[Mod] Mars Survive 9 [marssurvive]

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BirgitLachner
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Re: [Mod] Mars Survive 8 [marssurvive]

by BirgitLachner » Post

AiTechEye wrote:V 8-9:
the messsing aliens ([axov api] is now removed + it was buggy) you need to install aliveai to add aliens
Fixed inf and nan crashes by aliengun + less delay
Remove clouds
more relestic planet/space

aliveai viewtopic.php?t=16083

Image
Yeah ... thats the right view from Space! ;-)

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benrob0329
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Re: [Mod] Mars Survive 9 [marssurvive]

by benrob0329 » Post

Are the doors or anything compatible with mesecons (or other automation mods)?

Also, what/how do the security cameras do?

EDIT: Are the air generators supposed to be finicky? I seem to keep loosing air after a bit.
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TheGreatCoffeeKing99
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Re: [Mod] Mars Survive 9 [marssurvive]

by TheGreatCoffeeKing99 » Post

Hi there,
I think marssurvive is broken. Every time I enable it from the modpack (not the aliveai part) I get a normal world.
Then I go back to mod selection and marssurvive is not even selected!
I downloaded marssurvive V9 from the OP.
I have also downloaded the modpack from juli, and that is also broken too.
Help.
Thanks.
Hi. I don't have any published mods yet.

amadin
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Re: [Mod] Mars Survive 9 [marssurvive]

by amadin » Post

there are no trees on real mars

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BirgitLachner
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Re: [Mod] Mars Survive 9 [marssurvive]

by BirgitLachner » Post

You've been there?

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Stix
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Re: [Mod] Mars Survive 9 [marssurvive]

by Stix » Post

benrob0329 wrote:Are the doors or anything compatible with mesecons (or other automation mods)?

Also, what/how do the security cameras do?

EDIT: Are the air generators supposed to be finicky? I seem to keep loosing air after a bit.
The security cameras kick alien butt. ._.
Hey, what can i say? I'm the bad guy.

amadin
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Re: [Mod] Mars Survive 9 [marssurvive]

by amadin » Post

BirgitLachner wrote:You've been there?
https://www.nasa.gov/mission_pages/msl/ ... index.html

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AiTechEye
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Re: [Mod] Mars Survive 9 [marssurvive]

by AiTechEye » Post

you sure there are no hidden trees?

trees was added to the mod, cuz there was no way to get the important material wood, everything else could be mined or grown on grass.

amadin
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Re: [Mod] Mars Survive 9 [marssurvive]

by amadin » Post

.
Last edited by amadin on Wed Dec 18, 2019 19:10, edited 1 time in total.

jakab
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Re: [Mod] Mars Survive 9 [marssurvive]

by jakab » Post

Hello!
i have a plan in my mars game, what i want to bring back to life again. i have a plan about making surface generated in the air (for example +20.000 nodes above the ground) but, im not good at coding yet, and i didnt find any good example to find out how to do that. can you please help me ? i saw your space mod, and i tought you can help me out in this. i have created a topic about this: viewtopic.php?f=47&t=22431
please visit it!

MHL
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Re: [Mod] Mars Survive 9 [marssurvive]

by MHL » Post

You can use the Nether mod as an example viewtopic.php?f=11&t=5790&hilit=nether It generates a new realm about 20 000 nodes under surface
COME SEE MY MINETEST MAP!!! FRANCAIS TRADDUCCIONS COMING SOON! ČESKY PŘEKLAD JIŽ NEDLOUHO!!!

Red_King_Cyclops
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Re: [Mod] Mars Survive 9 [marssurvive]

by Red_King_Cyclops » Post

For some reason, when I attempt to generate a world with marssurvive enabled, I get a "name conflict" error from having installed both marssurvive and space (even though space was not enabled on that world).
My best mods: space_travel, time_travel, and rocket.

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AiTechEye
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Re: [Mod] Mars Survive 9 [marssurvive]

by AiTechEye » Post

its cuz a part of marssurvive is in the space mod, i should update the both mods, but later (have to take a break from all programing a while).

marssurvie already have a space, but only with sky and gravity

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