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Re: [Mod] Wine [0.5] [wine]

Posted: Sun Jun 11, 2017 19:09
by Chibi ghost
err as you know I have farming redo and I have mobs redo with the bees
so I have honey how do I go about getting the beer, meed and cider side of this mod to work
and wine leads me round in circles in crafting
I just wanted to turn my cellar into a proper wine cellar

Re: [Mod] Wine [0.2] [wine]

Posted: Sun Jun 11, 2017 20:56
by Otter
wilkgr76 wrote:
firefox wrote:
TenPlus1 wrote:Updated to version 0.3:

- New wine barrel model
- Wine glasses can be placed
*hicks* lllong l-live the vine! *hicks*
Now this gives me an idea! If the user has had too much wine (make that configgable!), then occasionally (read: often) the camera will just go up a bit (simulating a hiccup), and also, everything will look wavey.

100% accurate simulator there!
There should be an inebriation bar. At the highest level you start seeing things that are not quite right. Perhaps changing the appearance of other players. Stumbling, (moving a node in a random direction) would also be a good addition. An inebriated character should take half damage from a fall and monsters should look tiny.

Re: [Mod] Wine [0.5] [wine]

Posted: Mon Jun 12, 2017 05:35
by TenPlus1
I would love to add effects like that but we need a player:set_velocity of sorts to achieve it properly... Simple teleporting of player would work but sometimes would end up inside solid blocks... Also Chibi, break dry grass for the chance of barley seeds which you can grow to make beer :)

Re: [Mod] Wine [0.5] [wine]

Posted: Mon Jun 12, 2017 08:29
by Chibi ghost
I have barley out and growing what I don't have is a recipe for the rest I have a feeling this is more of a creative mod than a crafting mod

Re: [Mod] Wine [0.5] [wine]

Posted: Mon Jun 12, 2017 15:00
by TenPlus1
Recipe ? You simply drop apples in barrel for cider, barley for beer, honey for mead and grapes for wine... No recipe's needed.

Re: [Mod] Wine [0.5] [wine]

Posted: Mon Jun 12, 2017 16:16
by Chibi ghost
okay sorry

Re: [Mod] Wine [0.5] [wine]

Posted: Sat Oct 07, 2017 15:04
by fireglow
Is there a dependency issue with the crafting of wine:bottle_wine and wine:glass_wine?
Seems like you need one to craft the other.
Is there another way to acquire one or the other?

Re: [Mod] Wine [0.5] [wine]

Posted: Sat Oct 07, 2017 16:21
by Chibi ghost
put grapes in a barrel for wine glasses
and then if you want create wine bottles from those glasses
I know this doesn't make sense but it works

Re: [Mod] Wine [0.5] [wine]

Posted: Sat Oct 07, 2017 16:33
by fireglow
Chibi ghost wrote:put grapes in a barrel for wine glasses
and then if you want create wine bottles from those glasses
I know this doesn't make sense but it works
aah, thank you!
Right, this is the actual purpose of the mod, I understand now.
Will relay this to my players.

Edit: I should have RTFM ;)

Re: [Mod] Wine [0.5] [wine]

Posted: Sat Oct 07, 2017 16:36
by Chem871
Tenplus1, could you make some kind of alcohol from cactus for this mod? :P

Re: [Mod] Wine [0.6] [wine]

Posted: Thu Jan 04, 2018 14:09
by TenPlus1
Updated to version 0.6:

- Added API to add new drinks
- Added Tequila (fermented from blue agave)
- Added Wheat Beer
- Added Pipeworks support

Re: [Mod] Wine [0.6] [wine]

Posted: Thu Jan 04, 2018 14:42
by Chem871
Nice update :P

Re: [Mod] Wine [0.6] [wine]

Posted: Thu Jan 04, 2018 17:10
by Chibi ghost
cool look forward to the results :D
blue agave what mod is that from ethreal?

Re: [Mod] Wine [0.6] [wine]

Posted: Thu Jan 04, 2018 17:33
by Chem871
Blue agave is from this mod, Eleven added it.

Re: [Mod] Wine [0.6] [wine]

Posted: Thu Jan 04, 2018 17:51
by Chibi ghost
oh cracks knuckles time for another shuffle of the crops
and the distillery things have been stable for at least a month lol

Re: [Mod] Wine [0.6] [wine]

Posted: Thu Jan 04, 2018 18:10
by Chem871
Would you make other things fermentable? Like cheese, or cucumbers? Cheese would give stinky cheese, and cucumbers would give kimchee?

Re: [Mod] Wine [0.6] [wine]

Posted: Thu Jan 04, 2018 20:29
by Chibi ghost
for Tenplus1 how to grow Agave I tried soil next to water
but being a succulent that doesn't feel right is it on grass or sand
Image
`

Re: [Mod] Wine [0.6] [wine]

Posted: Fri Jan 05, 2018 09:59
by TenPlus1
For now the only way to get blue agave is from a lucky block chest or giving it to yourself... It doesn't appear on mapgen just yet.

Re: [Mod] Wine [0.6] [wine]

Posted: Fri Jan 05, 2018 15:45
by Chibi ghost
oh ah well :D

Re: [Mod] Wine [0.6] [wine]

Posted: Fri Jan 05, 2018 15:47
by Chem871
What about crafting cactus with blue dye gets blue agave?

Re: [Mod] Wine [0.7] [wine]

Posted: Mon May 07, 2018 09:37
by TenPlus1
Updated to version 0.7:

- Blue Agave now appears in desert areas and will spread slowly
- Cyan dye can be crafted using blue agave
- Lucky block items updated

Thanks to h-v-smacker for biome decoration and initial abm.

Re: [Mod] Wine [0.7] [wine]

Posted: Fri May 11, 2018 21:46
by Byakuren
Blue agave in a barrel should probably produce mezcal, the undistilled form of tequila.

Re: [Mod] Wine [0.8] [wine]

Posted: Fri Nov 30, 2018 11:47
by TenPlus1
Updated to version 0.8:

- Blue Agave spreading now uses node timers instead of abm
- Ferminting Barrel now uses node timers instead of abm (thanks h-v-smacker)

Re: [Mod] Wine [0.8] [wine]

Posted: Mon Jan 07, 2019 21:11
by TenPlus1
Quick update: Added sake from rice :P *hic*

Re: [Mod] Wine [0.9] [wine]

Posted: Wed Feb 27, 2019 15:29
by TenPlus1
Updated to version 0.9:

- Can now ferment Papyrus into Rum (thanks acm)
- Craft 9x Rum into Rum Bottle (and vice versa)
- Added some new Lucky Blocks
- Added {alcohol=1} groups for use with my fork of Stamina mod
- Drink 4 alcoholic beverages and find yourself staggering around map for 60 seconds :) (thanks LumberJ)

Stamina mod (fork): https://notabug.org/TenPlus1/stamina