home/user/.minetest/mods/mg_villages/mapgen.lua:1067>
/usr/share/minetest/builtin/game/register.lua:429: in function </usr/share/minetest/builtin/game/register.lua:413>
AsyncErr: Lua: finishGenRuntime error from mod 'mg_villages' in callback environment_OnGenerated(): /home/user/.minetest/mods/village_sandcity/init.lua:13: attempt to call field 'replace_tree_trunk' (a nil value)
stack traceback:
/home/user/.minetest/mods/village_sandcity/init.lua:13: in function 'replacement_function'
/home/user/.minetest/mods/mg_villages/replacements.lua:284: in function 'get_replacement_list'
/home/user/.minetest/mods/mg_villages/replacements.lua:727: in function 'get_replacement_table'
/home/user/.minetest/mods/mg_villages/villages.lua:693: in function 'generate_village'
/home/user/.minetest/mods/mg_villages/mapgen.lua:798: in function 'place_villages_via_voxelmanip'
/home/user/.minetest/mods/mg_villages/mapgen.lua:1112: in function </home/user/.minetest/mods/mg_villages/mapgen.lua:1067>
/usr/share/minetest/builtin/game/register.lua:429: in function </usr/share/minetest/builtin/game/register.lua:413>
cdb_yuId0gpEgnYo
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