[Mod] juke box [jukerboxer]

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AiTechEye
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[Mod] juke box [jukerboxer]

by AiTechEye » Post

Image


Jukerboxer (juke box)

Licenses: code and media CC0
Depends: default
Supported mods: mesecons

Put your sounds / music into the game without mess.
The mod supports a lot of sounds at same time + mesecons

Add your sounds in the "sounds" folder and add / set them in the init.lua file.

You can add more lines to it.
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Last edited by AiTechEye on Fri Jan 13, 2017 08:39, edited 5 times in total.

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benrob0329
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Re: [Mod] juke box [jukerboxer]

by benrob0329 » Post

How does the Mesecons support work?

sofar
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Re: [Mod] juke box [jukerboxer]

by sofar » Post

What license is this mod?

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linushsao
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Re: [Mod] juke box [jukerboxer]

by linushsao » Post

where could i put coin in? i mean it...XD

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AiTechEye
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Re: [Mod] juke box [jukerboxer]

by AiTechEye » Post

]How does the Mesecons support work?
After that you pressed a button will it be selected to be played when a mesecons signal hit it, and stop when the signal stops.
What license is this mod?
All mods i making have the CC-BY-SA licenses... i just dont had time to add it to all the 33 pages.
where could i put coin in? i mean it
use mesecons + pipeworks to build that part :-)

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LazerRay
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Re: [Mod] juke box [jukerboxer]

by LazerRay » Post

This mod could use a crafting recipe to make it use-able in survival mode, and less confusing instructions for adding more sounds/music (possibly an example of the format needed in the script).

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