[Mod] black holes + tools [blackholepower]

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AiTechEye
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[Mod] black holes + tools [blackholepower]

by AiTechEye » Fri Dec 04, 2015 18:57

Image

A mod that sucks and rocks :P

There is 4 different tools to make 4 difference holes, that can suck up: stuff, mobs blocks, players

Privs:
blackhole: let you create and remove big holes
backhole_small: let you create and remove small holes
blackhole_no: wont let you be effected by the holes

Blackhole big:
tool: blackholepower:rifle1
can lose and get power
can pick up blocks / stuff around it and grow when the stuff disaper inside (suiciding when too big)
wont pick anything for protected areas

Blackhole big stabile:
tool: blackholepower:rifle1_stabile
can pick up blocks / stuff around it
wont pick anything for protected areas

Blackhole small:
tool: blackholepower:rifle2
losing power
can pick up stuff around it

Blackhole small stabile:
tool: blackholepower:rifle2_stabile
tool: blackholepower:rifle1
can pick up stuff around it

Licenses: code LGPL 2.1 media CC BY-SA 3.0
Depends: none
Attachments
ByUjEdwinV1--blackholepower.zip
(423.13 KiB) Downloaded 108 times
screenshot_20151204_192722.jpg
(662.94 KiB) Not downloaded yet
Last edited by AiTechEye on Tue May 10, 2016 19:15, edited 7 times in total.
 

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Re: [Mod] Blackholepower (black holes)

by benrob0329 » Fri Dec 04, 2015 20:10

Oooohhh! I like it!!!
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cx384
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Re: [Mod] Blackholepower (black holes)

by cx384 » Fri Dec 04, 2015 20:14

nice mod :D
(I use the Blackhole as trash can.)
Last edited by cx384 on Fri Dec 04, 2015 20:29, edited 2 times in total.
Can your read this?
 

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Hybrid Dog
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Re: [Mod] Blackholepower (black holes)

by Hybrid Dog » Fri Dec 04, 2015 20:21

Do not use worldedit near black holes:
Code: Select all
2015-12-04 21:19:10: ERROR[Main]: ServerError: Lua: Runtime error from mod 'worldedit_commands' in callback luaentity_Step(): Runtime error from mod 'worldedit_commands' in callback luaentity_Punch(): ...minetest/mods/WorldEdit-pack/worldedit_commands/mark.lua:156: bad argument #1 to 'ipairs' (table expected, got nil)
2015-12-04 21:19:10: ERROR[Main]: stack traceback:
2015-12-04 21:19:10: ERROR[Main]:    [C]: in function 'ipairs'
2015-12-04 21:19:10: ERROR[Main]:    ...minetest/mods/WorldEdit-pack/worldedit_commands/mark.lua:156: in function <...minetest/mods/WorldEdit-pack/worldedit_commands/mark.lua:155>
2015-12-04 21:19:10: ERROR[Main]:    [C]: in function 'punch'
2015-12-04 21:19:10: ERROR[Main]:    ~/.minetest/mods/blackholepower/init.lua:309: in function <~/.minetest/mods/blackholepower/init.lua:229>
2015-12-04 21:19:10: ERROR[Main]: stack traceback:
2015-12-04 21:19:10: ERROR[Main]:    [C]: in function 'punch'
2015-12-04 21:19:10: ERROR[Main]:    ~/.minetest/mods/blackholepower/init.lua:309: in function <~/.minetest/mods/blackholepower/init.lua:229>

it may be funny when it sucks the pos1 mark, but when the pos2 becomes set too…

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Hybrid Dog
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Re: [Mod] Blackholepower (black holes)

by Hybrid Dog » Fri Dec 04, 2015 20:41

some screenshot:
Image
Attachments
screenshot_20151204_213132.png
(755.31 KiB) Not downloaded yet

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AiTechEye
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Re: [Mod] Blackholepower (black holes)

by AiTechEye » Fri Dec 04, 2015 21:30

I using this as trashcan to, to clear both players and buildnings :P
The common big / small blackholes care about protect areas but not the "staible"s so dont use it near sensitive buildnings...

this mod is usefull for admin stuff too, like keep players away from some places and mobs when is afk..

The holes have 999hp, reseting ther hp after every update, so common players cant kill them without speical tools.
 

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Re: [Mod] Blackholepower (black holes)

by TG-MyinaWD » Sat Dec 05, 2015 17:05

Wow. this mod is something I thought couldn't be done..
Very nicely done Uje. I think if you can pull players toward, the Blackhole I thought can it be reversed what say for, the Portal gun you made?

Also next thing, you need do is too, try make the water balanced when sucked up.. But overall great job.

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Re: [Mod] Blackholepower (black holes)

by iangp » Sat Dec 05, 2015 19:01

That's great!!!
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Re: [Mod] Blackholepower (black holes)

by firefox » Sat Dec 05, 2015 20:47

WHOA!!! I will definitely put it on the list for my sub-game.
maybe for failed alchemy experiments ...

+1
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Re: [Mod] black holes + tools [blackholepower]

by Nathan.S » Wed Oct 09, 2019 02:20

victor_calculus wrote:I can't find a download link

It's at the bottom of the first post. No idea if this mod will still work, but the link is there.
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