[Mod] Wine [0.8] [wine]

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Chibi ghost
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Re: [Mod] Wine [0.5] [wine]

by Chibi ghost » Sun Jun 11, 2017 19:09

err as you know I have farming redo and I have mobs redo with the bees
so I have honey how do I go about getting the beer, meed and cider side of this mod to work
and wine leads me round in circles in crafting
I just wanted to turn my cellar into a proper wine cellar
 

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Re: [Mod] Wine [0.2] [wine]

by Otter » Sun Jun 11, 2017 20:56

wilkgr76 wrote:
firefox wrote:
TenPlus1 wrote:Updated to version 0.3:

- New wine barrel model
- Wine glasses can be placed

*hicks* lllong l-live the vine! *hicks*

Now this gives me an idea! If the user has had too much wine (make that configgable!), then occasionally (read: often) the camera will just go up a bit (simulating a hiccup), and also, everything will look wavey.

100% accurate simulator there!

There should be an inebriation bar. At the highest level you start seeing things that are not quite right. Perhaps changing the appearance of other players. Stumbling, (moving a node in a random direction) would also be a good addition. An inebriated character should take half damage from a fall and monsters should look tiny.
 

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Re: [Mod] Wine [0.5] [wine]

by TenPlus1 » Mon Jun 12, 2017 05:35

I would love to add effects like that but we need a player:set_velocity of sorts to achieve it properly... Simple teleporting of player would work but sometimes would end up inside solid blocks... Also Chibi, break dry grass for the chance of barley seeds which you can grow to make beer :)
 

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Re: [Mod] Wine [0.5] [wine]

by Chibi ghost » Mon Jun 12, 2017 08:29

I have barley out and growing what I don't have is a recipe for the rest I have a feeling this is more of a creative mod than a crafting mod
 

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Re: [Mod] Wine [0.5] [wine]

by TenPlus1 » Mon Jun 12, 2017 15:00

Recipe ? You simply drop apples in barrel for cider, barley for beer, honey for mead and grapes for wine... No recipe's needed.
Last edited by TenPlus1 on Tue Jun 13, 2017 06:35, edited 1 time in total.
 

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Re: [Mod] Wine [0.5] [wine]

by fireglow » Sat Oct 07, 2017 15:04

Is there a dependency issue with the crafting of wine:bottle_wine and wine:glass_wine?
Seems like you need one to craft the other.
Is there another way to acquire one or the other?
 

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Re: [Mod] Wine [0.5] [wine]

by Chibi ghost » Sat Oct 07, 2017 16:21

put grapes in a barrel for wine glasses
and then if you want create wine bottles from those glasses
I know this doesn't make sense but it works
 

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Re: [Mod] Wine [0.5] [wine]

by fireglow » Sat Oct 07, 2017 16:33

Chibi ghost wrote:put grapes in a barrel for wine glasses
and then if you want create wine bottles from those glasses
I know this doesn't make sense but it works

aah, thank you!
Right, this is the actual purpose of the mod, I understand now.
Will relay this to my players.

Edit: I should have RTFM ;)
Last edited by fireglow on Sat Oct 07, 2017 16:37, edited 1 time in total.
 

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Re: [Mod] Wine [0.5] [wine]

by Chem871 » Sat Oct 07, 2017 16:36

Tenplus1, could you make some kind of alcohol from cactus for this mod? :P
What is SCP-055 again? I forgot.
 

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Re: [Mod] Wine [0.6] [wine]

by TenPlus1 » Thu Jan 04, 2018 14:09

Updated to version 0.6:

- Added API to add new drinks
- Added Tequila (fermented from blue agave)
- Added Wheat Beer
- Added Pipeworks support
 

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Re: [Mod] Wine [0.6] [wine]

by Chem871 » Thu Jan 04, 2018 14:42

Nice update :P
What is SCP-055 again? I forgot.
 

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Re: [Mod] Wine [0.6] [wine]

by Chibi ghost » Thu Jan 04, 2018 17:10

cool look forward to the results :D
blue agave what mod is that from ethreal?
 

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Re: [Mod] Wine [0.6] [wine]

by Chem871 » Thu Jan 04, 2018 17:33

Blue agave is from this mod, Eleven added it.
What is SCP-055 again? I forgot.
 

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Re: [Mod] Wine [0.6] [wine]

by Chibi ghost » Thu Jan 04, 2018 17:51

oh cracks knuckles time for another shuffle of the crops
and the distillery things have been stable for at least a month lol
 

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Re: [Mod] Wine [0.6] [wine]

by Chem871 » Thu Jan 04, 2018 18:10

Would you make other things fermentable? Like cheese, or cucumbers? Cheese would give stinky cheese, and cucumbers would give kimchee?
What is SCP-055 again? I forgot.
 

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Re: [Mod] Wine [0.6] [wine]

by Chibi ghost » Thu Jan 04, 2018 20:29

for Tenplus1 how to grow Agave I tried soil next to water
but being a succulent that doesn't feel right is it on grass or sand
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Re: [Mod] Wine [0.6] [wine]

by TenPlus1 » Fri Jan 05, 2018 09:59

For now the only way to get blue agave is from a lucky block chest or giving it to yourself... It doesn't appear on mapgen just yet.
 

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Re: [Mod] Wine [0.6] [wine]

by Chem871 » Fri Jan 05, 2018 15:47

What about crafting cactus with blue dye gets blue agave?
What is SCP-055 again? I forgot.
 

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Re: [Mod] Wine [0.7] [wine]

by TenPlus1 » Mon May 07, 2018 09:37

Updated to version 0.7:

- Blue Agave now appears in desert areas and will spread slowly
- Cyan dye can be crafted using blue agave
- Lucky block items updated

Thanks to h-v-smacker for biome decoration and initial abm.
 

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Re: [Mod] Wine [0.7] [wine]

by Byakuren » Fri May 11, 2018 21:46

Blue agave in a barrel should probably produce mezcal, the undistilled form of tequila.
Every time a mod API is left undocumented, a koala dies.
 

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Re: [Mod] Wine [0.8] [wine]

by TenPlus1 » Fri Nov 30, 2018 11:47

Updated to version 0.8:

- Blue Agave spreading now uses node timers instead of abm
- Ferminting Barrel now uses node timers instead of abm (thanks h-v-smacker)
 

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