[Mod] Admin Toys [2.0][admin_tools]
- orwell
- Member
- Posts: 958
- Joined: Wed Jun 24, 2015 18:45
- GitHub: orwell96
- IRC: orwell96_mt
- In-game: orwell
- Location: Raxacoricofallapatorius
Re: [Mod] Admin Toys [2.0][admin_tools]
ah, i thought this was just setting gravity to 0
- scottwolff
- Member
- Posts: 129
- Joined: Sat Apr 30, 2016 06:15
- In-game: scottwolff or some variant of iasiney
- Location: Central Illinois
Re: [Mod] Admin Toys [2.0][admin_tools]
As much as folks can glitch through windows in 4.16 without modding against it, one time I used it on a griefer and it seemed he was having too much fun with it. I froze and did everything but wasn't so successful in annoying folks.
I liked the previous messages though. Was more bing and bang. These messages I am not too fond of. Y'know. Fun mod, overall.
I liked the previous messages though. Was more bing and bang. These messages I am not too fond of. Y'know. Fun mod, overall.
Re: [Mod] Admin Toys [2.0][admin_tools]
Hey, I just scrolled through your code and googled a bit, because I wanted to set a slower speed. I then saw this thread: viewtopic.php?f=9&t=22172
The problem is, that you used set_physics_override in your code and it overrides the values globally (conflicts with other mods may appear). So maybe you can update your mod and use the player phsyics API for improvement.
Best wishes and thank you for this fun mod.
Edit: since I noticed the mod creator was last active half a year ago, maybe someone else could take over this mod or recommend a similar one?
The problem is, that you used set_physics_override in your code and it overrides the values globally (conflicts with other mods may appear). So maybe you can update your mod and use the player phsyics API for improvement.
Best wishes and thank you for this fun mod.
Edit: since I noticed the mod creator was last active half a year ago, maybe someone else could take over this mod or recommend a similar one?
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