I think it's unnecessaryAndrey01 wrote:Can you add mithril, silver bows and arrows? It will depends from More Ores mod.
[Mod] Bows with arrows V2 [bows]
Re: [Mod] Bows with arrows V10.1 [bows]
- Andrey01
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Re: [Mod] Bows with arrows V10.1 [bows]
Yes, you`re right! It will unnecessary and it will be only if install More blocks itself. Such depends.amadin wrote:I think it's unnecessaryAndrey01 wrote:Can you add mithril, silver bows and arrows? It will depends from More Ores mod.
Re: [Mod] Bows with arrows V10.1 [bows]
I propose remove stone bow ;)
Last edited by amadin on Sun Sep 03, 2017 21:32, edited 2 times in total.
- azekill_DIABLO
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Re: [Mod] Bows with arrows V10.1 [bows]
nope bad idea.
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- Andrey01
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Re: [Mod] Bows with arrows V10.1 [bows]
For any reason?amadin wrote:I propose remove stone bow ;)
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Re: [Mod] Bows with arrows V10.1 [bows]
it is impossible, but breaking stone with wood too so nothing and revive offtopic.
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- Napiophelios
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Re: [Mod] Bows with arrows V10.1 [bows]
not really a bug,
bows are in "group:stick"
bows are in "group:stick"
- azekill_DIABLO
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Re: [Mod] Bows with arrows V10.1 [bows]
yes!
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Re: [Mod] Bows with arrows V10.1 [bows]
Not downloadable
Re: [Mod] Bows with arrows V10.1 [bows]
you can download the zip.file at the attachments at the end of the post
Hey, what can i say? I'm the bad guy.
- Grizzly Adam
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Re: [Mod] Bows with arrows V10.1 [bows]
I am having a minor error:
ERROR[MAIN: generateImage():Could not load image "cachballs_hidden.png" while building texture; Creating a dummy image
Of course I check the textures folder and that file is missing. Do you have the missing file?
ERROR[MAIN: generateImage():Could not load image "cachballs_hidden.png" while building texture; Creating a dummy image
Of course I check the textures folder and that file is missing. Do you have the missing file?
Check out my Mods: BBQ Mod Crops Plus
Re: [Mod] Bows with arrows V10.1 [bows]
unused setting that was using a removed texture, fixed.
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Re: [Mod] Bows with arrows V10.11 [bows]
Hi, I have an idea: I've studied and modified the PilzAdam's mod "throwing" and created three stuffs:
- "cluster bomb": an arrow that explodes with a great radius and spawns 3 groups of TNT-arrows (1-3-8, with degree angle 90-60-45). You could combine this idea with lots of your arrows, like the freezing ones :D
- icy-arrow: at hitting, places substitute all air and water blocks with ice, in a sphere with radius 8 blocks
- a simple crossbow that spawns infinitely the arrow you wear (the right-most in the stackitem) if any, or a default one if none, and didn't breaks.
What do you think?
I'll be glad to share the code, but I obviously need the PilzAdam's agreement, and my ideas.
- "cluster bomb": an arrow that explodes with a great radius and spawns 3 groups of TNT-arrows (1-3-8, with degree angle 90-60-45). You could combine this idea with lots of your arrows, like the freezing ones :D
- icy-arrow: at hitting, places substitute all air and water blocks with ice, in a sphere with radius 8 blocks
- a simple crossbow that spawns infinitely the arrow you wear (the right-most in the stackitem) if any, or a default one if none, and didn't breaks.
What do you think?
I'll be glad to share the code, but I obviously need the PilzAdam's agreement, and my ideas.
Re: [Mod] Bows with arrows V2 [bows]
The cluster already exist, but was not listed, but is now updated
+velocity to nitrogen tnt arrows
if you are use it with triple, quintuple or hail, you gets kinda same effect as the ncluster arrow
+radioactive arrow
keep hurting everything around the hit, makes them radioactive in a unlimited range as long there are something more to affect
this makes 1 arrow is enough to kill an army
+updated explotions api
added stuff like players and blocks that pushes away.
(imported from aliveai)
+velocity to nitrogen tnt arrows
if you are use it with triple, quintuple or hail, you gets kinda same effect as the ncluster arrow
+radioactive arrow
keep hurting everything around the hit, makes them radioactive in a unlimited range as long there are something more to affect
this makes 1 arrow is enough to kill an army
+updated explotions api
added stuff like players and blocks that pushes away.
(imported from aliveai)
Re: [Mod] Bows with arrows V2nu [bows]
How to use the bow ? (sorry for this question)
Re: [Mod] Bows with arrows V2nu [bows]
How to use the bow ? (sorry for this question)
Re: [Mod] Bows with arrows V2nu [bows]
set arrows in a slot, and a bow to right, its contrariwise in mc
like the pic down to left
like the pic down to left
- the_raven_262
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Re: [Mod] Bows with arrows V2nu [bows]
I like this mod, and I can say that I was not expecting it to be this good.
There are a few minor "bugs" that I have noticed, however.
1.
Arrows collide with the nodebox as if it was a full node. I don't know if the collision box could actually be set the same as the selection box.
2.
Arrows don't rotate on the horizontal axis, this is probably an engine limitation.
3.
When you "use" the bow to arm it with an arrow, it will be shown as being armed with the wooden arrow.
I don't really have anything against this, but you might want to improve it.
-------------------------------------------------------------------------------------------------------------------------------------------------
Yeah I was testing advtrains at the same map, and the digtron too.
But the nuke arrow took care of those.
Wait, did i just nuke my railway?!
There are a few minor "bugs" that I have noticed, however.
1.
Arrows collide with the nodebox as if it was a full node. I don't know if the collision box could actually be set the same as the selection box.
2.
Arrows don't rotate on the horizontal axis, this is probably an engine limitation.
3.
When you "use" the bow to arm it with an arrow, it will be shown as being armed with the wooden arrow.
I don't really have anything against this, but you might want to improve it.
-------------------------------------------------------------------------------------------------------------------------------------------------
Yeah I was testing advtrains at the same map, and the digtron too.
But the nuke arrow took care of those.
Wait, did i just nuke my railway?!
Last edited by the_raven_262 on Sun Oct 29, 2017 08:49, edited 1 time in total.
Re: [Mod] Bows with arrows V2nu [bows]
It smiler more like a glitch, the arrows is made to stuck in whatever it hits.
all arrows positions when them hits a node will be rounded and moved into the nearest edge (default node style, to use colisionboxes would just make unnecessary mess) to make it look somewhat good.
it can still be wrong in somwhow, but the functiosn are still working
all arrows positions when them hits a node will be rounded and moved into the nearest edge (default node style, to use colisionboxes would just make unnecessary mess) to make it look somewhat good.
it can still be wrong in somwhow, but the functiosn are still working
Re: [Mod] Bows with arrows V2nu [bows]
You does it so:
The target punch itself bad for register_on_punch_player(func(...))
may at a direction to the punch for knockback mods.
May does it so:
Can you upload the mod to Github?
Code: Select all
bows.on_hit_object=function(self,target,hp,user,lastpos)
local hp2=target:get_hp()-hp
target:set_hp(hp2)
target:punch(target,1,{full_punch_interval=1,damage_groups={fleshy=4}},nil)
if hp2>0 then
local pos=self.object:getpos()
local opos=target:getpos()
local dir = user:get_look_dir()
self.object:set_attach(target, "", {x=(opos.x-pos.x)*4,y=(pos.y-opos.y)*4,z=(pos.z-opos.z)*4},{x=0,y=-90,z=0})
end
return self
end
may at a direction to the punch for knockback mods.
May does it so:
Code: Select all
bows.on_hit_object=function(self,target,hp,user,lastpos)
local hp2=target:get_hp()-hp
local dir = user:get_look_dir()
target:set_hp(hp2)
target:punch(user,1,{full_punch_interval=1,damage_groups={fleshy=4}},dir)
if hp2>0 then
local pos=self.object:getpos()
local opos=target:getpos()
self.object:set_attach(target, "", {x=(opos.x-pos.x)*4,y=(pos.y-opos.y)*4,z=(pos.z-opos.z)*4},{x=0,y=-90,z=0})
end
return self
end
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Re: [Mod] Bows 0.1 [bows]
sometimes yes other times no . Sometimes they glitch in blocks so u have to break the block to take the arrow . if the area is protected then your arrow sticks herebenrob0329 wrote:Do the arrows stick to blocks?
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Re: [Mod] Bows with arrows V2nu [bows]
Your mod 'bows with arrows'' and your ''smartshop'' mods are being used on my brand new survival server ULTRA WORLD SURVIVAL . One of your mods being the only way of trading and the bows mod the safest way of pvp . The server is in closed beta but you can message me to tell you the server's IP
Re: [Mod] Bows with arrows V2nu [bows]
here are some new textures i made for this mod, i didn't realize till now that our bows are so similar but you might be interested in the arrow textures:
- Attachments
-
- bowtextures.tar.gz
- bow and arrow textures
- (6.82 KiB) Downloaded 217 times
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