[Mod] Smart shop 7.11 [smartshop]

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AiTechEye
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[Mod] Smart shop 7.11 [smartshop]

by AiTechEye » Sun Mar 27, 2016 13:27

Image


Like the title says, this is a smart and easy shop, that also will fit everywhere.

it is a mix of a vending machine, a shop, item frames and light.

You can toogle it unlimited or limited if you have give or creative
(unlimited will not take or add stuff to its inventory)

wifi storage, send to and refill from storages automatically
you can connect 1 or 2 storages for each smartshop.
even this works with pipeworks + mesecons

Supported mods: pipeworks and aliveai 1.9+

License: CC0
Depends: default
Source
Download
Download By gpcf (mail, statistics, currency support...)

V7.1 - 7.11
load more then the given stack
removed old .env
V7
+wifi storage, send to and refill from storages
V6
*sell stuff for free (bug)
*accept used items (wear>0)
+give item with its meta (makes it possible to sell tickets, keys...)
+send mesecon signal on exchange (I thought i added it before)
*crash when user leaves with "open shop"
Attachments
sss.png
(831.21 KiB) Not downloaded yet
Last edited by AiTechEye on Wed Jul 25, 2018 10:03, edited 29 times in total.
 

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Re: [Mod] Smart shop 0.5 [smartshop]

by ExeterDad » Sun Mar 27, 2016 13:36

I haven't gotten a chance to test this yet, but I just had to jump in and tell you how cool I think this is!
 

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Re: [Mod] Smart shop 0.5 [smartshop]

by jp » Sun Mar 27, 2016 14:13

Can you use a OSI-approved license for your mods, please ? Your custom licensing (some identify it as proprietary) is quite vague, contradictory and stuffed of spelling mistakes.

We are not really sure if we're allowed to make a fork and release it.
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Re: [Mod] Smart shop 0.5 [smartshop]

by AiTechEye » Sun Mar 27, 2016 17:12

-- Licence stuff --
Last edited by AiTechEye on Sun Mar 27, 2016 21:20, edited 1 time in total.
 

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Re: [Mod] Smart shop 0.5 [smartshop]

by rubenwardy » Sun Mar 27, 2016 18:14

Just use a premade license, less of a legal nightmare.
Your mods won't be allowed in the mod releases section of the forum, and shouldn't be allowed here.
 

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Re: [Mod] Smart shop 0.5 [smartshop]

by rubenwardy » Sun Mar 27, 2016 19:01

It sounds like you'd want a CC-BY-SA license. Anybody that takes your code must:

1. Credit you as the original author.
2. Make their code under the same license (anyone that takes their copy of your code must also credit you)
 

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Re: [Mod] Smart shop 0.5 [smartshop]

by AiTechEye » Sun Mar 27, 2016 21:24

rubenwardy wrote:It sounds like you'd want a CC-BY-SA license. Anybody that takes your code must:

1. Credit you as the original author.
2. Make their code under the same license (anyone that takes their copy of your code must also credit you)


Edit
Thanks rubenwardy! the CC-BY-SA is best suited.


the license is applied to all the others mods

My internet is very limited right now, and it took 40 seconds just to load the forum (2 minutes to upload the image)...i will get back my speed in next month.
Last edited by AiTechEye on Tue Apr 05, 2016 11:33, edited 1 time in total.
 

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Re: [Mod] Smart shop V1 [smartshop]

by benrob0329 » Tue Mar 29, 2016 18:21

I know how that works, I used to have crappy satellite internet....would slow down if you went over ~20 GB.
 

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Re: [Mod] Smart shop V1 [smartshop]

by AiTechEye » Tue Mar 29, 2016 18:40

My mt server ate all my 50GB in 3 weeks >_<

I had a unusually many projects during the month, and i had to test them online, (finding bugs that rarely happens in singleplayer)
 

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Re: [Mod] Smart shop V1 [smartshop]

by AiTechEye » Tue Apr 05, 2016 10:09

I have no desire to go through all 33 mods again ...

and the stuff in found in their pages didn't say saying about it, and there license tags are too large to read (even i read a part of it)

but ok, i have all the mods on my pc, easier to replace the files :-)
 

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Re: [Mod] Smart shop V1 [smartshop]

by AiTechEye » Tue Apr 05, 2016 11:29

done... it went faster than i was thought, all the mods have the CC-BY-SA now.
 

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Re: [Mod] Smart shop [smartshop]

by amadin » Wed Jun 08, 2016 10:43

Propose replace 1 sign by Mese lamp in shop's recipe, becasue shop glows in the dark and has 4 locked chests, 4 items for sale but 5 signs in shop's recipe.
 

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Re: [Mod] Smart shop [smartshop]

by maikerumine » Sun Aug 14, 2016 18:19

PLEASE FIX:
ServerError: Lua: Runtime error from mod 'smartshop' in callback on_playerReceiveFields(): C++ exception
 

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Re: [Mod] Smart shop [smartshop]

by ParaklataChotou » Tue Aug 23, 2016 13:36

maikerumine wrote:PLEASE FIX:
ServerError: Lua: Runtime error from mod 'smartshop' in callback on_playerReceiveFields(): C++ exception

I've got the same problem. I think I'll need to be forced to remove this mod. Could you help us, Ed?
Last edited by ParaklataChotou on Tue Aug 23, 2016 13:58, edited 1 time in total.
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Re: [Mod] Smart shop V1 [smartshop]

by ParaklataChotou » Tue Aug 23, 2016 13:44

rubenwardy wrote:There are some comments here that you may want to look at, UjEdwin: https://www.reddit.com/r/Minetest/comme ... smartshop/

Thank you Ruben for the information. Now I know that I need to remove this. Wich what do you recommend as shop mod? I'm looking a good one, but I don't know... It's really difficult find a very good shop mod.
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Re: [Mod] Smart shop [smartshop]

by ParaklataChotou » Tue Aug 23, 2016 14:27

rubenwardy wrote:the license is perfectly fine now

Ruben, do you know how to fix this callback?

"ERROR[Main]: ServerError: Lua: Runtime error from mod 'smartshop' in callback on_playerReceiveFields(): C++ exception"
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Re: [Mod] Smart shop [smartshop]

by ParaklataChotou » Tue Aug 23, 2016 14:40

Now I'm thinking it's not a bug of the code. Maybe it's Microsoft C++ 2008. Upgrade C++ to C++2010. Let's see if the error persists.
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Re: [Mod] Smart shop [smartshop]

by Nathan.S » Tue Aug 23, 2016 14:43

It will be an error with the mod itself, possibly you have an older version of minetest, or this mod is written for an older version.
The version of C++ you have installed on your system will not make any impact on the games running.
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Re: [Mod] Smart shop [smartshop]

by ParaklataChotou » Tue Aug 23, 2016 17:23

Nathan.S wrote:It will be an error with the mod itself, possibly you have an older version of minetest, or this mod is written for an older version.
The version of C++ you have installed on your system will not make any impact on the games running.

:( . Did you have debuged it or something? Because I downloaded the same smartshop of this topic.
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Re: [Mod] Smart shop [smartshop]

by MineYoshi » Tue Aug 23, 2016 18:08

ParaklataChotou wrote:
Nathan.S wrote:It will be an error with the mod itself, possibly you have an older version of minetest, or this mod is written for an older version.
The version of C++ you have installed on your system will not make any impact on the games running.

:( . Did you have debuged it or something? Because I downloaded the same smartshop of this topic.

If there's an error with "callback" should be from the mod!... Doesn't matter the "version of C++", starting from the fact that the mods of Minetest are wrote in Lua... So it must be a problem of the mod, try with another Minetest, then it should be working alright...
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Re: [Mod] Smart shop [smartshop]

by ParaklataChotou » Tue Aug 23, 2016 18:17

I removed the old c++ and now it's working fine - by the moment. but if you say that it's error on programming, so I'll need to consider remove this mod. It's an amazing mod, but these bugs are unacceptable for a server.
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Re: [Mod] Smart shop [smartshop]

by MineYoshi » Tue Aug 23, 2016 18:21

ParaklataChotou wrote:I removed the old c++ and now it's working fine - by the moment. but if you say that it's error on programming, so I'll need to consider remove this mod. It's an amazing mod, but these bugs are unacceptable for a server.

I forgot the say there is a Lua compiler in the engine... So can be from the engine too, but since mostly times is the mod, i have to say i didn't think about that fact
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