[Mod] Crafting Guide [1.14.3] [craftguide]

Emon
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Re: [Mod] Crafting Guide [git] [craftguide]

by Emon » Post

Italian version available here.

amadin
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Re: [Mod] Crafting Guide [git] [craftguide]

by amadin » Post

Will be good if somebody add tabs as in creative inventory.

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Jk234
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Re: [Mod] Crafting Guide [git] [craftguide]

by Jk234 » Post

(Edit: Nevermind, I overlooked the option in the world settings that's needed to enable the mod).


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Re: [Mod] Crafting Guide [git] [craftguide]

by amadin » Post

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Last edited by amadin on Wed Dec 18, 2019 19:30, edited 1 time in total.

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Re: [Mod] Crafting Guide [git] [craftguide]

by hajo » Post

Would it be possible to add a button/checkbox to do a reverse-lookup ?

As in, the normal operation is to show recipe(s) to craft, say, a steel axe.
The reverse would be to show all recipes that use steel-ingots.

There is a mod for a craftingtable that does about half of that,
e.g. you put in some wood, and it shows all the possible output-products.
Then you can choose one of those.
But that means, stuff can only show up when you already have all the needed materials.
Last edited by hajo on Wed Jan 11, 2017 13:36, edited 2 times in total.

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Re: [Mod] Crafting Guide [git] [craftguide]

by amadin » Post

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Last edited by amadin on Wed Dec 18, 2019 19:31, edited 1 time in total.

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Public Service Announcement

by Wuzzy » Post

Public Service Announcement:
This mod is now broken with Minetest 0.4.14. Reason: The new “colorize” feature is used with no fallback option.
Users should not update this mod until the next Minetest version is released. Or they use the developer version of Minetest.
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Fixer
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Re: [Mod] Crafting Guide [git] [craftguide]

by Fixer » Post

And 0.4.15 release will be very soon.

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Napiophelios
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Re: [Mod] Crafting Guide [git] [craftguide]

by Napiophelios » Post

Man this is awesome. The new "progressive" setting/feature works like a champ :)

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texmex
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Re: [Mod] Crafting Guide [git] [craftguide]

by texmex » Post

Could the progressive mode be made to look for items beyond the regular inventory? Thinking of the backpack and bags mods specifically.

I guess this line should be expanded to look elsewhere, but that's about all I understand.

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local _, has_item = self:recipe_in_inv(inv, item)
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Re: [Mod] Crafting Guide [git] [craftguide]

by Chibi ghost » Post

I've been missing this from x decor and this gives me the perfect excuse to replace a mod that I've not been happy with

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Re: [Mod] Crafting Guide [git] [craftguide]

by texmex » Post

I love the progressive mode, it's one of the basic game mechanic on my server.

Given that the player inventory is relatively small it makes some recipes hard to discover however. A feature to save once discovered recipes in the craft guide forever would therefore help.
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Wuzzy
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Re: [Mod] Crafting Guide [git] [craftguide]

by Wuzzy » Post

This mod now has a button for Simple Fast Inventory Buttons [sfinv_buttons].
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Re: [Mod] Crafting Guide [git] [craftguide]

by texmex » Post

Awesome!
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cHyper
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Re: [Mod] Crafting Guide [git] [craftguide]

by cHyper » Post

Wuzzy wrote:This mod now has a button for Simple Fast Inventory Buttons [sfinv_buttons].
good news, i like sfinv very much.
+1

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Re: [Mod] Crafting Guide [git] [craftguide]

by Lone_Wolf » Post

Is there a setting you could add to make this mod like the edited one in Hometown?

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Re: [Mod] Crafting Guide [git] [craftguide]

by harmony » Post

Lone_Wolf wrote:Is there a setting you could add to make this mod like the edited one in Hometown?
Wow, you haven't got a reply in a LONG time. xD
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Re: [Mod] Crafting Guide [git] [craftguide]

by Wuzzy » Post

Jp / kilbith currently refuses to post anything into the Minetest forums; even in this thread. Don't ask me why, it's kind of weird. You have to find other ways to contact jp / kilbith.
Note that mod development is not part of this decision.
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Re: [Mod] Crafting Guide [git] [craftguide]

by Fixer » Post

I'm pretty sure you can contact him on this mod github page.

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Lone_Wolf
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Re: [Mod] Crafting Guide [git] [craftguide]

by Lone_Wolf » Post

Thanks guys. Didn't know that lol.
I've decided to just ask the server admin for the mod he has lol

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Re: [Mod] Crafting Guide [git] [craftguide]

by Punk » Post

hajo wrote:Would it be possible to add a button/checkbox to do a reverse-lookup ?

As in, the normal operation is to show recipe(s) to craft, say, a steel axe.
The reverse would be to show all recipes that use steel-ingots.

There is a mod for a craftingtable that does about half of that,
e.g. you put in some wood, and it shows all the possible output-products.
Then you can choose one of those.
But that means, stuff can only show up when you already have all the needed materials.
I was using many farming mods and I had this need.

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jp
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Re: [Mod] Crafting Guide [git] [craftguide]

by jp » Post

Quick passage over here... craftguide 1.1 released.

- Added a reverse crafting guide (you must click on the output item to see the usages)
- Cleanups & optimizations
- Support for translations
- Tweakings to the interface
- Changed license to MIT

Enjoy.

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Re: [Mod] Crafting Guide [git] [craftguide]

by Lone_Wolf » Post

jp wrote:Quick passage over here... craftguide 1.1 released.

- Added a reverse crafting guide (you must click on the output item to see the usages)
- Cleanups & optimizations
- Support for translations
- Tweakings to the interface
- Changed license to MIT

Enjoy.
Haha you're back! Love the mod. And the update too

Astrobe
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Re: [Mod] Crafting Guide [git] [craftguide]

by Astrobe » Post

Seconded.

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