[Mod] Smart PVP Mobs [0.1.0] [esmobs][git]

BBmine
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Re: [Mod] Smart PVP Mobs [0.1.0] [esmobs][git]

by BBmine » Post

20150112--
Did you mean 20160112?
maikerumine wrote:
BBmine wrote:
maikerumine wrote:type /clearobjects
Does this keep the objects from spawning again, or does it just delete them for now?
this is like a map cleaner, it removes ALL entities from the map, thus allowing for all new entities to spawn.

minecarts, mobs, bullets, and simmilar are entities.

Just make sure you delete the old mod from your folder or the old badplayer guys will re spawn after map clean.
Will it work to delete it from the main folder and then after the /clearobjects put it back in the main folder?

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Re: [Mod] Smart PVP Mobs [0.1.0] [esmobs][git]

by maikerumine » Post

Oops! yes 2016, I was like a bicycle last night.

here is what you do:
delete badplayer from mods and add esmobs instead.

Most then see how many pinkies you can see.

Then type /clearobjects

After a few minutes your map will have the new mobs and no pink nodes.

I will be updating esmobs this weekend to make it faster, f.y.i.
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: [Mod] Smart PVP Mobs [0.1.0] [esmobs][git]

by maikerumine » Post

20160208--
viewtopic.php?f=9&t=14030
Added RND's pathfinding code to the lot, boy oh boy, this is scary fun!
Changed some of the way mobs die and leave bones or not, added an option to choose bones or drops.
Tweaked a few more traits for some of the mobs, some are getting a bit tougher and drop better things.
RND is the man.
VIDEO:
https://www.youtube.com/watch?v=_nxiMBJ ... e=youtu.be
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: [Mod] Smart PVP Mobs [0.1.0] [esmobs][git]

by maikerumine » Post

20160305--
ROLLED back so there is no more pathfinding.
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: [Mod] Smart PVP Mobs [0.1.0] [esmobs][git]

by TheReaperKing » Post

I'm interested in using your mod with Duane's awesome Cityscape Mod to populate the cities but since I will be using schoolage students I was wondering, is there an easy way to make it so that the players can't damage the NPCs/Animals and the NPCs/Animals can't damage them? Best case would be when the NPCs/Animals get hit that they aren't aggressive either.

I plan to put in custom NPCs too that different things and I might even put in NPCs of the kiddos :) Take care and thanks for your hard work!
-Mike
PS Why did you decide to take pathfinding out?
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Re: [Mod] Smart PVP Mobs [0.1.0] [esmobs][git]

by maikerumine » Post

TheReaperKing wrote:I'm interested in using your mod with Duane's awesome Cityscape Mod to populate the cities but since I will be using schoolage students I was wondering, is there an easy way to make it so that the players can't damage the NPCs/Animals and the NPCs/Animals can't damage them? Best case would be when the NPCs/Animals get hit that they aren't aggressive either.

I plan to put in custom NPCs too that different things and I might even put in NPCs of the kiddos :) Take care and thanks for your hard work!
-Mike
PS Why did you decide to take pathfinding out?
HI! I will see what I can do about making a special fork with your requests!
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: [Mod] Smart PVP Mobs [0.1.0] [esmobs][git]

by TheReaperKing » Post

That's super nice of you but also please don't trouble yourself too much! Your code is so neatly written that it doesn't seem that hard to modify things.

One thing I noticed vs an edition that I played a bit ago (v1.0 I believe) is that there doesn't seem to be as many girls that spawn, or any that I've seen yet though I manually was able to spawn the old lady and Vanessa.

Is there a way to make NPCs follow certain points or paths? I was thinking since Duane added the cars where the player actually becomes the car when you right click it maybe there could be car NPCs that go from one point to another aka simulate cars driving around the city. I imagine that this would not be easy but just wondering :)

This is Duane's Cityscape mod too just FYI:
https://github.com/duane-r/cityscape

Thanks so much for your time! Take care :)
-Mike
PS Sometimes I skip words when I'm writing, I meant that I was going to give the NPCs custom messages to SAY, and maybe even have skins the kids create, they'd go nuts!
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Re: [Mod] Smart PVP Mobs [0.1.0] [esmobs][git]

by TheReaperKing » Post

Different subject. So I am working on a Princess game for the girl who lost her 6 year old brother in a car crash and I was wondering if it is possible already to do a few things in ESMOBS.
1) Add bosses and specific mobs to a dungeon/area. Perhaps even defeating the boss triggers the opening of a door.
2) When "killing" a mob instead of it disappearing and dying, turn it into a friendly mob or a butterfly
3) Would you consider releasing the blend for the horse so that I could try to make a unicorn?

Thanks and take care!
-Mike
Become A Real Life Superhero - http://SuperheroHill.com
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Re: [Mod] Smart PVP Mobs [0.1.0] [esmobs][git]

by Diamond knight » Post

When can the api be updated to 0.4.14 it does not work at all

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Re: [Mod] Smart PVP Mobs [0.1.0] [esmobs][git]

by TenPlus1 » Post

The official api is here: https://github.com/tenplus1/mobs_redo with pathfinding and mob building/breaking walls as features.

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Re: [Mod] Smart PVP Mobs [0.1.0] [esmobs][git]

by Diamond knight » Post

Is it updated for the latest version, btw i am interested in the api more than i am the mod itself, once i have a good api i good at making huge variety in mobs, i am working on a server simulation mobs mod that has drops that are actully commonly found in the bones of real players of the skill level the mob is (mobs with woodsword, mobs with stonesword, mobs with steelsword etc.)

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Re: [Mod] Smart PVP Mobs [0.1.0] [esmobs][git]

by TenPlus1 » Post

Yes, that link for the mobs redo api is always up-to-date...

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Re: [Mod] Smart PVP Mobs [0.1.0] [esmobs][git]

by Diamond knight » Post

why when i switch the apis out in esmobs the mobs are invincible

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Re: [Mod] Smart PVP Mobs [0.1.0] [esmobs][git]

by maikerumine » Post

Please tens api for api then use:
https://github.com/maikerumine/mobs_badplayer For the badplayers.
https://github.com/maikerumine/mobs_mc For the Minecraft mobs and animals.
https://github.com/tenplus1/mobs_animal For Tens mobs redo animals.
https://github.com/tenplus1/mobs_monster For Tens mobs redo monsters.

ESM monsters are incomplete as of yet.

BTW, the invincibility is an illusion, most of the mobs have HIGH hp and the hp number stays stuck at initial HP, Ten needs to fix.
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: [Mod] Smart PVP Mobs [0.1.0] [esmobs][git]

by TailsTheFoxDoes MT » Post

This mod is really awsome i like how i randomly hear an Airhorn in the background and then out of nowhere somebody screams "DIE!" so epic. +10
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss

Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!

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Re: [Mod] Smart PVP Mobs [0.1.0] [esmobs][git]

by paramat » Post

Hi, i can't find license information for the skin textures, what licenses are they?
Do you have any objection to any of the skins being used in a skins mod for MTGame?

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