[Mod] Sunshine survive 1.2 [sunshinesurvive]
[Mod] Sunshine survive 1.2 [sunshinesurvive]
This mod will replace all the biometrics with a paradise-like biometric + replace the water with river-water (that light blue)
There is also a redwood biometrics with massive trees that can be found at some places at 50+ height or more.
It using all the default plants / trees and adding more trees like bigger apple / jungle trees, and palms, banana trees (possible to craft banana tools) and there is special plants / flowers.
Some flowers can be eaten, other will eat you, other is toxic.
Example the runbar plant's berries, eat it to hurt your self or push something with it to poison it, gold banas makes you jump higher...
Ship wrecks will be generated too, where you can find locked treasure chests, use a key to unlock it.
The quicksand will make hole room under, and need tools to be dug, while makes it dangerous and hard to escape.
Licenses: code LGPL 2.1 media CC BY-SA 3.0
Depends: default
- Attachments
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- ByUjEdwinV1-2-sunshinesurvive.zip
- (111.18 KiB) Downloaded 198 times
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- screenshot_20161106_144856.png (896.34 KiB) Viewed 403 times
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- screenseehot_20160307_191517.jpg (717.12 KiB) Viewed 403 times
Last edited by AiTechEye on Wed Dec 07, 2016 21:17, edited 17 times in total.
- D00Med
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Re: [Mod] Sunshine survive 0.5 [sunshinesurvive]
looks great, and good for pirate themed worlds
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
Re: [Mod] Sunshine survive 0.5 [sunshinesurvive]
I like it, makes the map relaxing and cool!
(The ships wreck are very good and that's my favorite part of the mod!)
(The ships wreck are very good and that's my favorite part of the mod!)
Have a nice day! :D
- benrob0329
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- Christian9
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Re: [Mod] Sunshine survive 0.5 [sunshinesurvive]
Cool, Im gonna test right now
-
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Re: [Mod] Sunshine survive 0.5 [sunshinesurvive]
Hey. Why do not you use one of the existing licenses, such as LGPL or CC-BY-SA?
- Desour
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Re: [Mod] Sunshine survive 0.5 [sunshinesurvive]
looks nice
its my favorite, tooMineYoshi wrote: (The ships wreck are very good and that's my favorite part of the mod!)
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)
Re: [Mod] Sunshine survive 0.5 [sunshinesurvive]
i don't know much about different licenses, and the only i whant is that people dont takes the media files or steal the projects :-)Martin_Devil wrote:Hey. Why do not you use one of the existing licenses, such as LGPL or CC-BY-SA?
I fixed text/craft errors and adding a new redwood biometric, some of the trees can be up to 57m hight!
(the biometric will only appear at some hills at 50+ or more)
- Attachments
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- screenshot_20160308_200819.jpg (405.2 KiB) Viewed 403 times
Re: [Mod] Sunshine survive 0.5 [sunshinesurvive]
If you want that,
you should protect you job with a license LGPL for code and image!
Protects your job from being stealed from others saying: "i did this mod!"
Without a license is like your job haves WTFPL license (With it you allow everyone do whatever they want with they work!
Better protect your job with a license!
Profesional's Advice!
you should protect you job with a license LGPL for code and image!
Protects your job from being stealed from others saying: "i did this mod!"
Without a license is like your job haves WTFPL license (With it you allow everyone do whatever they want with they work!
Better protect your job with a license!
Profesional's Advice!
Have a nice day! :D
Re: [Mod] Sunshine survive 1.2 [sunshinesurvive]
V1.2:
Changed; models to nodeboxes
Added: cook keys to steel ingots
Fixed: quicksand
Changed; models to nodeboxes
Added: cook keys to steel ingots
Fixed: quicksand
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