[Mod] V10 Ultimate build+mine & admin tool [vexcazer]

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AiTechEye
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[Mod] V10 Ultimate build+mine & admin tool [vexcazer]

by AiTechEye » Mon Feb 22, 2016 21:23

Image

+ Spoiler


The advanced build & mine tool

License: code: LGPL-2.1, media: CC BY-SA-4.0
Depends: default
Source: https://github.com/AiTechEye/vexcazer
Download: https://github.com/AiTechEye/vexcazer/archive/master.zip


+ Changes in 9 - 10:


It is using the best sides from the diplazer mod, and much more!


Fast info
+ Spoiler

All info you need will be found when you using the tools.


Basic controls
+ Spoiler
Facts:
+ Spoiler

See the log / changes in the readme.txt file
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Last edited by AiTechEye on Tue May 21, 2019 14:42, edited 57 times in total.
 

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Re: [Mod] Vexcazer 0.5 [Advaced build+mine tool]

by AiTechEye » Tue Feb 23, 2016 11:01

its almost same tool, but can use multiple functions in same mode, easier to use + is much more flexivel.
some needs (see the fact spoiler)
and it let people that know lua,to add modes in same way like mods (desire by Hybrid Dog)
Can you merge the linemaker tool into a diplazer mode?


so yeah, its a api
 

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Re: [Mod] Vexcazer 4 [Ultimate build+mine tool]

by AiTechEye » Wed Apr 27, 2016 12:43

A little update for my most useful mod :-)

V4:
Added: auto_ad_mod (enable / disable benefits with give/creative + autoget ad/mod vex)
Added: load a vexcazer with a meselamp will give 100% power (like mesecrystal)
Added: travel1/2
 

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Re: [Mod] Vexcazer 4 [Ultimate build+mine tool]

by azekill_DIABLO » Thu Apr 28, 2016 16:12

wow it's really great work :)

1:i love the builder tools it's really useful
2:maybe add a long range on the admin gun
3:add a priv to use them
4:it's so funny to trow sheeps that i will cry :')
 

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Re: [Mod] Vexcazer 4 [Ultimate build+mine tool]

by AiTechEye » Thu Apr 28, 2016 21:32

The privs is vexcazer (for moderators, + to catch players) and vexcazer_ad (admin)

vex default can reach 10, and mod/ad 15

I tested longer rages before, but the units will work harder with it / much more laggy

Throw a thing on another (same on/with players) that is equal or smaller will fly away too (forcepower)
 

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Re: [Mod] V6.1 Ultimate build+mine & admin tool [vexcazer]

by AiTechEye » Tue Jun 13, 2017 07:43

Just want to remind that this kind of tool also exist, its pretty useful admins/mods, modders too :)
 

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Re: [Mod] V6.1 Ultimate build+mine & admin tool [vexcazer]

by Lone_Wolf » Sun Jul 09, 2017 15:44

Could you add support for mobs_redo also? I can't pick up any of the animals in it.
Content DB -|- Working on Voxel Knights
 

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Re: [Mod] V6.1 Ultimate build+mine & admin tool [vexcazer]

by AiTechEye » Mon Jul 10, 2017 07:05

if you mean, the grav or teleport mode, you should be able to pick up / move everything.

there is 3 diference versions of the tools,

white, default / survive users
red, moderator 50% survive user
and admin
 

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Re: [Mod] V6.1 Ultimate build+mine & admin tool [vexcazer]

by Lone_Wolf » Mon Jul 10, 2017 18:54

AiTechEye wrote:if you mean, the grav or teleport mode, you should be able to pick up / move everything.

there is 3 diference versions of the tools,

white, default / survive users
red, moderator 50% survive user
and admin

I cannot pick up the cow from mobs_redo
Content DB -|- Working on Voxel Knights
 

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Re: [Mod] V6.1 Ultimate build+mine & admin tool [vexcazer]

by AiTechEye » Wed Jul 12, 2017 18:46

i had problems with that before, dont know what made it, maybe its super heavy?

but if an object is messing, should a anti glitch mode appear by constantly teleporting the object, if that still dont work, is it a odd mob :)
 

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Re: [Mod] V9 Ultimate build+mine & admin tool [vexcazer]

by ulla » Fri Feb 22, 2019 20:17

hi how are you ? is possible unhide other player invisibility by chatcommand ? ur some?
next server is started
:-P
 

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Re: [Mod] V10 Ultimate build+mine & admin tool [vexcazer]

by AiTechEye » Tue May 21, 2019 15:33

+ undo (admin only)

Creating a reset point every time you are using the tool, is only vaild until next use or until you leaves the server.
This will reset the nodes/blocks only, not its content or rotation (else it can crash from other mods in somehow)

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Re: [Mod] V10 Ultimate build+mine & admin tool [vexcazer]

by ulla » Sun Oct 20, 2019 19:10

Hello I noticed after some time that I use the vexcazer, that we need to delete the function 12 from the vexcazer_default, that is the function regen is highly dangerous and helps the grief. or at least just harmful for those unfamiliar with the mod. Better would be to block all the functions in the protected areas, unfortunately I didn't find how to configure the removal of regen from the default vex only, therefore I had to remove it from the inventory :-(, I love this mod but for a server, as it is, it's too dangerous and the griefs are always there
 

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Re: [Mod] V10 Ultimate build+mine & admin tool [vexcazer]

by davidthecreator » Mon Oct 21, 2019 17:40

AiTechEye wrote:Image

PewDiePie wants to know your location
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Re: [Mod] V10 Ultimate build+mine & admin tool [vexcazer]

by AiTechEye » Fri Nov 15, 2019 16:24

ulla wrote:we need to delete the function 12


just disable the vexcazer_regen mod

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