[MOD] Ethereal NG [1.26] [ethereal]

Baerbeisser
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Re: [MOD] Ethereal NG [1.26] [ethereal]

by Baerbeisser » Mon May 13, 2019 21:35

I'm on Arch (ok, Artix) with 5.0.1.
With 'register_door', there were no doors at all :-(
 

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TenPlus1
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Re: [MOD] Ethereal NG [1.26] [ethereal]

by TenPlus1 » Tue May 14, 2019 08:44

Xanadu server is using Xubuntu 18.04 with Minetest 5.0.1 and Ethereal with all it's new wooden fences and gates work ok... Please make sure you aren't using minetest_game and not a custom game folder.
 

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snoopy
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Re: [MOD] Ethereal NG [1.26] [ethereal]

by snoopy » Fri May 17, 2019 10:26

Thank you again very much for your creativity and the active maintenance to this mod.

The sakura tree and the sakura wood door are very nice ideas indeed. Please consider my Pull request #10 Protected Sakura Wood Door introduced to your protector redo mod as an addition.
Enjoying Minetest by MacPorts and/or Neoascetic's builds on Mac OS X with a local server and several modifications.
 

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snoopy
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Re: [MOD] Ethereal NG [1.26] [ethereal]

by snoopy » Fri May 17, 2019 12:22

Baerbeisser wrote:I'm on Arch (ok, Artix) with 5.0.1.
With 'register_door', there were no doors at all :-(


TenPlus1 wrote:Xanadu server is using Xubuntu 18.04 with Minetest 5.0.1 and Ethereal with all it's new wooden fences and gates work ok... Please make sure you aren't using minetest_game and not a custom game folder.


Thank you very much for the advice.

However, without questioning your competence, we at home have a local dedicated MT 5.0.1 server running on macOS 10.12.6 and until today are not aware of such issues. We enjoy a LAN distributed MT game with certainly 'minetest_game' and the following mods on several clients.

  • bakedclay
  • bees
  • boats
  • bonemeal
  • carts
  • craftguide
  • ethereal
  • farming
  • hud_hunger
  • intllib-20180811
  • lucky_block
  • minetest-3d_armor-version-0.4.13
  • mob_horse
  • mobs_animal
  • mobs_monster
  • mobs_redo
  • moreores
  • pie
  • protector
  • signs_lib
  • toolranks

Most are picked from the TenPlus1 mod shop at NotABug for avoiding incomaptibility issues.
Enjoying Minetest by MacPorts and/or Neoascetic's builds on Mac OS X with a local server and several modifications.
 

Kilarin
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Re: [MOD] Ethereal NG [1.26] [ethereal]

by Kilarin » Wed Jun 26, 2019 19:15

Hello TenPlus1!
In Xanadu there are all those pretty mushrooms, Chanterelle, powderpuff, parasol...
They are referenced as decorations in the ethereal mod, but they aren't part of ethereal.
Are those Xanadu exclusives, or are they in an open repository somewhere?

Thanks!
 

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TenPlus1
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Re: [MOD] Ethereal NG [1.26] [ethereal]

by TenPlus1 » Thu Jun 27, 2019 14:14

Hi Kilarin, yeah those are Xanadu exclusive, I had to ask permission from the PlantsMegaPack authors on Minecraft to use them on server.
 

Kilarin
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Re: [MOD] Ethereal NG [1.26] [ethereal]

by Kilarin » Thu Jun 27, 2019 15:30

TenPlus1 wrote:yeah those are Xanadu exclusive, I had to ask permission from the PlantsMegaPack authors on Minecraft to use them on server.

Ah! That explains why I couldn't find them. Guess I need to go out and make some mushrooms of my own! :)

Thanks!

Donald
 

Kevin Tee
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TenPlus1
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Update:

by TenPlus1 » Wed Oct 09, 2019 13:43

- Fixed water abm for turning dry dirt into normal soil
- Added check to above for dry dirt and dry dirt with dry grass nodes (5.1 dev)
 

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