[Mod] Mars Survive 9 [marssurvive]

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AiTechEye
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[Mod] Mars Survive 9 [marssurvive]

by AiTechEye » Mon Jan 18, 2016 18:00

Image

The title says all

Server: viewtopic.php?f=10&t=15038
Game: viewtopic.php?f=50&t=18573
ModPack: viewtopic.php?f=9&t=17772

Spacesuite:
all new players will get one, wear in slot 1 to use it, you will lost 8hp every 2 secund in vaccum if you not using it,
or lightly damage inside other blocks.
the suite is time limited 30-60 min (depends on lags), it using / refills from air bottles when it ends automatically, or you can craft the suit with bottles to refill.

Air generator:
click to block to make "unstabile air" after a while this will be breathable air.
Not the breathable air is very sensitive, it will disaper if only 1 vaccum come near it.
your spacesuit will load automacly in this air.
The generator can be used 5 times.

The clay is usefull to craft a lot of things, you can find it in stone (breakable by hand)
same for the oxid blocks.


To Space Teleporter:
Only players with the server privilege will get it when they join the server the first time,
this is a security measure from graifers.
place it and another teleport will be placed at +1100 block hight over it, evyerone can click it to be teleported but only the owner can dig it.

The space occurs at +1000 blocks height.

Licenses: code and media CC0
Depends: default, stairs, (aliveai for aliens and spaceguys/npc viewtopic.php?t=16083)

V 8 - 9:
Remove clouds
more relestic planet/space
Removed aliens ([axov api] it was buggy)
Added aliens + space guys (depends aliveai)
Fixed inf and nan crashes by aliengun + less delay

Image

Image
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Last edited by AiTechEye on Sat Oct 14, 2017 10:45, edited 50 times in total.
 

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Re: [Mod] Mars Survive

by AiTechEye » Mon Jan 18, 2016 18:14

Make shore you not leave empty edges when you fill rooms with air:

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Last edited by AiTechEye on Mon Jan 18, 2016 18:17, edited 2 times in total.
 

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Re: [Mod] Mars Survive

by AMMOnym » Mon Jan 18, 2016 18:16

Hi, can you remove these Mars trees please ? U can use another schematic for it. For example it can be a box with wood sent from Earth. Thanks for reading
 

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Re: [Mod] Mars Survive

by AiTechEye » Mon Jan 18, 2016 18:19

Mars trees will not be generated, you have to craft and make them, becaouse people need wood to many things :-)
 

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Re: [Mod] Mars Survive

by AMMOnym » Mon Jan 18, 2016 19:53

UjEdwin wrote:Mars trees will not be generated, you have to craft and make them, becaouse people need wood to many things :-)

Thanks for explaining, now i know it :)
 

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Re: [Mod] Mars Survive

by paramat » Tue Jan 19, 2016 15:30

Mapgen and skybox looks good.
Register decoration has wrong spelling of marssurvive:sand:
Code: Select all
minetest.register_decoration({
      deco_type = "simple",
      place_on = {"marssurvivet:sand"},
      sidelen = 16,
      fill_ratio = 0.07,
      y_min = -20,
      y_max = 200,
      decoration = "marssurvive:stone_medium",
   })
 

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Re: [Mod] Mars Survive

by AiTechEye » Tue Jan 19, 2016 16:08

paramat wrote:Mapgen and skybox looks good.
Register decoration has wrong spelling of marssurvive:sand:
Code: Select all
minetest.register_decoration({
      deco_type = "simple",
      place_on = {"marssurvivet:sand"},
      sidelen = 16,
      fill_ratio = 0.07,
      y_min = -20,
      y_max = 200,
      decoration = "marssurvive:stone_medium",
   })



ok thanks, i wondered why it wonted to work for hours :-)
 

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Re: [Mod] Mars Survive

by AiTechEye » Tue Jan 19, 2016 16:08

paramat wrote:Mapgen and skybox looks good.
Register decoration has wrong spelling of marssurvive:sand:
Code: Select all
minetest.register_decoration({
      deco_type = "simple",
      place_on = {"marssurvivet:sand"},
      sidelen = 16,
      fill_ratio = 0.07,
      y_min = -20,
      y_max = 200,
      decoration = "marssurvive:stone_medium",
   })



ok thanks, i wondered why it wonted to work for hours :-)
 

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Re: [Mod] Mars Survive

by AiTechEye » Tue Jan 19, 2016 23:24

Im working on an update with alines, blocks and fixes
 

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Re: [Mod] Mars Survive 4 [marssurvive]

by TheReaperKing » Wed May 11, 2016 05:34

What happened to the download link?
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com

Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com

Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
 

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Re: [Mod] Mars Survive 4 [marssurvive]

by TheReaperKing » Wed May 11, 2016 15:50

Thank you!! I love the atmosphere. I know this is probably hard but it'd be interesting to come across alien ruins and maybe even villages. Just an idea!! Take care.
-Mike
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com

Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com

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Re: [Mod] Mars Survive 4 [marssurvive]

by nudistgamer » Fri May 13, 2016 09:25

this is a great mod. I have downloaded it and so far it plays good. what other mods does it work with? will it work with technic or mesecons? that would be great if it did.
 

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Re: [Mod] Mars Survive 4 [marssurvive]

by nudistgamer » Fri May 13, 2016 09:28

is anyone going to do a server with this mod? that would be great! if so please tell me so I could play. this would be fun to play with other people.
 

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Re: [Mod] Mars Survive 4 [marssurvive]

by AiTechEye » Fri May 13, 2016 10:30

i did that when i made this mod, but cant because my internet is too limited.

I highly encourage to it in a server.
 

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Re: [Mod] Mars Survive 4 [marssurvive]

by linushsao » Wed May 18, 2016 13:26

nudistgamer wrote:is anyone going to do a server with this mod? that would be great! if so please tell me so I could play. this would be fun to play with other people.


I'll do it,wait for me a few days.
 

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Re: [Mod] Mars Survive 4 [marssurvive]

by nudistgamer » Fri May 20, 2016 23:17

linushsao wrote:
nudistgamer wrote:is anyone going to do a server with this mod? that would be great! if so please tell me so I could play. this would be fun to play with other people.


I'll do it,wait for me a few days.

Sweet, once you get it up and running post it on here so we can all go play on it!
 

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Re: [Mod] Mars Survive 4 [marssurvive]

by linushsao » Sun May 22, 2016 12:05

nudistgamer wrote:
linushsao wrote:
nudistgamer wrote:is anyone going to do a server with this mod? that would be great! if so please tell me so I could play. this would be fun to play with other people.


I'll do it,wait for me a few days.

Sweet, once you get it up and running post it on here so we can all go play on it!


server is running but still testing by myself(check recipes between mods/tweak and so on,for my own testing version i will reflash map every time when server's up), i hop it will be find for playing experiment. i thought this game is about to change the environment for the planet MARS,so it will have basic mods like:
1.mesecons
2.pipework
3.technic
3.farming(to make the environment suitable for human being)
4.mob(not now,not the kind like zambie,and maybe in very very deep cave?)
5.hud_hunger(not now,it will make player has to make food at beginning or bread will be the basic given stuff.)
6.protector/area
7.compost(for dirt to growing plant)
8.moreore

...any suggestion is welcome for this game"MAR SURVIVAL". i even read the novel"RED MARS"...@@a. of course player' hall for new player is necessary.

Image
Image
 

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Re: [Mod] Mars Survive 4 [marssurvive]

by paramat » Mon May 23, 2016 02:00

Good textures, skybox and overall atmosphere, mgv7 rivers make good canyons.
There's a video of this mod here https://www.youtube.com/watch?v=c84H7Vv06J0
 

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Re: [Mod] Mars Survive 4 [marssurvive]

by AiTechEye » Tue May 24, 2016 14:54

can be good to know that plants like flowers, cotton, papyrus... will spawn on grass, because it would be hard to get any...
code can be found in functions.lua: 25
 

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Re: [Mod] Mars Survive 4 [marssurvive]

by linushsao » Sat May 28, 2016 11:32

paramat wrote:Good textures, skybox and overall atmosphere, mgv7 rivers make good canyons.
There's a video of this mod here https://www.youtube.com/watch?v=c84H7Vv06J0


tks,paramat. i have try it few days before,very great scene.v7 will be this very very WIP game's mapgen type.

Image
Last edited by linushsao on Sat May 28, 2016 11:45, edited 1 time in total.
 

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