[Mod] Not So Simple Buildings [2.0] [nssb]

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Andrey01
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Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by Andrey01 » Post

taikedz wrote:Looks like you did not load the mobs mod
I installed all mods what need:NSSM, NSSB and mobs redo

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Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by jakab » Post

hi :)

i like theese mods, it has helped me a lot :D and of course it was interesting to survive :P
i have started making a new dimension just like you, but the difference is to make it in an OTHER map. i meant: if you go into the portal, the program will copy the player data into the "owerworld". so you cant dig downt to that dimension. but, for some reason, there was an ancident and i didnt find out the problem. it was program error. so if you like this idea, and can make it, please do it :D it would be mutch better.

thanks! jakab

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burli
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Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by burli » Post

Uh, looks interesting

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Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by npx » Post

There are actually another discussion that I was following in which is discussed this topic: viewtopic.php?f=3&t=16268

I personally think that it is not necessary for nssb, in survival mode the only way to reach Morlendor is a Portal! Even if you are able to dig 30000 blocks down you will find a layer 7 blocks wide of indestructible Dark Stone.
I know that it would be really cool and I like all the possibilities that would grant a feature like that, but it is also very complicated!
Maybe, a mod that would make possible to travel in different worlds could be a fascinating idea, but in nssm-nssb it is not necessary in my opinion.
Anyhow, thank you for the suggestion, I really have appreciated it!

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Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by Chem871 » Post

Do the Morlendor portals spawn naturally?
What is SCP-055?

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Andrey01
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Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by Andrey01 » Post

Chem871 wrote:Do the Morlendor portals spawn naturally?
Kinds, yes. Just i don`t understand why Morlendor is named as "dimension", if it concerns to the same dimension. It should be "biome", well or "dungeon world".

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taikedz
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Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by taikedz » Post

@bhree re your post I'll have a look at skecth's changes, and yours, and see what I can glean.

From working on NPX's NSSM code, I've found quite a bit of repetition and potential inefficiencies, so I wouldn't be surprised if some basic refactoring might be sufficient to see gains...

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