[MOD] Ethereal NG [1.31] [ethereal]

BlueTangs Rock
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Re: [MOD] Ethereal NG [1.29] [ethereal]

by BlueTangs Rock » Post

TenPlus1 wrote:
Thu Sep 15, 2022 09:44
@BlueTangs Rock - Kewl, you can send me a private message and link me the file.
I believe that I was able to send you a private message earlier. However, I'm quite new to using the private messages on the forums, so I'm unsure if I sent it correctly or not.
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TenPlus1
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Re: [MOD] Ethereal NG [1.29] [ethereal]

by TenPlus1 » Post

Nothing in the inbox I'm afraid.

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Re: [MOD] Ethereal NG [1.29] [ethereal]

by BlueTangs Rock » Post

TenPlus1 wrote:
Fri Sep 16, 2022 06:00
Nothing in the inbox I'm afraid.
Dang. Perhaps, I could send the textures to you over an email instead?
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TenPlus1
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Update:

by TenPlus1 » Post

- Added new recipe to cut coconut into slices with chopping board when farming redo enabled
- Better fireflies and butterflies timer restart
- General code tidy and tweak

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Re: Update:

by alerikaisattera » Post

TenPlus1 wrote:
Fri Sep 30, 2022 16:37
- Added new recipe to cut coconut into slices with chopping board when farming redo enabled
- Better fireflies and butterflies timer restart
- General code tidy and tweak
Seems like this broke insects again. Butterflies are always visible and fireflies are always hidden

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Re: [MOD] Ethereal NG [1.29] [ethereal]

by alerikaisattera » Post

Setting run_at_every_load to true might possibly fix this

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TenPlus1
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Update:

by TenPlus1 » Post

- Fixed lbm function for fireflies and butterflies (forgot to enable on every load, whoops :)

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Re: [MOD] Ethereal NG [1.29] [ethereal]

by superfloh » Post

superfloh wrote:
Mon Jun 27, 2022 14:07
... regarding ethereal and moretrees ...
date palm "bug" is fixed: https://notabug.org/TenPlus1/ethereal/c ... 628424137b

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TenPlus1
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Update:

by TenPlus1 » Post

- Farming Redo crops now spawn rarely in world just like default mapgen.

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Re: [MOD] Ethereal NG [1.29] [ethereal]

by alerikaisattera » Post

Artichoke, Eggplant and Spinach from Farming Redo do not generate due to incorrect item strings being used

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Re: [MOD] Ethereal NG [1.29] [ethereal]

by TenPlus1 » Post

@alerikaisattera - Thanks for spotting this, artichoke seemed ok, fixed eggplant and spinach :)

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Update:

by TenPlus1 » Post

- Added Lilacs to sakura biome (can be crafted into magenta dye)

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Re: Update:

by Slightly » Post

TenPlus1 wrote:
Mon Nov 07, 2022 11:40
- Added Lilacs to sakura biome (can be crafted into magenta dye)
Ooo, thanks. I tucked it into my mushroom decor. I think it looks great!
http://dee.email/OPEN/Minetest/MTPics/mushroom.png

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Re: [MOD] Ethereal NG [1.29] [ethereal]

by TenPlus1 » Post

Looks great in that biome as well :P

isaiah658
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Re: [MOD] Ethereal NG [1.29] [ethereal]

by isaiah658 » Post

@TenPlus1 Here are the textures you requested.

Edit: Forgot to mention that these are licensed as CC0.
Attachments
ethereal_lemonade.png
ethereal_lemonade.png (207 Bytes) Viewed 4262 times
ethereal_bamboo_trunk.png
ethereal_bamboo_trunk.png (151 Bytes) Viewed 4262 times
Last edited by isaiah658 on Thu Nov 24, 2022 13:49, edited 1 time in total.

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TenPlus1
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Update:

by TenPlus1 » Post

- Lemonade and Bamboo textures now cc0 (thanks Isaiah658)

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Sharpik
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Re: [MOD] Ethereal NG [1.29] [ethereal]

by Sharpik » Post

Hello, have you managed to solve everything necessary for the mod to be able to return to CDB?

Thanks for your work TenPlus1 :)

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TenPlus1
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Re: [MOD] Ethereal NG [1.29] [ethereal]

by TenPlus1 » Post

@Sharpik - I hope so, all mods are uploaded and some waiting for approval.

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Update:

by TenPlus1 » Post

- Fish textures replaced with free licensed ones until they can be replaced.

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Update:

by TenPlus1 » Post

- Pie textures replaced with freely licensed versions.

Note: All non-licensed media has been replaced, fingers crossed Ethereal will be re-approved and added to ContentDB once more :)

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New Ethereal NG created 2023-01-01 - Re: Update:

by snoopy » Post

TenPlus1 wrote:
Wed Dec 28, 2022 12:23
- Pie textures replaced with freely licensed versions.

Note: All non-licensed media has been replaced, fingers crossed Ethereal will be re-approved and added to ContentDB once more :)
ContentDB says YES, apparently. Congratulations.
https://content.minetest.net/packages/TenPlus1/ethereal/releases/16270/download/ wrote: Releases
2023-01-01
[43e24] created 2023-01-01.
My sincere thanks and best wishes.

Keep on the good work and have fun.

Peril
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Re: [MOD] Ethereal NG [1.29] [ethereal]

by Peril » Post

Is Ethereal still incompatible with More Trees?
Forgot my old username/email, it's been a number of years please bear with.
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TenPlus1
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Re: [MOD] Ethereal NG [1.29] [ethereal]

by TenPlus1 » Post

@Peril - It should be.

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Re: [MOD] Ethereal NG [1.29] [ethereal]

by Festus1965 » Post

Peril wrote:
Sat Jan 21, 2023 15:35
Is Ethereal still incompatible with More Trees?
what kind of incompatible ?
both are still running on my server since long time: actual
* server and mtg : 5.5.0
* [Mod] ethereal (cd898a380f /14.11.2022)
* [Mod] moretrees (62cab1b/07.04.2021)
so for sure they start both and work here.
Last edited by Festus1965 on Sun Jan 22, 2023 02:28, edited 1 time in total.
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Re: [MOD] Ethereal NG [1.29] [ethereal]

by BlueTangs Rock » Post

In a slightly similar situation, XOceans seems to be partially incompatible with Ethereal: Ocean stone deposits still generates, the mobs from the mod still spawn, and the modded corals do still occasionally form within MTG's default patchy coral reef generation.

However, none of the sea grass, sea pickles, or modded reef generation appears in Ethereal's oceans.

I'm unsure if it's a thing on Ethereal's or XOcean's end, though I found it noteworthy enough to mention, lol.
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