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[Mod] Not So Simple Buildings [2.0] [nssb]

Posted: Mon Feb 29, 2016 23:23
by npx
Hi everybody!
This mod aims to expand the nssm experience adding blocks and structures to the world. The biggest addition of the 2.0 release is Morlendor:
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Download (Github): https://github.com/NPXcoot/nssb

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Dependencies: nssm
License:
- Code: LGPL
- Media: CC BY-SA 4.0

Changelog:

Code: Select all

v2.0 - 22-11-16
 - added the Morlendor dimension and all its materials;
 - added the compatibility with the mapgen v7 and valleys (and also fractal and flat);
 - added the portals to go to Morlendor and come back.

Re: [WIP][Mod] Not so simple buildings [nssb]

Posted: Mon Feb 29, 2016 23:27
by MineYoshi
Looks very great!

Re: [WIP][Mod] Not so simple buildings [nssb]

Posted: Mon Feb 29, 2016 23:46
by Don
That is really cool

Re: [WIP][Mod] Not so simple buildings [nssb]

Posted: Tue Mar 01, 2016 00:09
by MineYoshi
In really for a hardcore map this mod will help a lot making it dificult!

Re: [WIP][Mod] Not so simple buildings [nssb]

Posted: Tue Mar 01, 2016 18:48
by cd2
That looks nice :D

Re: [WIP][Mod] Not so simple buildings [nssb]

Posted: Wed Mar 02, 2016 04:18
by Nathan.S
I haven't downloaded the mob, so maybe you already have this feature, but have you considered placing some sort of rare items in those buildings to reward a player for venturing in?

Re: [WIP][Mod] Not so simple buildings [nssb]

Posted: Wed Mar 02, 2016 07:25
by npx
It is a good idea, we have already put some prices (i.e. mese_blocks) into some of them but we will probably develop this idea a little more!

Re: [WIP][Mod] Not so simple buildings [nssb]

Posted: Fri Mar 04, 2016 18:20
by MineYoshi
Maybe if you do some nodes that be for decoration that make this nest building look more make by mobs!

Re: [WIP][Mod] Not so simple buildings [nssb]

Posted: Sat Mar 05, 2016 10:28
by npx
It could be nice! Do you have any advice?

Re: [Mod] Not so simple buildings v1.0 [nssb]

Posted: Tue Mar 22, 2016 23:23
by npx
Updated to v1.0 first stable release

Re: [Mod] Not so simple buildings v1.0 [nssb]

Posted: Tue Mar 22, 2016 23:31
by MineYoshi
Yay!

The first stable release!

Re: [Mod] Not so simple buildings v1.0 [nssb]

Posted: Fri Oct 21, 2016 14:39
by Andrey01
Hmm... Interesting structures! Maybe, will you to add still structures?

Re: [Mod] Not so simple buildings v1.0 [nssb]

Posted: Fri Oct 21, 2016 20:57
by npx
Yes! We are preparing many new features for the incoming release of Nssm 3.0.

Re: [Mod] Not so simple buildings v1.0 [nssb]

Posted: Sun Oct 23, 2016 14:31
by Andrey01
This is good. NPX, Will you add that structures: The Pumpkin Palace of Pumkin King and with Pumpbooms, The Sand Palace of Giant Sandworm and Sandworms, Abandoned Underground Castle of Lava Titan, Huge Nest of King Duck and plenty of different ducks, different houses, The Sky Palace of Phoenix and Scrausics, The Night Palace of Night Master and Moonheron... and other different generation of structures

Re: [Mod] Not so simple buildings v1.0 [nssb]

Posted: Sun Oct 23, 2016 22:12
by npx
We will consider your suggestions for the future releases! Thank you!

Re: [Mod] Not so simple buildings v1.0 [nssb]

Posted: Mon Oct 24, 2016 15:34
by Andrey01
And still my suggestions:The Night Village, The Sky Village, Simple Village, Snow Castle, City, Underwater City, and Mese Palace of Mese Dragon!

Re: [Mod] Not so simple buildings v1.0 [nssb]

Posted: Mon Oct 24, 2016 16:15
by taikedz
Andrey01 wrote:This is good. NPX, Will you add that structures: The Pumpkin Palace of Pumkin King and with Pumpbooms, The Sand Palace of Giant Sandworm and Sandworms, Abandoned Underground Castle of Lava Titan, Huge Nest of King Duck and plenty of different ducks, different houses, The Sky Palace of Phoenix and Scrausics, The Night Palace of Night Master and Moonheron... and other different generation of structures
Boss Dungeons :D

Seriously though, adding more structures would be overkill.... Maybe adding a single node, at the heart of the building where, if you punch it, the boss will appear?

This means Boss Arenas are possible (just the building itself, with a 1/10 chance, for example, of it containing a boss block // or an ABM that will make the boss block appear randomly, and replace any broken eggs... make players hang around in the building, and/or visit regularly :-P)
Andrey01 wrote:And still my suggestions:The Night Village, The Sky Village, Simple Village, Snow Castle, City, Underwater City, and Mese Palace of Mese Dragon!
A Mese Palace would not be desirable... cheap mese, no fighting :-P Or, make a special Mese Block which, if you dig it, a strong Mese Guardian appears... maybe a really mean mese lizard? :-P

That said, a unique location where *placing* the Mese Egg would be the only place it could hatch would be interesting :-) So: not only do you need to craft the Mese Egg, you also need to find a place where it will hatch :-P (placing it elsewhere will mean it is just decorative, it will never hatch)

.... I think I might actually make that one for the server now! :-P Maybe requiring you place the Mese Egg on top of Mese Block surrounded by lava, or something....

Re: [Mod] Not so simple buildings v1.0 [nssb]

Posted: Tue Oct 25, 2016 13:27
by Andrey01
Taikedz, probably will be new portal in other world. Finally will be do only a portal in MineTest, because don`t search nowhere such mod from all mods

Re: [Mod] Not so simple buildings v1.0 [nssb]

Posted: Thu Oct 27, 2016 16:26
by Andrey01
NPX, and maybe will you combine Not So Simple Buildings with Not So Simple Server and not separately?

Re: [Mod] Not So Simple Buildings [2.0] [nssb]

Posted: Wed Nov 23, 2016 00:11
by npx
Version 2.0 has come! Enjoy it with Nssm 3.0!

Re: [Mod] Not So Simple Buildings [2.0] [nssb]

Posted: Wed Nov 23, 2016 10:04
by Andrey01
NPX, you said what in version 2.0 will many new structures, but is added only Morlendor with portal.Have you added other structures?

Re: [Mod] Not So Simple Buildings [2.0] [nssb]

Posted: Wed Nov 23, 2016 22:10
by npx
Unfortunately no... It's a very long work!

Re: [Mod] Not So Simple Buildings [2.0] [nssb]

Posted: Wed Nov 23, 2016 23:55
by cHyper
+1 good work

Re: [Mod] Not So Simple Buildings [2.0] [nssb]

Posted: Sun Nov 27, 2016 16:44
by Andrey01
When i downloaded new version i am getting error from nssb:
"Failed to load and run script from /home/administrator/.minetest/mods/nssb/init.lua:
/home/administrator/.minetest/mods/nssb/spawn.lua:2: attempt to index global 'mobs' (a nil value) stack traceback:
/home/administrator/.minetest/mods/nssb/spawn.lua:2: in main chunk [C]: in function 'dofile'
/home/administrator/.minetest/mods/nssb/init.lua:6: in main chunk"
What is it for error?

Re: [Mod] Not So Simple Buildings [2.0] [nssb]

Posted: Sun Nov 27, 2016 17:38
by taikedz
Looks like you did not load the mobs mod