Sad news.jp wrote:This announce to notify everyone that I cease to maintain this mod and furthermore to contribute to the engine.[...]
Thank you for all your work.
Sad news.jp wrote:This announce to notify everyone that I cease to maintain this mod and furthermore to contribute to the engine.[...]
Screw them, you do awesome work and you know it. Just ignore them and refuse to interact with them. I do the same with some people here on the forums and it works wonderfully for me.jp wrote:I actually discovered a hatefest on a certain unofficial Minetest Discord server and I'm not stupid enough to actually work for or with some people who openly disrespect me.
Use the setting to disable MoreBlocks from appearing in creative or the craft guide. I forget the name, but it's in All Settings / settingtypes.txtFestus1965 wrote: ↑Thu Jul 02, 2020 10:09I measured a "problem":
restart server "Asia Thailand" with just the difference crafting guide on and off, sure after that result its off now ...
craftguide (762c166/21.06.2020)
without crafting guide : 5 sec wait + 2:05 load + 5 sec open = after 2:20 can login
with mod crafting guide : 5 + 4:53 + 5 = 5:03 ==> craftguide off
rubenwardy wrote: ↑Thu Jul 02, 2020 18:02Use the setting to disable MoreBlocks from appearing in creative or the craft guide. I forget the name, but it's in All Settings / settingtypes.txt
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moreblocks.stairsplus_in_creative_inventory (Display Stairs+ nodes in creative inventory) bool true
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craftguide_autocache (Auto-caching of recipes) bool true
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moreblocks.stairsplus_in_creative_inventory (Display Stairs+ nodes in creative inventory) bool true
There is no such setting in the current minetest-mods/craftguide/settingtypes.txt and the text "moreblocks" is not present in the mod. What should a player be doing?rubenwardy wrote: ↑Thu Jul 02, 2020 18:02Use the setting to disable MoreBlocks from appearing in creative or the craft guide. I forget the name, but it's in All Settings / settingtypes.txt
Nothing is translated in the top right where the large item name of the item is shown even if the item is translated. This happens for anything. Minetest 5.3.0 with Minetest Game. No “3rd party mods” enabled.
I guess, this is what force-pushes do. I did this and now it seems to properly pull again (I guess, until you force-push the next time *g*)
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git fetch --all
git reset --hard origin/master
Nah, not going to happen. I have an update script for all mods that pulls all updates for all mods at once.
FYI: sfinv isn't MTG-specific: https://content.minetest.net/packages/rubenwardy/sfinv/
No offense to rubenwardy, but I don't think sfinv is a great inventory API. It looks outdated, it's too basic, and does not comply to the modern design standards, unlike craftguide. The history has proven that sfinv has failed to export outside of the MTG sphere, or very marginally. That is why I decided to drop its support because essentially, I cannot provide an interface on-par with the "full" craftguide mode through it, and also because it's not seriously considered by game creators. And craftguide aims to be universal and widely adopted.
There's also a sign.daret wrote:Using crafting guide as a book only
I don't see the point to copy to the grid if it's just to pick-up the items in the output slot.daret wrote:I would like to see better integration with crafting grid - like clicking on recipe would copy it to crafting grid.
You are right, it needs some design update, but still, it is something like basic gui for the inventory, it is simple and easy to use.
My fault, I thought, I would like to integrate CG in the inventory gui.
It is good for new player and kids. They can better learn how it works.
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