[Mod] Crafting Guide [1.10] [craftguide]

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Re: [Mod] Crafting Guide [git] [craftguide]

by amadin » Tue May 31, 2016 05:51

Will be good if somebody add tabs as in creative inventory.

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Re: [Mod] Crafting Guide [git] [craftguide]

by Jk234 » Sat Jul 02, 2016 15:37

(Edit: Nevermind, I overlooked the option in the world settings that's needed to enable the mod).
 

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Re: [Mod] Crafting Guide [git] [craftguide]

by amadin » Tue Nov 15, 2016 08:06

Can somebody add fork with button "Craft guide" to inventory_plus with remove Craft guide book?
 

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Re: [Mod] Crafting Guide [git] [craftguide]

by hajo » Tue Nov 15, 2016 12:14

Would it be possible to add a button/checkbox to do a reverse-lookup ?

As in, the normal operation is to show recipe(s) to craft, say, a steel axe.
The reverse would be to show all recipes that use steel-ingots.

There is a mod for a craftingtable that does about half of that,
e.g. you put in some wood, and it shows all the possible output-products.
Then you can choose one of those.
But that means, stuff can only show up when you already have all the needed materials.
Last edited by hajo on Wed Jan 11, 2017 13:36, edited 2 times in total.
 

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Public Service Announcement

by Wuzzy » Sat Dec 03, 2016 19:57

Public Service Announcement:
This mod is now broken with Minetest 0.4.14. Reason: The new “colorize” feature is used with no fallback option.
Users should not update this mod until the next Minetest version is released. Or they use the developer version of Minetest.
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Re: [Mod] Crafting Guide [git] [craftguide]

by texmex » Wed Jan 11, 2017 12:38

Could the progressive mode be made to look for items beyond the regular inventory? Thinking of the backpack and bags mods specifically.

I guess this line should be expanded to look elsewhere, but that's about all I understand.
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local _, has_item = self:recipe_in_inv(inv, item)
 

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Re: [Mod] Crafting Guide [git] [craftguide]

by Chibi ghost » Thu Jan 12, 2017 21:47

I've been missing this from x decor and this gives me the perfect excuse to replace a mod that I've not been happy with
 

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Re: [Mod] Crafting Guide [git] [craftguide]

by texmex » Mon Jan 23, 2017 10:25

I love the progressive mode, it's one of the basic game mechanic on my server.

Given that the player inventory is relatively small it makes some recipes hard to discover however. A feature to save once discovered recipes in the craft guide forever would therefore help.
 

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Re: [Mod] Crafting Guide [git] [craftguide]

by Wuzzy » Mon Mar 20, 2017 00:06

This mod now has a button for Simple Fast Inventory Buttons [sfinv_buttons].
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Re: [Mod] Crafting Guide [git] [craftguide]

by cHyper » Mon Mar 20, 2017 18:26

Wuzzy wrote:This mod now has a button for Simple Fast Inventory Buttons [sfinv_buttons].


good news, i like sfinv very much.
+1
 

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Re: [Mod] Crafting Guide [git] [craftguide]

by Lone_Wolf » Mon Apr 17, 2017 01:10

Is there a setting you could add to make this mod like the edited one in Hometown?
 

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Re: [Mod] Crafting Guide [git] [craftguide]

by harmony » Fri Jul 14, 2017 19:17

Lone_Wolf wrote:Is there a setting you could add to make this mod like the edited one in Hometown?

Wow, you haven't got a reply in a LONG time. xD
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Re: [Mod] Crafting Guide [git] [craftguide]

by Wuzzy » Sat Jul 15, 2017 08:46

Jp / kilbith currently refuses to post anything into the Minetest forums; even in this thread. Don't ask me why, it's kind of weird. You have to find other ways to contact jp / kilbith.
Note that mod development is not part of this decision.
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Re: [Mod] Crafting Guide [git] [craftguide]

by Fixer » Sat Jul 15, 2017 17:24

I'm pretty sure you can contact him on this mod github page.
 

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Re: [Mod] Crafting Guide [git] [craftguide]

by Lone_Wolf » Sun Jul 16, 2017 05:00

Thanks guys. Didn't know that lol.
I've decided to just ask the server admin for the mod he has lol
 

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Re: [Mod] Crafting Guide [git] [craftguide]

by Punk » Wed Jun 13, 2018 09:55

hajo wrote:Would it be possible to add a button/checkbox to do a reverse-lookup ?

As in, the normal operation is to show recipe(s) to craft, say, a steel axe.
The reverse would be to show all recipes that use steel-ingots.

There is a mod for a craftingtable that does about half of that,
e.g. you put in some wood, and it shows all the possible output-products.
Then you can choose one of those.
But that means, stuff can only show up when you already have all the needed materials.


I was using many farming mods and I had this need.
 

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Re: [Mod] Crafting Guide [git] [craftguide]

by jp » Thu Jun 21, 2018 13:27

Quick passage over here... craftguide 1.1 released.

- Added a reverse crafting guide (you must click on the output item to see the usages)
- Cleanups & optimizations
- Support for translations
- Tweakings to the interface
- Changed license to MIT

Enjoy.
 

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Re: [Mod] Crafting Guide [git] [craftguide]

by Lone_Wolf » Thu Jun 21, 2018 17:03

jp wrote:Quick passage over here... craftguide 1.1 released.

- Added a reverse crafting guide (you must click on the output item to see the usages)
- Cleanups & optimizations
- Support for translations
- Tweakings to the interface
- Changed license to MIT

Enjoy.

Haha you're back! Love the mod. And the update too
 

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