[Mod] Mars Survive 9 [marssurvive]
Re: [Mod] Mars Survive 7 [marssurvive]
ohh, good! thanks!
Last edited by AiTechEye on Sat Dec 24, 2016 14:59, edited 1 time in total.
- Diamond knight
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Re: [Mod] Mars Survive 7 [marssurvive]
Good, maybe the removal of the 3d model could fix the compatibility with 3d armor.
My modding team: https://github.com/basilea-rhomaion
Re: [Mod] Mars Survive 7 [marssurvive]
yes but maybe we can make the spacesuits so that they can replace 3d_armor (only on mars), because armor looks like knights and mars like future :) understand?
- linushsao
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.
.
1)Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
5).TODO-List
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
5).TODO-List
Re: [Mod] Mars Survive 7 [marssurvive]
done in V7Good, maybe the removal of the 3d model could fix the compatibility with 3d armor.
try, but start with:make the spacesuits so that they can replace 3d_armor
add: "3d_armor?" to depends.txt
then in the code add
if minetest.get_modpath("3d_armor") then
-- update the armor model
armor:set_player_armor(user)
armor:update_inventory(user)
end
..
Re: [Mod] Mars Survive 7 [marssurvive]
there is a bug in spacesuit.lua so that if u have an empty spacesuit u get no damage
look in spacesuit.lua at line 170-180
here is the fix:i have added "or player:get_inventory():get_stack("main", 1):get_wear()>=65533" to the second elseif
look in spacesuit.lua at line 170-180
here is the fix:
Code: Select all
elseif marssurvive.player_sp[player:get_player_name()].sp==0 and --(set up spacesuit inair but empty)
n=="marssurvive:air2" and
stack_one_sp(player:get_inventory()) and
player:get_inventory():get_stack("main", 1):get_wear()>=65533 then
marssurvive.player_sp[player:get_player_name()].sp=1
elseif ((not stack_one_sp(player:get_inventory()))
or player:get_inventory():get_stack("main", 1):get_wear()>=65533)
and n~="ignore" then
if n=="air" then --(no spacesuit and in default air: lose 8 hp)
player:set_hp(player:get_hp()-8)
elseif n~="marssurvive:air2" then --(no spacesuit and inside something else: lose 1 hp)
player:set_hp(player:get_hp()-1)
end
end
end
end)
Re: [Mod] Mars Survive 7 [marssurvive]
And can u make aliens "tameable" ? I mean something like this:
- give aliens some stuff (for example what they drop normaly) - makes them "tamed"
- catch them with a tool like a net or so (only "tamed" aliens are catchable)
- make them be in the team of player (if they are "tamed") -> kills other aliens
- give them "food" to heal them, and tamed aliens don't dig
I could try that too, but i think u understand your code better then me,
so i would have to take more time then u to programm this.
- give aliens some stuff (for example what they drop normaly) - makes them "tamed"
- catch them with a tool like a net or so (only "tamed" aliens are catchable)
- make them be in the team of player (if they are "tamed") -> kills other aliens
- give them "food" to heal them, and tamed aliens don't dig
I could try that too, but i think u understand your code better then me,
so i would have to take more time then u to programm this.
Re: [Mod] Mars Survive 7 [marssurvive]
I do not know so, becaouse this is just one of about 40 mods i posted + i have short memory :PI could try that too, but i think u understand your code better then me
Re: [Mod] Mars Survive 7 [marssurvive]
i dont understand :/ for me it wont work. if i create a v6 map, and enable the mod, and only then start the game. then it works, but the map isnt the mars! i can jump 2 high block, i start with the right items, but i dont know how to set the map. pls help me. i didnt find anithing in the luas.
Re: [Mod] Mars Survive 7 [marssurvive]
You need V7.
V6 is old and doesn't support this kind of changes,
V6 is old and doesn't support this kind of changes,
Re: [Mod] Mars Survive 7 [marssurvive]
2017-01-26 20:15:47: ERROR[Main]: generateImage(): Could not load image "marssurvive_oxogen" while building texture
2017-01-26 20:15:47: ERROR[Main]: generateImage(): Creating a dummy image for "marssurvive_oxogen"
2017-01-26 20:15:47: ERROR[Main]: generateImage(): Could not load image "marssurvive_oxogen" while building texture
2017-01-26 20:15:47: ERROR[Main]: generateImage(): Creating a dummy image for "marssurvive_oxogen"
2017-01-26 20:15:47: ERROR[Main]: generateImage(): Creating a dummy image for "marssurvive_oxogen"
2017-01-26 20:15:47: ERROR[Main]: generateImage(): Could not load image "marssurvive_oxogen" while building texture
2017-01-26 20:15:47: ERROR[Main]: generateImage(): Creating a dummy image for "marssurvive_oxogen"
I speak en_CN/zh_CN/wzh_ACN.
My mods: ZNM's Not Minecraft Minecraft-like Commands Crafting+/gamemode
My mods: ZNM's Not Minecraft Minecraft-like Commands Crafting+/gamemode
Re: [Mod] Mars Survive 7r [marssurvive]
fixed: marssurvive:stone_glow texture (missing ".png")
Re: [Mod] Mars Survive 7 [marssurvive]
nice :> thx :) (how can i find mars tree ?)UjEdwin wrote:You need V7.
V6 is old and doesn't support this kind of changes,
Re: [Mod] Mars Survive 7r [marssurvive]
you have to craft them
Re: [Mod] Mars Survive 7r [marssurvive]
make a jatpack for the space! it sould be like flying, but only works in space.
i have made the ores from moreores, and from technic. it has some errors, and not too detailed, but ill put it up here if you dont mind. so eweryone can fix or make it better.
i have made the ores from moreores, and from technic. it has some errors, and not too detailed, but ill put it up here if you dont mind. so eweryone can fix or make it better.
Re: [Mod] Mars Survive 7r [marssurvive]
On our marsserver we noticed a mistake in spacesuit, which makes players don't die if they have no food (hud_hunger).
here is the Fix: Change please the on_hp_change function at the end of the spacesuit.lua as the following:
here is the Fix: Change please the on_hp_change function at the end of the spacesuit.lua as the following:
Code: Select all
minetest.register_on_player_hpchange(function(player, hp_change)
if hp_change < 0 then
local inv = player:get_inventory()
if stack_one_sp(inv) then
local sp = player_get_sp(inv)
hp_change = hp_change * (1/sp.heal)
--minetest.chat_send_all(hp_change)
if hp_change > -1 then
return -1
end
end
end
return hp_change
end, true)
Re: [Mod] Mars Survive 7r2 [marssurvive]
updated!
jakab
jakab
try :-)i have made the ores from moreores, and from technic. it has some errors, and not too detailed, but ill put it up here if you dont mind. so eweryone can fix or make it better.
- TheReaperKing
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Re: [Mod] Mars Survive 7r2 [marssurvive]
I'm sure you've been asked this before but have you ever thought about using github to store and update your mods? You create such awesome stuff and this way it'd be easier for people to contribute and update your mods and I imagine it would make things easier for you to dev as well. I for one would definitely be updating your mods daily! And pretty much already do :) I'm not trying to pressure you, just an idea. Thanks so much for your incredible work, you are definitely one of my biggest modding inspirations!
-Mike
-Mike
Become A Real Life Superhero - http://SuperheroHill.com
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com
Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com
Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com
Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com
Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
Re: [Mod] Mars Survive 7r2 [marssurvive]
Becaouse i think its messy (...)
But do not mind if someone wants to put the files on github... just making us a service :-)
But do not mind if someone wants to put the files on github... just making us a service :-)
- TheReaperKing
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Re: [Mod] Mars Survive 7r2 [marssurvive]
I was thinking this would be a perfect place for your mods:
http://minetest-mods.github.io/
https://github.com/minetest-mods
It says they want the author to be the one to submit but maybe with your blessing they'd be okay with me adding the mods. I'm not a super .git expert but I know the basics. Let me know what you think and I'd be happy to add the mods!
http://minetest-mods.github.io/
https://github.com/minetest-mods
It says they want the author to be the one to submit but maybe with your blessing they'd be okay with me adding the mods. I'm not a super .git expert but I know the basics. Let me know what you think and I'd be happy to add the mods!
Become A Real Life Superhero - http://SuperheroHill.com
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com
Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com
Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com
Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com
Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
- Andrey01
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Re: [Mod] Mars Survive 7.1 [marssurvive]
Why do the mod disable himself in my list of mods?
Re: [Mod] Mars Survive 7.1 [marssurvive]
There has been an error that the bullets and the dig lazer can remove immortal entitys,
i fixed it using
(fixed for 3 bullets and the dig lazer (tool)
see attachment.
-> EDIT: merged in main mod already by AiTechEye (thx)
@Andrey01 do u have the space mod installed?
there is an conflict between space mod and marrsurvive, because space-mod contains marssurvive too
i fixed it using
Code: Select all
if obj:get_armor_groups().immortal then
...
end
see attachment.
-> EDIT: merged in main mod already by AiTechEye (thx)
@Andrey01 do u have the space mod installed?
there is an conflict between space mod and marrsurvive, because space-mod contains marssurvive too
- Attachments
-
- marssurvive_7.2.zip
- (993.96 KiB) Downloaded 122 times
Last edited by juli on Tue Apr 25, 2017 17:06, edited 1 time in total.
Re: [Mod] Mars Survive 7.2 [marssurvive]
I have added an alien catcher to the mod!
A catched alien will now be friendly to humans and fight all other aliens.
U have to craft the aliencatcher from diglazer+aliengun, it catches an alien by chance 1/10.
I hope u will merge this, then it would be version 7.3 (or 8?) :)
greetings juli
A catched alien will now be friendly to humans and fight all other aliens.
U have to craft the aliencatcher from diglazer+aliengun, it catches an alien by chance 1/10.
I hope u will merge this, then it would be version 7.3 (or 8?) :)
greetings juli
- Attachments
-
- marssurvive_7.3.zip
- (1001.33 KiB) Downloaded 285 times
- Andrey01
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Re: [Mod] Mars Survive 7.3 [marssurvive]
It is like taming mobs from mobs redo!
Re: [Mod] Mars Survive 7.3 [marssurvive]
i'am working atm more on the marssurvive mod.
It seems to become a bit more big, because i program a better air-generation system,
to generate air from plants.
Also i think it would be better to divide the mod into a modpack,
so that there are first 3 parts:
1.marssurvive
2.air/flowers
3.aliens
Is that a good idea? (this question is especially for AiTechEye ;) )
And i think i would fork the mod, if u mean that it shouldn't be a modpack,
if u have no problem with a fork :)
And if u think yes i would make at least a github repo...
It seems to become a bit more big, because i program a better air-generation system,
to generate air from plants.
Also i think it would be better to divide the mod into a modpack,
so that there are first 3 parts:
1.marssurvive
2.air/flowers
3.aliens
Is that a good idea? (this question is especially for AiTechEye ;) )
And i think i would fork the mod, if u mean that it shouldn't be a modpack,
if u have no problem with a fork :)
And if u think yes i would make at least a github repo...
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