[Mod] Not So Simple Buildings [2.0] [nssb]

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by Andrey01 » Post

taikedz wrote:Looks like you did not load the mobs mod
I installed all mods what need:NSSM, NSSB and mobs redo

jakab
Member
Posts: 88
Joined: Mon Aug 15, 2016 17:19
IRC: jakab
In-game: jakab

Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by jakab » Post

hi :)

i like theese mods, it has helped me a lot :D and of course it was interesting to survive :P
i have started making a new dimension just like you, but the difference is to make it in an OTHER map. i meant: if you go into the portal, the program will copy the player data into the "owerworld". so you cant dig downt to that dimension. but, for some reason, there was an ancident and i didnt find out the problem. it was program error. so if you like this idea, and can make it, please do it :D it would be mutch better.

thanks! jakab

User avatar
burli
Member
Posts: 1643
Joined: Fri Apr 10, 2015 13:18

Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by burli » Post

Uh, looks interesting

npx
Member
Posts: 164
Joined: Thu Apr 09, 2015 21:17
In-game: npx
Location: Turin, Italy

Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by npx » Post

There are actually another discussion that I was following in which is discussed this topic: viewtopic.php?f=3&t=16268

I personally think that it is not necessary for nssb, in survival mode the only way to reach Morlendor is a Portal! Even if you are able to dig 30000 blocks down you will find a layer 7 blocks wide of indestructible Dark Stone.
I know that it would be really cool and I like all the possibilities that would grant a feature like that, but it is also very complicated!
Maybe, a mod that would make possible to travel in different worlds could be a fascinating idea, but in nssm-nssb it is not necessary in my opinion.
Anyhow, thank you for the suggestion, I really have appreciated it!

Chem871
Member
Posts: 999
Joined: Sat Aug 19, 2017 21:49
GitHub: Chemguy99
In-game: Chem Nyx
Location: My Basement's Attic

Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by Chem871 » Post

Do the Morlendor portals spawn naturally?
What is SCP-055?

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by Andrey01 » Post

Chem871 wrote:Do the Morlendor portals spawn naturally?
Kinds, yes. Just i don`t understand why Morlendor is named as "dimension", if it concerns to the same dimension. It should be "biome", well or "dungeon world".

User avatar
taikedz
Member
Posts: 698
Joined: Sun May 15, 2016 11:11
GitHub: taikedz
IRC: DuCake
In-game: DuCake
Location: Scotland, UK
Contact:

Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by taikedz » Post

@bhree re your post I'll have a look at skecth's changes, and yours, and see what I can glean.

From working on NPX's NSSM code, I've found quite a bit of repetition and potential inefficiencies, so I wouldn't be surprised if some basic refactoring might be sufficient to see gains...

User avatar
liteninglazer
New member
Posts: 3
Joined: Tue Jul 14, 2020 17:52
GitHub: liteninglazer
In-game: litening
Contact:

Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by liteninglazer » Post

nssb crashes with the error report below. (It says nodeupdate isn't initialized.)
Attachments
Screenshot 2021-01-31 140013.png
Screenshot 2021-01-31 140013.png (73.67 KiB) Viewed 1449 times

User avatar
taikedz
Member
Posts: 698
Joined: Sun May 15, 2016 11:11
GitHub: taikedz
IRC: DuCake
In-game: DuCake
Location: Scotland, UK
Contact:

Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by taikedz » Post

Not looked at NSSM/NSSB in a whilen (I last worked on Mintest mods during the 4.x days....)...... might take some time for me to dig into this.

Can you try the version at https://github.com/taikedz-mt/nssb ?

If that one is also broken, I can look into it. Can't promise a specific deadline tho. Anybody who knows how to fix it, please PR to that location. NPX has disappeared since 2016....

User avatar
liteninglazer
New member
Posts: 3
Joined: Tue Jul 14, 2020 17:52
GitHub: liteninglazer
In-game: litening
Contact:

Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by liteninglazer » Post

The error still occurs with the new version of nssb. There are two functions which throw errors when called nodeupdate(pos) [on line 873] and explosion(pos, 3, 0, 1) [on line 889] For the explosion function you could use tnt.boom and add tnt to nssb's dependencies.
The Harbinger of Chaos has returned.

User avatar
taikedz
Member
Posts: 698
Joined: Sun May 15, 2016 11:11
GitHub: taikedz
IRC: DuCake
In-game: DuCake
Location: Scotland, UK
Contact:

Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by taikedz » Post

Looks like you know how to fix it, i would welcome a PR on github 😀

User avatar
liteninglazer
New member
Posts: 3
Joined: Tue Jul 14, 2020 17:52
GitHub: liteninglazer
In-game: litening
Contact:

Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by liteninglazer » Post

I fixed the exploding dark stone and disabled the falling stone because I haven't found a suitable replacement for the falling stone node yet.
The Harbinger of Chaos has returned.

Chem871
Member
Posts: 999
Joined: Sat Aug 19, 2017 21:49
GitHub: Chemguy99
In-game: Chem Nyx
Location: My Basement's Attic

Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by Chem871 » Post

liteninglazer wrote:
Mon Feb 01, 2021 00:26
I fixed the exploding dark stone and disabled the falling stone because I haven't found a suitable replacement for the falling stone node yet.
This was the only way I managed to fix these bugs on my own.
What is SCP-055?

mcaygerhard
Member
Posts: 129
Joined: Tue Mar 05, 2019 17:37
GitHub: mckaygerhard
IRC: mckaygerhard
In-game: mckaygerhard

Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by mcaygerhard » Post

i already fixed many errors and send PR to the original fork, thos errors posted here were solved in right way and explained in the following links

User avatar
TenPlus1
Member
Posts: 3715
Joined: Mon Jul 29, 2013 13:38
In-game: TenPlus1
Contact:

Update:

by TenPlus1 » Post

- Optimized on_generated function
- Fixed missing node textures

https://content.minetest.net/packages/TenPlus1/nssb/

Post Reply

Who is online

Users browsing this forum: No registered users and 16 guests