[Mod] juke box [jukerboxer]
[Mod] juke box [jukerboxer]
Jukerboxer (juke box)
Licenses: code and media CC0
Depends: default
Supported mods: mesecons
Put your sounds / music into the game without mess.
The mod supports a lot of sounds at same time + mesecons
Add your sounds in the "sounds" folder and add / set them in the init.lua file.
You can add more lines to it.
- Attachments
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- ByUjEdwin-jukerboxer.zip
- (1.59 KiB) Downloaded 73 times
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- screenshot_20160403_234830.png (135.2 KiB) Viewed 286 times
Last edited by AiTechEye on Fri Jan 13, 2017 08:39, edited 5 times in total.
- benrob0329
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Re: [Mod] juke box [jukerboxer]
How does the Mesecons support work?
Re: [Mod] juke box [jukerboxer]
What license is this mod?
- linushsao
- Member
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Re: [Mod] juke box [jukerboxer]
where could i put coin in? i mean it...XD
Re: [Mod] juke box [jukerboxer]
After that you pressed a button will it be selected to be played when a mesecons signal hit it, and stop when the signal stops.]How does the Mesecons support work?
All mods i making have the CC-BY-SA licenses... i just dont had time to add it to all the 33 pages.What license is this mod?
use mesecons + pipeworks to build that part :-)where could i put coin in? i mean it
Re: [Mod] juke box [jukerboxer]
This mod could use a crafting recipe to make it use-able in survival mode, and less confusing instructions for adding more sounds/music (possibly an example of the format needed in the script).
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