jp wrote:How does one go from the crafting guide to the crafting grid? Do I just have to memorize what the guide says, then manually put stuff into the grid, craft one item, put more stuff into the grid, craft another item, repeat until I die of old age?
Yes this is a
guide, not a crafting helper.
Moving items from the guide to the grid is one of most stupid ideas I've seen in UI. Not only this requires complex algorithms, but if it's too much of a pain for some people to craft items manually into the grid (something that adds a gameplay value IMO), what's the point of stopping halfway and not getting directly the output after a click to a button?
I don't see the gameplay value to mindless clicking. I know there are people who do. One of the kids at the computer lab obsessively places and digs grass until they are all converted into seeds. Clicking just for clicking's sake or to see if you can aggravate carpal tunnel isn't my idea of an enjoyable afternoon.
Re: getting rid of the grid entirely, too much the other direction. The algorithm cannot know whether you want to use up small stacks of the correct group or if you are saving some of them for dining room furniture. Do I want to use tulips or coal for the black dye? How could the algorithm know? It just ends up the same situation as systems level hard drive management -- first fit, best fit, worst fit. No one solution is "best". Just have the algorithm make its best guess and let the player overrule its choices and get on with the game.
Not the thread for this discussion, though. We tried sfinv again because so many people have been championing it, and I was trying to find something, ANYTHING, to relieve the tedium of clicking. Guess it's back to UI and UI+.