I installed all mods what need:NSSM, NSSB and mobs redotaikedz wrote:Looks like you did not load the mobs mod
[Mod] Not So Simple Buildings [2.0] [nssb]
- Andrey01
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Re: [Mod] Not So Simple Buildings [2.0] [nssb]
Re: [Mod] Not So Simple Buildings [2.0] [nssb]
hi :)
i like theese mods, it has helped me a lot :D and of course it was interesting to survive :P
i have started making a new dimension just like you, but the difference is to make it in an OTHER map. i meant: if you go into the portal, the program will copy the player data into the "owerworld". so you cant dig downt to that dimension. but, for some reason, there was an ancident and i didnt find out the problem. it was program error. so if you like this idea, and can make it, please do it :D it would be mutch better.
thanks! jakab
i like theese mods, it has helped me a lot :D and of course it was interesting to survive :P
i have started making a new dimension just like you, but the difference is to make it in an OTHER map. i meant: if you go into the portal, the program will copy the player data into the "owerworld". so you cant dig downt to that dimension. but, for some reason, there was an ancident and i didnt find out the problem. it was program error. so if you like this idea, and can make it, please do it :D it would be mutch better.
thanks! jakab
Re: [Mod] Not So Simple Buildings [2.0] [nssb]
There are actually another discussion that I was following in which is discussed this topic: viewtopic.php?f=3&t=16268
I personally think that it is not necessary for nssb, in survival mode the only way to reach Morlendor is a Portal! Even if you are able to dig 30000 blocks down you will find a layer 7 blocks wide of indestructible Dark Stone.
I know that it would be really cool and I like all the possibilities that would grant a feature like that, but it is also very complicated!
Maybe, a mod that would make possible to travel in different worlds could be a fascinating idea, but in nssm-nssb it is not necessary in my opinion.
Anyhow, thank you for the suggestion, I really have appreciated it!
I personally think that it is not necessary for nssb, in survival mode the only way to reach Morlendor is a Portal! Even if you are able to dig 30000 blocks down you will find a layer 7 blocks wide of indestructible Dark Stone.
I know that it would be really cool and I like all the possibilities that would grant a feature like that, but it is also very complicated!
Maybe, a mod that would make possible to travel in different worlds could be a fascinating idea, but in nssm-nssb it is not necessary in my opinion.
Anyhow, thank you for the suggestion, I really have appreciated it!
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Re: [Mod] Not So Simple Buildings [2.0] [nssb]
Do the Morlendor portals spawn naturally?
What is SCP-055?
- Andrey01
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Re: [Mod] Not So Simple Buildings [2.0] [nssb]
Kinds, yes. Just i don`t understand why Morlendor is named as "dimension", if it concerns to the same dimension. It should be "biome", well or "dungeon world".Chem871 wrote:Do the Morlendor portals spawn naturally?
- taikedz
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Re: [Mod] Not So Simple Buildings [2.0] [nssb]
@bhree re your post I'll have a look at skecth's changes, and yours, and see what I can glean.
From working on NPX's NSSM code, I've found quite a bit of repetition and potential inefficiencies, so I wouldn't be surprised if some basic refactoring might be sufficient to see gains...
From working on NPX's NSSM code, I've found quite a bit of repetition and potential inefficiencies, so I wouldn't be surprised if some basic refactoring might be sufficient to see gains...
- liteninglazer
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Re: [Mod] Not So Simple Buildings [2.0] [nssb]
nssb crashes with the error report below. (It says nodeupdate isn't initialized.)
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- taikedz
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Re: [Mod] Not So Simple Buildings [2.0] [nssb]
Not looked at NSSM/NSSB in a whilen (I last worked on Mintest mods during the 4.x days....)...... might take some time for me to dig into this.
Can you try the version at https://github.com/taikedz-mt/nssb ?
If that one is also broken, I can look into it. Can't promise a specific deadline tho. Anybody who knows how to fix it, please PR to that location. NPX has disappeared since 2016....
Can you try the version at https://github.com/taikedz-mt/nssb ?
If that one is also broken, I can look into it. Can't promise a specific deadline tho. Anybody who knows how to fix it, please PR to that location. NPX has disappeared since 2016....
- liteninglazer
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Re: [Mod] Not So Simple Buildings [2.0] [nssb]
The error still occurs with the new version of nssb. There are two functions which throw errors when called nodeupdate(pos) [on line 873] and explosion(pos, 3, 0, 1) [on line 889] For the explosion function you could use tnt.boom and add tnt to nssb's dependencies.
The Harbinger of Chaos has returned.
- taikedz
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Re: [Mod] Not So Simple Buildings [2.0] [nssb]
Looks like you know how to fix it, i would welcome a PR on github 😀
- liteninglazer
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Re: [Mod] Not So Simple Buildings [2.0] [nssb]
I fixed the exploding dark stone and disabled the falling stone because I haven't found a suitable replacement for the falling stone node yet.
The Harbinger of Chaos has returned.
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Re: [Mod] Not So Simple Buildings [2.0] [nssb]
This was the only way I managed to fix these bugs on my own.liteninglazer wrote: ↑Mon Feb 01, 2021 00:26I fixed the exploding dark stone and disabled the falling stone because I haven't found a suitable replacement for the falling stone node yet.
What is SCP-055?
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Re: [Mod] Not So Simple Buildings [2.0] [nssb]
i already fixed many errors and send PR to the original fork, thos errors posted here were solved in right way and explained in the following links
- https://github.com/minenux/minetest-mod-nssb/tree/main My mod modified and improved
- https://github.com/taikedz-mt/nssb/pulls My changes send to the original fork of taikedz
Update:
- Optimized on_generated function
- Fixed missing node textures
https://content.minetest.net/packages/TenPlus1/nssb/
- Fixed missing node textures
https://content.minetest.net/packages/TenPlus1/nssb/
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