[Mod] Fishing (mainly rewritted/improved + new features)

User avatar
Minetestforfun
Member
 
Posts: 936
Joined: Tue Aug 05, 2014 14:09
Location: On earth
GitHub: Darcidride
IRC: Darcidride + MinetestForFun
In-game: Darcidride + MinetestForFun

[Mod] Fishing (mainly rewritted/improved + new features)

by Minetestforfun » Sat Nov 28, 2015 14:01

_______________________Fishing mod Presentation


Fishing mod by the MinetestForFun team(mainly @cabman), available on the MinetestForFun ( PvP Survival) server and on the MinetestForFun Creative server if you want to try it ingame.

License : WTFPL for our added/rewrited code & WTFPL for the initial code
Dependencies : default, farming
Optional Dependencies (for more features) : unified_inventory, moreblocks, ropes, moreores, mobs, flowers_plus, seaplants

This fishing mod contains 9 types of fish :

River fishs
    2 small fish (fish, carp)
    3 predator fish (perch, catfish, Northern Pike)


Sea fishs
    3 small fish (clownfish, bluewhite fish, exotic fish)
    1 predator fish (small shark)


We added 7 baits :

3 kind of bait for small fish
    corn
    bread
    worm
    4 kind of bait for predator fish (small fish)

The percentage of chance to catch fishs are tweakable temporarly or definitivly in the admin panel of the fishing mod (see screenshots below)
By default, the baits have a lucky bonus of 15 to 80%.

We added some different poles :

    Wooden Pole : easy craftable but only 30 uses
    Mithril Pole : hardly craftable but 1500 uses

Contest Game
We introduce a new feature, the "Contest Game", it can be launched by admin.

A "Contest Game" is a little tournament between all the players of ther server, it takes between 2 min to 4hours.

Start/End is announced in chat and you can hear sounds wth this announces.

A ranking window appears at the end of the contest with the players score (it's a formspec), you can also consult this ranking window from a command or your inventory if you want to compare your ranking with other players.

If the [unified_inventory] mod is actived there is a button for classification or settings only available for the admins.

A little piece of code
+ Code preview


Video


Screenshots
+ Using the fishing rod

+ Trophy and fish type

+ Admin can look bait chance

+ Admin menu

+ Formspec contest ranking


Github
https://github.com/MinetestForFun/fishing
Do not hesitate to send us Issue for bugs, crashs, features or anything you want :)
(The mod is stable and tested in our servers since more than 6 months without any crash)

Download
https://github.com/MinetestForFun/fishing/archive/master.zip
Last edited by Minetestforfun on Tue Jun 21, 2016 12:17, edited 7 times in total.
 

User avatar
maikerumine
Member
 
Posts: 1310
Joined: Mon Aug 04, 2014 14:27
GitHub: maikerumine
In-game: maikerumine
 

User avatar
mahmutelmas06
Member
 
Posts: 367
Joined: Mon Mar 02, 2015 13:10
GitHub: mahmutelmas06
IRC: mahmutelmas06
In-game: masum

Re: [Mod] Fishing (mainly rewritted/improved + new features)

by mahmutelmas06 » Sat Nov 28, 2015 20:29

Must have mod.
I dont know if you have already but if not could you add support for water_citters viewtopic.php?f=9&t=12652
My Mods:

Beverage
 

User avatar
Minetestforfun
Member
 
Posts: 936
Joined: Tue Aug 05, 2014 14:09
Location: On earth
GitHub: Darcidride
IRC: Darcidride + MinetestForFun
In-game: Darcidride + MinetestForFun

Re: [Mod] Fishing (mainly rewritted/improved + new features)

by Minetestforfun » Mon Dec 21, 2015 18:29

Hi,

The fishing mod has been improved by @crabman this month, here is the commits :

Dec 21, 2015
    Fix unknown "flowers_plus" node
    Better prize stuff check
    Fix indentation

Dec 9, 2015
    Fix typo
    Add support to "(modpack)mobs_fish" and "(modpack)mobs_sharks"
    Fish and sharks mobs can now be caught + re-add craft worms with 2 "Dirt"

You can also read them here https://github.com/MinetestForFun/fishi ... its/master
 

User avatar
Splizard
Member
 
Posts: 220
Joined: Wed Jan 25, 2012 07:20
Location: New Zealand
GitHub: Splizard
IRC: Splizard
In-game: Splizard

Re: [Mod] Fishing (mainly rewritted/improved + new features)

by Splizard » Fri Feb 05, 2016 02:04

How do you fish?
Games: The Hungry Games.
Mods: Lifters (Simple Lifts), Snow Biomes and Gates.
Also checkout my texture pack Gridtoon!
View all of them plus more at http://minetest.splizard.com! (may not always be online).
 

User avatar
Minetestforfun
Member
 
Posts: 936
Joined: Tue Aug 05, 2014 14:09
Location: On earth
GitHub: Darcidride
IRC: Darcidride + MinetestForFun
In-game: Darcidride + MinetestForFun
 

rochbambou
New member
 
Posts: 1
Joined: Thu Mar 30, 2017 02:40
 

User avatar
christoferlevich
Member
 
Posts: 280
Joined: Thu Dec 01, 2016 23:44
Location: Athol, Massachusetts
GitHub: ChristoferL

Re: [Mod] Fishing (mainly rewritted/improved + new features)

by christoferlevich » Tue May 09, 2017 14:30

I am attempting to use this mod on a server but I can't seem to get the fishing rod to cast anything, Is this a glitch? I know that there is a video and documentation, but it isn't clear to me how to make things work (unless it simply doesn't work on multiplayer). Any solutions?
everything can be a learning experience...
 

User avatar
Crabman
New member
 
Posts: 6
Joined: Tue Jan 10, 2017 05:12
GitHub: crabman77
IRC: Crabman
In-game: Crabman

Re: [Mod] Fishing (mainly rewritted/improved + new features)

by Crabman » Tue May 09, 2017 21:45

Hello,

It work fine in multiplayer.
To craft you need sticks + cotton or rope

Image

You must place 1 bait to the right of the fishing rod.

Image
 

User avatar
christoferlevich
Member
 
Posts: 280
Joined: Thu Dec 01, 2016 23:44
Location: Athol, Massachusetts
GitHub: ChristoferL

Re: [Mod] Fishing (mainly rewritted/improved + new features)

by christoferlevich » Wed May 10, 2017 07:53

Yes! Its working! I was confused about the actual placement of the bait. Directly stating the bait needs to be to the right of the pole is the key for us. Thanks for this mod, you are making a LOT of happy fishermen and women! LOL
everything can be a learning experience...
 

daveonatrain
Member
 
Posts: 14
Joined: Fri Apr 28, 2017 02:25

Re: [Mod] Fishing (mainly rewritted/improved + new features)

by daveonatrain » Wed Jun 14, 2017 10:47

could someone please tell me how i fish with this mod as i cant find any instructions :)
 

User avatar
christoferlevich
Member
 
Posts: 280
Joined: Thu Dec 01, 2016 23:44
Location: Athol, Massachusetts
GitHub: ChristoferL

Re: [Mod] Fishing (mainly rewritted/improved + new features)

by christoferlevich » Thu Jun 15, 2017 13:36

Is that for the same reason I was having an issue? Put the rod then bait in first two inv. slots... you can adjust the odds of catching as well - maybe they are set too low?
everything can be a learning experience...
 

daveonatrain
Member
 
Posts: 14
Joined: Fri Apr 28, 2017 02:25
 

User avatar
Akahyperion
Member
 
Posts: 17
Joined: Mon Dec 12, 2016 18:57
Location: Grenoble, France
IRC: Akahyperion
In-game: Akahyperion

Re: [Mod] Fishing (mainly rewritted/improved + new features)

by Akahyperion » Sun Dec 03, 2017 13:48

This is a really great mod.
Is it possible for the admin to set up a fishing contest to take place for example every day at noon for one hour on a server?
I had a look at the "fishing_contest.txt" file in my world but couldn't find any variable to set that matches my wish.
If it does not exist it could be good to implement it.
Last edited by Akahyperion on Wed Dec 06, 2017 09:05, edited 1 time in total.
 

User avatar
azekill_DIABLO
Member
 
Posts: 6734
Joined: Wed Oct 29, 2014 20:05
Location: Inside the Box
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

User avatar
Crabman
New member
 
Posts: 6
Joined: Tue Jan 10, 2017 05:12
GitHub: crabman77
IRC: Crabman
In-game: Crabman

Re: [Mod] Fishing (mainly rewritted/improved + new features)

by Crabman » Fri Dec 08, 2017 18:39

Hello,
mod updated, added contest schedule.
If you plan Sunday at 12h30 for one hour, type "contest_add wday hours minutes duration"
Code: Select all
contest_add 1 12 30 3600

wday 0=everyday, 1 =Sunday, 2=Monday etc
 

Chem871
Member
 
Posts: 331
Joined: Sat Aug 19, 2017 21:49
Location: Ankh-Morpork
GitHub: Chemguy99
In-game: Chem
 

User avatar
Crabman
New member
 
Posts: 6
Joined: Tue Jan 10, 2017 05:12
GitHub: crabman77
IRC: Crabman
In-game: Crabman
 

Chem871
Member
 
Posts: 331
Joined: Sat Aug 19, 2017 21:49
Location: Ankh-Morpork
GitHub: Chemguy99
In-game: Chem

Re: [Mod] Fishing (mainly rewritted/improved + new features)

by Chem871 » Fri Dec 08, 2017 20:52

To save space on crafting bait, you could just have all fish as group:fishy, or group:fishbait, or something like that, and have the recipe for bait be 2 group:fishbait crafted together.
 

User avatar
Crabman
New member
 
Posts: 6
Joined: Tue Jan 10, 2017 05:12
GitHub: crabman77
IRC: Crabman
In-game: Crabman
 

Chem871
Member
 
Posts: 331
Joined: Sat Aug 19, 2017 21:49
Location: Ankh-Morpork
GitHub: Chemguy99
In-game: Chem
 

User avatar
Akahyperion
Member
 
Posts: 17
Joined: Mon Dec 12, 2016 18:57
Location: Grenoble, France
IRC: Akahyperion
In-game: Akahyperion
 


Return to Mod Releases



Who is online

Users browsing this forum: Bing [Bot] and 5 guests