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Automatically selecting world at [/home/hb/.minetest/worlds/Holgi]
2017-01-13 17:58:17: ACTION[main]: .__ __ __
2017-01-13 17:58:17: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
2017-01-13 17:58:17: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
2017-01-13 17:58:17: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
2017-01-13 17:58:17: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
2017-01-13 17:58:17: ACTION[main]: \/ \/ \/ \/ \/
2017-01-13 17:58:17: ACTION[main]: World at [/home/hb/.minetest/worlds/Holgi]
2017-01-13 17:58:17: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:63414.
2017-01-13 17:58:18: ACTION[ServerThread]: singleplayer [127.0.0.1] joins game.
2017-01-13 17:58:18: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
2017-01-13 17:58:18: ACTION[main]: Irrlicht: Could not open file of texture: character.png
2017-01-13 17:58:18: ACTION[main]: Irrlicht: Could not open file of texture: character.png
2017-01-13 17:58:27: ACTION[main]: Irrlicht: Could not open file of texture: UV_rat.png
2017-01-13 17:58:27: ACTION[main]: Irrlicht: Could not open file of texture: UV_rat.png
2017-01-13 17:58:27: ACTION[main]: Irrlicht: Could not open file of texture: UV_rat.png
2017-01-13 17:58:31: ACTION[ServerThread]: singleplayer uses bows:bow_rainbow, pointing at [object 6]
2017-01-13 17:58:32: ACTION[ServerThread]: singleplayer uses bows:bow_rainbow_loaded, pointing at [object 6]
17:58:33: WARNING: Undeclared global variable "tnt" accessed at /home/hb/.minetest/mods/bows/items_functions.lua:128
2017-01-13 17:58:33: ERROR[main]: ServerError: Lua: Runtime error from mod 'bows' in callback luaentity_Step(): /home/hb/.minetest/mods/bows/items_functions.lua:128: attempt to index global 'tnt' (a nil value)
2017-01-13 17:58:33: ERROR[main]: stack traceback:
2017-01-13 17:58:33: ERROR[main]: /home/hb/.minetest/mods/bows/items_functions.lua:128: in function 'on_hit_node'
2017-01-13 17:58:33: ERROR[main]: /home/hb/.minetest/mods/bows/arrow.lua:133: in function </home/hb/.minetest/mods/bows/arrow.lua:104>
2017-01-13 17:58:33: ACTION[ServerThread]: singleplayer leaves game. List of players:
I should add that inside mods tnt is visible but I can neither enable nor disable it. It seems that it is store inside the Minetest folder rather than ~/.minetest/mods.
the problem is the arrows cant use the tnt api for some reason, but now it works like this.
if tnt mod path exist: add tnt arrows
if tnt api is able: make explosion (tnt.boom)
if not working (tnt is missing): place "tnt:tnt_burning"
if the last node not are "buildable to" (like air, water, grass) remove the arrow
Two last questions:
#1 Where can I grab the right version of the TNT mod with working API that usually should work with your arrow mod ?
#2 (Somewhat related to #1) Do you think a possible issue could simply be that the version of TNT included with the Minetest package under Ubuntu is simply incompatible with your mod ?
My idea would be simply to delete the TNT files inside the Minetest installation and add the "right" TNT version under ~/.minetest/mods/tnt
if it wont work is it just to wait, because i plans to make a explosion function to the mod instead of messing with tnt
and add 1 or 2 very special arrows, when im learn to use voxel / area (im not a mathematician at all)
I had a quick yesterday at the mod and was wondering that in creative mode TNT arrows were missing. They were available with the last versions. Do I have to craft them first prior using ? Sorry for the possibly stupid question but I am somewhat a minetest / minecraft newb :)
UjEdwin wrote:you need to enable the nitroglycerine (api in the bows modpack) to use the tnt, nitrogen,and nuke arrow
Thanks for your reply ! Enable in the API of the bows modpack ?
Possibly stupid question again: How ? :-)
Simply by writing a lua command in the console ?
The modpack textfile had 0 kB in the latest zip.
I could have figured out that I need to re-enable things when a mod changes. Say...is there a distance limit ? I fired some nuke arrows from the top of a hill and they seem to go "endlessly".
fixed arrows wont stuck in the target (nodeboxes) v10.1, (was a bad bug fix)
the arrows are checking every system-tic, so only lags can make the arrows miss blocks.
the better bow you are using, the faster the arrows goes, and bigger chance to miss (yeah, thats annoying, but realistic, enough hard and fast arrows could be able to go through walls)
the mod are using its own explosion api/mod "nitroglycerine", so you dont need tnt, and should work with any protect mod.
if tis not a hard survie would i recomand you to disable nuke and or cluser in the init.lua
Last edited by AiTechEye on Sun May 21, 2017 19:28, edited 1 time in total.