[Mod] Mars Survive 9 [marssurvive]

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

[Mod] Mars Survive 9 [marssurvive]

by AiTechEye » Post

Image

The title says all

Server: viewtopic.php?f=10&t=15038
Game: viewtopic.php?f=50&t=18573
ModPack: viewtopic.php?f=9&t=17772

Spacesuite:
all new players will get one, wear in slot 1 to use it, you will lost 8hp every 2 secund in vaccum if you not using it,
or lightly damage inside other blocks.
the suite is time limited 30-60 min (depends on lags), it using / refills from air bottles when it ends automatically, or you can craft the suit with bottles to refill.

Air generator:
click to block to make "unstabile air" after a while this will be breathable air.
Not the breathable air is very sensitive, it will disaper if only 1 vaccum come near it.
your spacesuit will load automacly in this air.
The generator can be used 5 times.

The clay is usefull to craft a lot of things, you can find it in stone (breakable by hand)
same for the oxid blocks.


To Space Teleporter:
Only players with the server privilege will get it when they join the server the first time,
this is a security measure from graifers.
place it and another teleport will be placed at +1100 block hight over it, evyerone can click it to be teleported but only the owner can dig it.

The space occurs at +1000 blocks height.

Licenses: code and media CC0
Depends: default, stairs, (aliveai for aliens and spaceguys/npc viewtopic.php?t=16083)

V 8 - 9:
Remove clouds
more relestic planet/space
Removed aliens ([axov api] it was buggy)
Added aliens + space guys (depends aliveai)
Fixed inf and nan crashes by aliengun + less delay

Image

Image
Image
Attachments
mars2pick.jpg
mars2pick.jpg (838.15 KiB) Viewed 3252 times
ByAiTechEye -juli-V9-marssurvive.zip
(964.84 KiB) Downloaded 944 times
screenshot_20161113_220539.png
screenshot_20161113_220539.png (502.52 KiB) Viewed 3252 times
Last edited by AiTechEye on Sat Oct 14, 2017 10:45, edited 50 times in total.

User avatar
benrob0329
Member
Posts: 1341
Joined: Thu Aug 06, 2015 22:39
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03
Location: Michigan
Contact:

Re: [Mod] Mars Survive

by benrob0329 » Post

Awesome!

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: [Mod] Mars Survive

by AiTechEye » Post

Make shore you not leave empty edges when you fill rooms with air:

Image
Attachments
1.jpg
1.jpg (18.74 KiB) Viewed 3252 times
Last edited by AiTechEye on Mon Jan 18, 2016 18:17, edited 2 times in total.

User avatar
AMMOnym
Member
Posts: 682
Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym
Location: Slovakia

Re: [Mod] Mars Survive

by AMMOnym » Post

Hi, can you remove these Mars trees please ? U can use another schematic for it. For example it can be a box with wood sent from Earth. Thanks for reading

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: [Mod] Mars Survive

by AiTechEye » Post

Mars trees will not be generated, you have to craft and make them, becaouse people need wood to many things :-)

User avatar
maikerumine
Member
Posts: 1420
Joined: Mon Aug 04, 2014 14:27
GitHub: maikerumine
In-game: maikerumine

Re: [Mod] Mars Survive

by maikerumine » Post

Oh wow! Thank you!!!!
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

User avatar
AMMOnym
Member
Posts: 682
Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym
Location: Slovakia

Re: [Mod] Mars Survive

by AMMOnym » Post

UjEdwin wrote:Mars trees will not be generated, you have to craft and make them, becaouse people need wood to many things :-)
Thanks for explaining, now i know it :)

User avatar
paramat
Developer
Posts: 3700
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat
IRC: paramat
Location: UK

Re: [Mod] Mars Survive

by paramat » Post

Mapgen and skybox looks good.
Register decoration has wrong spelling of marssurvive:sand:

Code: Select all

minetest.register_decoration({
		deco_type = "simple",
		place_on = {"marssurvivet:sand"},
		sidelen = 16,
		fill_ratio = 0.07,
		y_min = -20,
		y_max = 200,
		decoration = "marssurvive:stone_medium",
	})

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: [Mod] Mars Survive

by AiTechEye » Post

paramat wrote:Mapgen and skybox looks good.
Register decoration has wrong spelling of marssurvive:sand:

Code: Select all

minetest.register_decoration({
		deco_type = "simple",
		place_on = {"marssurvivet:sand"},
		sidelen = 16,
		fill_ratio = 0.07,
		y_min = -20,
		y_max = 200,
		decoration = "marssurvive:stone_medium",
	})

ok thanks, i wondered why it wonted to work for hours :-)

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: [Mod] Mars Survive

by AiTechEye » Post

paramat wrote:Mapgen and skybox looks good.
Register decoration has wrong spelling of marssurvive:sand:

Code: Select all

minetest.register_decoration({
		deco_type = "simple",
		place_on = {"marssurvivet:sand"},
		sidelen = 16,
		fill_ratio = 0.07,
		y_min = -20,
		y_max = 200,
		decoration = "marssurvive:stone_medium",
	})

ok thanks, i wondered why it wonted to work for hours :-)

User avatar
cd2
Member
Posts: 562
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
In-game: cd cd2
Location: Linux
Contact:

Re: [Mod] Mars Survive

by cd2 » Post

This looks great!

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: [Mod] Mars Survive

by AiTechEye » Post

Im working on an update with alines, blocks and fixes

User avatar
TheReaperKing
Member
Posts: 531
Joined: Sun Nov 22, 2015 21:36
Contact:

Re: [Mod] Mars Survive 4 [marssurvive]

by TheReaperKing » Post

What happened to the download link?
Become A Real Life Superhero - http://SuperheroHill.com
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com
Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com
Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: [Mod] Mars Survive 4 [marssurvive]

by AiTechEye » Post

added!

looks like it disappeared in somehow...

User avatar
TheReaperKing
Member
Posts: 531
Joined: Sun Nov 22, 2015 21:36
Contact:

Re: [Mod] Mars Survive 4 [marssurvive]

by TheReaperKing » Post

Thank you!! I love the atmosphere. I know this is probably hard but it'd be interesting to come across alien ruins and maybe even villages. Just an idea!! Take care.
-Mike
Become A Real Life Superhero - http://SuperheroHill.com
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com
Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com
Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids

nudistgamer
New member
Posts: 5
Joined: Mon Sep 28, 2015 04:56
In-game: nudistgamer

Re: [Mod] Mars Survive 4 [marssurvive]

by nudistgamer » Post

this is a great mod. I have downloaded it and so far it plays good. what other mods does it work with? will it work with technic or mesecons? that would be great if it did.

nudistgamer
New member
Posts: 5
Joined: Mon Sep 28, 2015 04:56
In-game: nudistgamer

Re: [Mod] Mars Survive 4 [marssurvive]

by nudistgamer » Post

is anyone going to do a server with this mod? that would be great! if so please tell me so I could play. this would be fun to play with other people.

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: [Mod] Mars Survive 4 [marssurvive]

by AiTechEye » Post

i did that when i made this mod, but cant because my internet is too limited.

I highly encourage to it in a server.

User avatar
linushsao
Member
Posts: 418
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus
Location: Taipei,Taiwan(R.O.C)
Contact:

Re: [Mod] Mars Survive 4 [marssurvive]

by linushsao » Post

nudistgamer wrote:is anyone going to do a server with this mod? that would be great! if so please tell me so I could play. this would be fun to play with other people.
I'll do it,wait for me a few days.

nudistgamer
New member
Posts: 5
Joined: Mon Sep 28, 2015 04:56
In-game: nudistgamer

Re: [Mod] Mars Survive 4 [marssurvive]

by nudistgamer » Post

linushsao wrote:
nudistgamer wrote:is anyone going to do a server with this mod? that would be great! if so please tell me so I could play. this would be fun to play with other people.
I'll do it,wait for me a few days.
Sweet, once you get it up and running post it on here so we can all go play on it!

User avatar
linushsao
Member
Posts: 418
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus
Location: Taipei,Taiwan(R.O.C)
Contact:

Re: [Mod] Mars Survive 4 [marssurvive]

by linushsao » Post

nudistgamer wrote:
linushsao wrote:
nudistgamer wrote:is anyone going to do a server with this mod? that would be great! if so please tell me so I could play. this would be fun to play with other people.
I'll do it,wait for me a few days.
Sweet, once you get it up and running post it on here so we can all go play on it!
server is running but still testing by myself(check recipes between mods/tweak and so on,for my own testing version i will reflash map every time when server's up), i hop it will be find for playing experiment. i thought this game is about to change the environment for the planet MARS,so it will have basic mods like:
1.mesecons
2.pipework
3.technic
3.farming(to make the environment suitable for human being)
4.mob(not now,not the kind like zambie,and maybe in very very deep cave?)
5.hud_hunger(not now,it will make player has to make food at beginning or bread will be the basic given stuff.)
6.protector/area
7.compost(for dirt to growing plant)
8.moreore

...any suggestion is welcome for this game"MAR SURVIVAL". i even read the novel"RED MARS"...@@a. of course player' hall for new player is necessary.

Image
Image

nudistgamer
New member
Posts: 5
Joined: Mon Sep 28, 2015 04:56
In-game: nudistgamer

Re: [Mod] Mars Survive 4 [marssurvive]

by nudistgamer » Post

whats the name of the server?

User avatar
paramat
Developer
Posts: 3700
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat
IRC: paramat
Location: UK

Re: [Mod] Mars Survive 4 [marssurvive]

by paramat » Post

Good textures, skybox and overall atmosphere, mgv7 rivers make good canyons.
There's a video of this mod here https://www.youtube.com/watch?v=c84H7Vv06J0

User avatar
AiTechEye
Member
Posts: 1000
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: Sweden

Re: [Mod] Mars Survive 4 [marssurvive]

by AiTechEye » Post

can be good to know that plants like flowers, cotton, papyrus... will spawn on grass, because it would be hard to get any...
code can be found in functions.lua: 25

User avatar
linushsao
Member
Posts: 418
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus
Location: Taipei,Taiwan(R.O.C)
Contact:

Re: [Mod] Mars Survive 4 [marssurvive]

by linushsao » Post

paramat wrote:Good textures, skybox and overall atmosphere, mgv7 rivers make good canyons.
There's a video of this mod here https://www.youtube.com/watch?v=c84H7Vv06J0
tks,paramat. i have try it few days before,very great scene.v7 will be this very very WIP game's mapgen type.

Image
Last edited by linushsao on Sat May 28, 2016 11:45, edited 1 time in total.

Post Reply

Who is online

Users browsing this forum: No registered users and 21 guests