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[Mod] Fishing [fishing]

PostPosted: Sat Nov 28, 2015 14:01
by Minetestforfun
_______________________Fishing mod Presentation


Fishing mod by the MinetestForFun team(mainly @cabman), available on the MinetestForFun ( PvP Survival) server and on the MinetestForFun Creative server if you want to try it ingame.

License : WTFPL for our added/rewrited code & WTFPL for the initial code
Dependencies : default, farming
Optional Dependencies (for more features) : unified_inventory, moreblocks, ropes, moreores, mobs, flowers_plus, seaplants

This fishing mod contains 9 types of fish :

River fishs
    2 small fish (fish, carp)
    3 predator fish (perch, catfish, Northern Pike)


Sea fishs
    3 small fish (clownfish, bluewhite fish, exotic fish)
    1 predator fish (small shark)


We added 7 baits :

3 kind of bait for small fish
    corn
    bread
    worm
    4 kind of bait for predator fish (small fish)

The percentage of chance to catch fishs are tweakable temporarly or definitivly in the admin panel of the fishing mod (see screenshots below)
By default, the baits have a lucky bonus of 15 to 80%.

We added some different poles :

    Wooden Pole : easy craftable but only 30 uses
    Mithril Pole : hardly craftable but 1500 uses

Contest Game
We introduce a new feature, the "Contest Game", it can be launched by admin.

A "Contest Game" is a little tournament between all the players of ther server, it takes between 2 min to 4hours.

Start/End is announced in chat and you can hear sounds wth this announces.

A ranking window appears at the end of the contest with the players score (it's a formspec), you can also consult this ranking window from a command or your inventory if you want to compare your ranking with other players.

If the [unified_inventory] mod is actived there is a button for classification or settings only available for the admins.

A little piece of code
+ Code preview


Video


Screenshots
+ Using the fishing rod

+ Trophy and fish type

+ Admin can look bait chance

+ Admin menu

+ Formspec contest ranking


Github
https://github.com/MinetestForFun/fishing
Do not hesitate to send us Issue for bugs, crashs, features or anything you want :)
(The mod is stable and tested in our servers since more than 6 months without any crash)

Download
https://github.com/MinetestForFun/fishing/archive/master.zip

Re: [Mod] Fishing (mainly rewritted/improved + new features)

PostPosted: Sat Nov 28, 2015 14:35
by maikerumine
Excellent! Thank you!!!!

Re: [Mod] Fishing (mainly rewritted/improved + new features)

PostPosted: Sat Nov 28, 2015 20:29
by mahmutelmas06
Must have mod.
I dont know if you have already but if not could you add support for water_citters viewtopic.php?f=9&t=12652

Re: [Mod] Fishing (mainly rewritted/improved + new features)

PostPosted: Mon Dec 21, 2015 18:29
by Minetestforfun
Hi,

The fishing mod has been improved by @crabman this month, here is the commits :

Dec 21, 2015
    Fix unknown "flowers_plus" node
    Better prize stuff check
    Fix indentation

Dec 9, 2015
    Fix typo
    Add support to "(modpack)mobs_fish" and "(modpack)mobs_sharks"
    Fish and sharks mobs can now be caught + re-add craft worms with 2 "Dirt"

You can also read them here https://github.com/MinetestForFun/fishi ... its/master

Re: [Mod] Fishing (mainly rewritted/improved + new features)

PostPosted: Fri Feb 05, 2016 02:04
by Splizard
How do you fish?

Re: [Mod] Fishing (mainly rewritted/improved + new features)

PostPosted: Mon Feb 08, 2016 16:32
by Minetestforfun
^ Main post, everything is explained, and you can look at the youtube video :)

Re: [Mod] Fishing (mainly rewritted/improved + new features)

PostPosted: Mon Apr 03, 2017 05:09
by rochbambou
Thank you ! super !

Re: [Mod] Fishing (mainly rewritted/improved + new features)

PostPosted: Tue May 09, 2017 14:30
by christoferlevich
I am attempting to use this mod on a server but I can't seem to get the fishing rod to cast anything, Is this a glitch? I know that there is a video and documentation, but it isn't clear to me how to make things work (unless it simply doesn't work on multiplayer). Any solutions?

Re: [Mod] Fishing (mainly rewritted/improved + new features)

PostPosted: Tue May 09, 2017 21:45
by Crabman
Hello,

It work fine in multiplayer.
To craft you need sticks + cotton or rope

Image

You must place 1 bait to the right of the fishing rod.

Image

Re: [Mod] Fishing (mainly rewritted/improved + new features)

PostPosted: Wed May 10, 2017 07:53
by christoferlevich
Yes! Its working! I was confused about the actual placement of the bait. Directly stating the bait needs to be to the right of the pole is the key for us. Thanks for this mod, you are making a LOT of happy fishermen and women! LOL

Re: [Mod] Fishing (mainly rewritted/improved + new features)

PostPosted: Wed Jun 14, 2017 10:47
by daveonatrain
could someone please tell me how i fish with this mod as i cant find any instructions :)

Re: [Mod] Fishing (mainly rewritted/improved + new features)

PostPosted: Thu Jun 15, 2017 13:36
by christoferlevich
Is that for the same reason I was having an issue? Put the rod then bait in first two inv. slots... you can adjust the odds of catching as well - maybe they are set too low?

Re: [Mod] Fishing (mainly rewritted/improved + new features)

PostPosted: Thu Jun 15, 2017 20:15
by daveonatrain
brill got it :)

Re: [Mod] Fishing (mainly rewritted/improved + new features)

PostPosted: Sun Dec 03, 2017 13:48
by Akahyperion
This is a really great mod.
Is it possible for the admin to set up a fishing contest to take place for example every day at noon for one hour on a server?
I had a look at the "fishing_contest.txt" file in my world but couldn't find any variable to set that matches my wish.
If it does not exist it could be good to implement it.

Re: [Mod] Fishing (mainly rewritted/improved + new features)

PostPosted: Tue Dec 05, 2017 17:27
by azekill_DIABLO
A fishy mod! +1

Re: [Mod] Fishing (mainly rewritted/improved + new features)

PostPosted: Fri Dec 08, 2017 18:39
by Crabman
Hello,
mod updated, added contest schedule.
If you plan Sunday at 12h30 for one hour, type "contest_add wday hours minutes duration"
Code: Select all
contest_add 1 12 30 3600

wday 0=everyday, 1 =Sunday, 2=Monday etc

Re: [Mod] Fishing (mainly rewritted/improved + new features)

PostPosted: Fri Dec 08, 2017 18:56
by Chem871
There's an issue, replacing the "end" in both lines 587 and 607 with "then" fixed it for me.

Re: [Mod] Fishing (mainly rewritted/improved + new features)

PostPosted: Fri Dec 08, 2017 19:04
by Crabman
oop's it's fixed

Re: [Mod] Fishing (mainly rewritted/improved + new features)

PostPosted: Fri Dec 08, 2017 20:52
by Chem871
To save space on crafting bait, you could just have all fish as group:fishy, or group:fishbait, or something like that, and have the recipe for bait be 2 group:fishbait crafted together.

Re: [Mod] Fishing (mainly rewritted/improved + new features)

PostPosted: Sat Dec 09, 2017 00:39
by Crabman
Oh thanks Chem871, it's fixed.

Re: [Mod] Fishing (mainly rewritted/improved + new features)

PostPosted: Sat Dec 09, 2017 01:31
by Chem871
Cool!

Re: [Mod] Fishing (mainly rewritted/improved + new features)

PostPosted: Sat Dec 09, 2017 16:00
by Akahyperion
Thank you Crabman.
Cool feature, it works fine ;)