[Mod] Admin Toys [2.0][admin_tools]

User avatar
orwell
Member
Posts: 958
Joined: Wed Jun 24, 2015 18:45
GitHub: orwell96
IRC: orwell96_mt
In-game: orwell
Location: Raxacoricofallapatorius

Re: [Mod] Admin Toys [2.0][admin_tools]

by orwell » Post

ah, i thought this was just setting gravity to 0
Lua is great!
List of my mods
I like singing. I like dancing. I like ... niyummm...

User avatar
scottwolff
Member
Posts: 129
Joined: Sat Apr 30, 2016 06:15
In-game: scottwolff or some variant of iasiney
Location: Central Illinois

Re: [Mod] Admin Toys [2.0][admin_tools]

by scottwolff » Post

As much as folks can glitch through windows in 4.16 without modding against it, one time I used it on a griefer and it seemed he was having too much fun with it. I froze and did everything but wasn't so successful in annoying folks.
I liked the previous messages though. Was more bing and bang. These messages I am not too fond of. Y'know. Fun mod, overall.

Sunge
Member
Posts: 11
Joined: Tue Jan 14, 2020 20:33
GitHub: vraisunge
In-game: Sunge

Re: [Mod] Admin Toys [2.0][admin_tools]

by Sunge » Post

Hey, I just scrolled through your code and googled a bit, because I wanted to set a slower speed. I then saw this thread: viewtopic.php?f=9&t=22172

The problem is, that you used set_physics_override in your code and it overrides the values globally (conflicts with other mods may appear). So maybe you can update your mod and use the player phsyics API for improvement.

Best wishes and thank you for this fun mod.

Edit: since I noticed the mod creator was last active half a year ago, maybe someone else could take over this mod or recommend a similar one?

Post Reply

Who is online

Users browsing this forum: No registered users and 42 guests