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[Mod] torches [torches]

Posted: Sat Apr 02, 2016 23:41
by sofar
I've brushed up Blockmen's excellent 3D torch mod, and re-released it, with the following modifications:

This mod is part of minetest_game 0.4.15!

With exception of the wieldlight, this mod is part of the default game. The current code here is kept for archival purposes.

I may end up breaking out the wieldlight into a separate mod for use with 0.4.15. If that happens I'll insert a link here.

~~~~~~
- added wield light - hold a torch in your hands and light up your surroundings!
- drop-in replacement for standard minetest_game torches
- drop-in replacement for torches versions from before version 4.
- no configuration options
- entirely cleaned up mesh, re-did the mesh model from scratch
- model now works better with animated textures due to texture placement and alignment
- wallmounted torches flames go up, not sideways up
- no particles
- uses an LBM (meaning, you need a new minetest) to reposition hanging torches
- upside down torches enabled by default (again, there are no config options or settings anymore)

Download: https://github.com/minetest-mods/torche ... master.zip
Dependencies: none (default)
github: https://github.com/minetest-mods/torches
License: CC-BY-3.0, LGPL-2.1+

Wieldlight demo video: https://youtu.be/mzvTZ45vgjw

Image

Image
Credits to Blockmen for making this excellent mod. Let's keep it alive.

Re: [mod]torches[torches]

Posted: Sun Apr 03, 2016 00:03
by MineYoshi
Very great, this mod is very cool!

I like that models, the textures are great!
+10000

Re: [mod]torches[torches]

Posted: Sun Apr 03, 2016 00:18
by sofar
MineYoshi wrote:Very great, this mod is very cool!

I like that models, the textures are great!
You can get the texture pack converted from minecraft with mcresconvert (see my resource pack converter) - it's "AD Reforged 19v1". Unfortunately the license doesn't allow me to redistribute, so you need to download and convert it yourself.

Re: [mod]torches[torches]

Posted: Sun Apr 03, 2016 01:17
by benrob0329
I like it! I like it a lot!!

Re: [mod]torches[torches]

Posted: Sun Apr 03, 2016 06:27
by burli
Well done. Now the torches are shown by the identify mod if you point on them. But you need to add damage

damage_per_second = 1,

And the reload from inftweak still doesn't work. But I have no idea why

Re: [mod]torches[torches]

Posted: Sun Apr 03, 2016 07:54
by sofar
burli wrote:damage_per_second = 1
Why? Just make a mod that overrides the node properties. Minetest_game torches don't damage players either, and I don't intend to stray far away from that when it comes to gameplay aspects.
burli wrote:And the reload from inftweak still doesn't work. But I have no idea why
The mod makes a fake itemstack and places an item from that, so that it can place either the normal or wallmounted version.

Re: [mod]torches[torches]

Posted: Sun Apr 03, 2016 08:13
by burli
sofar wrote:
burli wrote:damage_per_second = 1
Minetest_game torches don't damage players either
Well, in the current dev they already do damage

Image
sofar wrote:The mod makes a fake itemstack and places an item from that, so that it can place either the normal or wallmounted version.
Ah, ok. Maybe invtweak has to be modified to handle fake itemstacks

Re: [mod]torches[torches]

Posted: Sun Apr 03, 2016 17:56
by sofar
burli wrote:
sofar wrote:
burli wrote:damage_per_second = 1
Minetest_game torches don't damage players either
Well, in the current dev they already do damage
Maybe in BlockMen's code they did, but I don't intend to retain that behavior.

Re: [mod]torches[torches]

Posted: Sun Apr 03, 2016 18:42
by burli
sofar wrote: Maybe in BlockMen's code they did, but I don't intend to retain that behavior.
No, the default torch from minetest game. No other addon installed

Re: [mod]torches[torches]

Posted: Sun Apr 03, 2016 21:36
by sofar
burli wrote:
sofar wrote: Maybe in BlockMen's code they did, but I don't intend to retain that behavior.
No, the default torch from minetest game. No other addon installed
I'm standing in a torch from minetest_game for like 3 minutes now, and no damage has happened.

You have a mod or something else that does it. There's no damage in the torch in minetest_game.

Just look at the code:

https://github.com/minetest/minetest_ga ... .lua#L1344

I don't see a damage_per_second in this file other than for lava.

Re: [Mod] torches [torches]

Posted: Mon Apr 04, 2016 12:24
by azekill_DIABLO
it's so nice!!!!

Re: [mod]torches[torches]

Posted: Mon Apr 04, 2016 12:51
by burli
sofar wrote: I don't see a damage_per_second in this file other than for lava.
You are right. But I have no idea why the default tourch makes damage in my case

Re: [Mod] torches [torches]

Posted: Mon Apr 11, 2016 07:29
by sofar
I've added a "Wield" light to this mod, similar to what the "walking_light" mod does. The implementation should be more robust, though, than walking_light. Check the video out: https://youtu.be/mzvTZ45vgjw

Re: [Mod] torches [torches]

Posted: Mon Apr 11, 2016 07:46
by burli
Well done sofar. Also invtweak works now for whatever reason

Re: [Mod] torches [torches]

Posted: Tue Apr 12, 2016 05:45
by nyje
Excellent work. Added to our server.

Re: [Mod] torches [torches]

Posted: Tue Apr 12, 2016 06:22
by sofar
FYI if you previously ran v3.0.1, then today's git version seamlessly converts the old torches to the new versions.

Re: [Mod] torches [torches]

Posted: Tue Apr 12, 2016 11:36
by burli
burli wrote:Well done sofar. Also invtweak works now for whatever reason
invtweak is only working if I place torches on the ground and on the ceiling. Wall monted torches are ignored by invtweak and my overwrite for damage also doesn't work

Re: [Mod] torches [torches]

Posted: Tue Apr 12, 2016 14:15
by sofar
burli wrote:
burli wrote:Well done sofar. Also invtweak works now for whatever reason
invtweak is only working if I place torches on the ground and on the ceiling. Wall monted torches are ignored by invtweak and my overwrite for damage also doesn't work
What ever these mods are doing, they should consider "default:torch" and "default:torch_wall" in the same way.

Re: [Mod] torches [torches]

Posted: Tue Apr 12, 2016 14:53
by Star_Gamer

Re: [Mod] torches [torches]

Posted: Tue Apr 12, 2016 15:48
by sofar
You need a newer minetest version. This mod uses features that are in the nightly builds by e.g. sfan5 or krock, or you can build from git. Note that this is listed in the topic above.

Re: [Mod] torches [torches]

Posted: Wed Apr 13, 2016 07:20
by burli
sofar wrote:
burli wrote:
burli wrote:Well done sofar. Also invtweak works now for whatever reason
invtweak is only working if I place torches on the ground and on the ceiling. Wall monted torches are ignored by invtweak and my overwrite for damage also doesn't work
What ever these mods are doing, they should consider "default:torch" and "default:torch_wall" in the same way.
Invtweak get's the name oft the placed node and compares the name with the inventory. The name oft a wall mounted torch is default:torch_wall, the name oft torches in The inventory is default:torch.

I can fix this, but just quick & dirty. Maybe I find a better solution

Re: [Mod] torches [torches]

Posted: Mon Sep 05, 2016 20:26
by Nyarg
Hi ) What is name of texture pack used here ?
sofar wrote: Image

Re: [Mod] torches [torches]

Posted: Tue Sep 20, 2016 17:07
by sofar
I think it's AD Reforged? Check out the mcresconvert thread here:

viewtopic.php?f=4&t=14283

Re: [Mod] torches [torches]

Posted: Thu Dec 08, 2016 01:32
by sofar
Just to reiterate - this code (sans wieldlight) is now part of minetest_game and will be part of the 0.4.15 release.

Re: [Mod] torches [torches]

Posted: Thu Dec 08, 2016 05:54
by AccidentallyRhine
Awesome that this is merged with minetest_game. These are the kinds of things Minetest needs be default. Sofar, at least some portions of your crops mod should also be added to farming ... in my honest opinion.