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Re: [Mod] Mars Survive 8 [marssurvive]

Posted: Thu Nov 23, 2017 21:11
by BirgitLachner
AiTechEye wrote:V 8-9:
the messsing aliens ([axov api] is now removed + it was buggy) you need to install aliveai to add aliens
Fixed inf and nan crashes by aliengun + less delay
Remove clouds
more relestic planet/space

aliveai viewtopic.php?t=16083

Image
Yeah ... thats the right view from Space! ;-)

Re: [Mod] Mars Survive 9 [marssurvive]

Posted: Fri Dec 15, 2017 14:38
by benrob0329
Are the doors or anything compatible with mesecons (or other automation mods)?

Also, what/how do the security cameras do?

EDIT: Are the air generators supposed to be finicky? I seem to keep loosing air after a bit.

Re: [Mod] Mars Survive 9 [marssurvive]

Posted: Tue Dec 26, 2017 13:52
by TheGreatCoffeeKing99
Hi there,
I think marssurvive is broken. Every time I enable it from the modpack (not the aliveai part) I get a normal world.
Then I go back to mod selection and marssurvive is not even selected!
I downloaded marssurvive V9 from the OP.
I have also downloaded the modpack from juli, and that is also broken too.
Help.
Thanks.

Re: [Mod] Mars Survive 9 [marssurvive]

Posted: Sun Jul 01, 2018 16:44
by amadin
there are no trees on real mars

Re: [Mod] Mars Survive 9 [marssurvive]

Posted: Fri Jul 20, 2018 08:39
by BirgitLachner
You've been there?

Re: [Mod] Mars Survive 9 [marssurvive]

Posted: Fri Jul 20, 2018 12:35
by Stix
benrob0329 wrote:Are the doors or anything compatible with mesecons (or other automation mods)?

Also, what/how do the security cameras do?

EDIT: Are the air generators supposed to be finicky? I seem to keep loosing air after a bit.
The security cameras kick alien butt. ._.

Re: [Mod] Mars Survive 9 [marssurvive]

Posted: Sat Jul 21, 2018 09:43
by amadin
BirgitLachner wrote:You've been there?
https://www.nasa.gov/mission_pages/msl/ ... index.html

Re: [Mod] Mars Survive 9 [marssurvive]

Posted: Sat Jul 21, 2018 21:02
by AiTechEye
you sure there are no hidden trees?

trees was added to the mod, cuz there was no way to get the important material wood, everything else could be mined or grown on grass.

Re: [Mod] Mars Survive 9 [marssurvive]

Posted: Sun Aug 12, 2018 18:14
by amadin
.

Re: [Mod] Mars Survive 9 [marssurvive]

Posted: Wed May 08, 2019 15:18
by jakab
Hello!
i have a plan in my mars game, what i want to bring back to life again. i have a plan about making surface generated in the air (for example +20.000 nodes above the ground) but, im not good at coding yet, and i didnt find any good example to find out how to do that. can you please help me ? i saw your space mod, and i tought you can help me out in this. i have created a topic about this: viewtopic.php?f=47&t=22431
please visit it!

Re: [Mod] Mars Survive 9 [marssurvive]

Posted: Wed Aug 07, 2019 20:33
by MCL
You can use the Nether mod as an example viewtopic.php?f=11&t=5790&hilit=nether It generates a new realm about 20 000 nodes under surface

Re: [Mod] Mars Survive 9 [marssurvive]

Posted: Thu Aug 08, 2019 17:48
by Red_King_Cyclops
For some reason, when I attempt to generate a world with marssurvive enabled, I get a "name conflict" error from having installed both marssurvive and space (even though space was not enabled on that world).

Re: [Mod] Mars Survive 9 [marssurvive]

Posted: Thu Aug 08, 2019 20:42
by AiTechEye
its cuz a part of marssurvive is in the space mod, i should update the both mods, but later (have to take a break from all programing a while).

marssurvie already have a space, but only with sky and gravity

Re: [Mod] Mars Survive 9 [marssurvive]

Posted: Sat May 08, 2021 02:06
by Bag0Cheese
yo that is so cool

Re: [Mod] Mars Survive 9 [marssurvive]

Posted: Sat May 08, 2021 02:15
by Bag0Cheese
it doesn't work it displays an error, I think it says that there is an { to close to the output

Re: [Mod] Mars Survive 9 [marssurvive]

Posted: Tue Jul 12, 2022 07:59
by AmyMoriyama
Is this mod still being updated? I can't get it to work.

Re: [Mod] Mars Survive 9 [marssurvive]

Posted: Sat Jul 16, 2022 21:46
by juli
Afaik no, there is also no server using it. But it might become alive again, who knows :)
maybe i could send you an updated beta version of the rework i do atm, but i can't guarantee, that i finish it in the next few month..